/* Copyright (c) 2013, OpenEmu Team Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the OpenEmu Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* What doesn't work: I got everything in GC working */ // Changed includes to // Added iRenderFBO to Videoconfig, OGL postprocessing and renderer // Added SetState to device.h for input and FullAnalogControl // Added Render on alternate thread in Core.cpp in EmuThread() Video Thread // Added Render on alternate thread in Cope.cpp in CPUThread() to support single thread mode CPU/GPU #import "DolphinGameCore.h" #include "DolHost.h" #include "AudioCommon/SoundStream.h" #include "OpenEmuAudioStream.h" #include #import #include #include #define SAMPLERATE 48000 #define SIZESOUNDBUFFER 48000 / 60 * 4 #define OpenEmu 1 @interface DolphinGameCore () @property (copy) NSString *filePath; @end DolphinGameCore *_current = 0; extern std::unique_ptr g_sound_stream; @implementation DolphinGameCore { DolHost *dol_host; uint16_t *_soundBuffer; bool _isWii; atomic_bool _isInitialized; float _frameInterval; NSString *autoLoadStatefileName; NSString *_dolphinCoreModule; OEIntSize _dolphinCoreAspect; OEIntSize _dolphinCoreScreen; } - (instancetype)init { if(self = [super init]){ dol_host = DolHost::GetInstance(); } _current = self; return self; } - (void)dealloc { delete dol_host; free(_soundBuffer); } # pragma mark - Execution - (BOOL)loadFileAtPath:(NSString *)path { self.filePath = path; if([[self systemIdentifier] isEqualToString:@"openemu.system.gc"]) { _dolphinCoreModule = @"gc"; _isWii = false; _dolphinCoreAspect = OEIntSizeMake(4, 3); _dolphinCoreScreen = OEIntSizeMake(640, 480); } else { _dolphinCoreModule = @"Wii"; _isWii = true; _dolphinCoreAspect = OEIntSizeMake(16,9); _dolphinCoreScreen = OEIntSizeMake(854, 480); } dol_host->Init([[self supportDirectoryPath] fileSystemRepresentation], [path fileSystemRepresentation] ); usleep(5000); return YES; } - (void)setPauseEmulation:(BOOL)flag { dol_host->Pause(flag); [super setPauseEmulation:flag]; } - (void)stopEmulation { _isInitialized = false; dol_host->RequestStop(); [super stopEmulation]; } - (void)startEmulation { if (!_isInitialized) { [self.renderDelegate willRenderFrameOnAlternateThread]; dol_host->SetPresentationFBO((int)[[self.renderDelegate presentationFramebuffer] integerValue]); if(dol_host->LoadFileAtPath()) _isInitialized = true; _frameInterval = dol_host->GetFrameInterval(); } [super startEmulation]; //Disable the OE framelimiting [self.renderDelegate suspendFPSLimiting]; } - (void)resetEmulation { dol_host->Reset(); } - (void)executeFrame { if (![self isEmulationPaused]) { if(!dol_host->CoreRunning()) { dol_host->Pause(false); } dol_host->UpdateFrame(); } } # pragma mark - Nand directory Callback - (const char *)getBundlePath { NSBundle *coreBundle = [NSBundle bundleForClass:[self class]]; const char *dataPath; dataPath = [[coreBundle resourcePath] fileSystemRepresentation]; return dataPath; } # pragma mark - Video - (OEGameCoreRendering)gameCoreRendering { return OEGameCoreRenderingOpenGL3Video; } - (BOOL)hasAlternateRenderingThread { return YES; } - (BOOL)needsDoubleBufferedFBO { return NO; } - (const void *)videoBuffer { return NULL; } - (NSTimeInterval)frameInterval { return _frameInterval ?: 60; } - (OEIntSize)bufferSize { return _dolphinCoreScreen; } - (OEIntSize)aspectSize { return _dolphinCoreAspect; } - (void) SetScreenSize:(int)width :(int)height { } - (GLenum)pixelFormat { return GL_RGBA; } - (GLenum)pixelType { return GL_UNSIGNED_BYTE; } - (GLenum)internalPixelFormat { return GL_RGBA; } # pragma mark - Audio - (NSUInteger)channelCount { return 2; } - (double)audioSampleRate { return OE_SAMPLERATE; } - (id)audioBufferAtIndex:(NSUInteger)index { return self; } - (NSUInteger)length { return OE_SIZESOUNDBUFFER; } - (NSUInteger)read:(void *)buffer maxLength:(NSUInteger)len { if (_isInitialized && g_sound_stream) return static_cast(g_sound_stream.get())->readAudio(buffer, (int)len); return 0; } - (NSUInteger)write:(const void *)buffer maxLength:(NSUInteger)length { return 0; } # pragma mark - Save States - (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block { // we need to make sure we are initialized before attempting to save a state while (! _isInitialized) usleep (1000); block(dol_host->SaveState([fileName UTF8String]),nil); } - (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block { if (!_isInitialized) { //Start a separate thread to load autoLoadStatefileName = fileName; [NSThread detachNewThreadSelector:@selector(autoloadWaitThread) toTarget:self withObject:nil]; block(true, nil); } else { block(dol_host->LoadState([fileName UTF8String]),nil); } } - (void)autoloadWaitThread { @autoreleasepool { //Wait here until we get the signal for full initialization while (!_isInitialized) usleep (100); dol_host->LoadState([autoLoadStatefileName UTF8String]); } } # pragma mark - Input GC - (oneway void)didMoveGCJoystickDirection:(OEGCButton)button withValue:(CGFloat)value forPlayer:(NSUInteger)player { if(_isInitialized) { dol_host->SetAxis(button, value, (int)player); } } - (oneway void)didPushGCButton:(OEGCButton)button forPlayer:(NSUInteger)player { if(_isInitialized) { dol_host->setButtonState(button, 1, (int)player); } } - (oneway void)didReleaseGCButton:(OEGCButton)button forPlayer:(NSUInteger)player { if(_isInitialized) { dol_host->setButtonState(button, 0, (int)player); } } # pragma mark - Input Wii - (oneway void)didMoveWiiJoystickDirection:(OEWiiButton)button withValue:(CGFloat)value forPlayer:(NSUInteger)player { if(_isInitialized) { dol_host->SetAxis(button, value, (int)player); } } - (oneway void)didPushWiiButton:(OEWiiButton)button forPlayer:(NSUInteger)player { if(_isInitialized) { if (button > OEWiiButtonCount) { dol_host->processSpecialKeys(button , (int)player); } else { dol_host->setButtonState(button, 1, (int)player); } } } - (oneway void)didReleaseWiiButton:(OEWiiButton)button forPlayer:(NSUInteger)player { if(_isInitialized && button != OEWiimoteSideways && button != OEWiimoteUpright) { dol_host->setButtonState(button, 0, (int)player); } } //- (oneway void) didMoveWiiAccelerometer:(OEWiiAccelerometer)accelerometer withValue:(CGFloat)X withValue:(CGFloat)Y withValue:(CGFloat)Z forPlayer:(NSUInteger)player //{ // if(_isInitialized) // { // if (accelerometer == OEWiiNunchuk) // { // dol_host->setNunchukAccel(X,Y,Z,(int)player); // } // else // { // dol_host->setWiimoteAccel(X,Y,Z,(int)player); // } // } //} //- (oneway void)didMoveWiiIR:(OEWiiButton)button IRinfo:(OEwiimoteIRinfo)IRinfo forPlayer:(NSUInteger)player //{ // if(_isInitialized) // { // dol_host->setIRdata(IRinfo ,(int)player); // } //} - (oneway void)didChangeWiiExtension:(OEWiimoteExtension)extension forPlayer:(NSUInteger)player { if(_isInitialized) { dol_host->changeWiimoteExtension(extension, (int)player); } } - (oneway void)IRMovedAtPoint:(int)X withValue:(int)Y { // if (_isInitialized) // { // int dX = (1023.0 / 854.0) * X; // int dY = (767.0 / 480.0) * Y; // //// dol_host->DisplayMessage([[NSString stringWithFormat:@"X: %d, Y: %d",dX,dY ] UTF8String]); // // dol_host->SetIR(0, dX,dY); // } } # pragma mark - Cheats - (void)setCheat:(NSString *)code setType:(NSString *)type setEnabled:(BOOL)enabled { dol_host->SetCheat([code UTF8String], [type UTF8String], enabled); } @end