Files
2014-08-09 08:46:27 -07:00

392 lines
9.1 KiB
C
Executable File

/*****************************************************************************
** $Source: /cygdrive/d/Private/_SVNROOT/bluemsx/blueMSX/Src/Debugger/Debugger.c,v $
**
** $Revision: 1.19 $
**
** $Date: 2009-07-01 05:00:23 $
**
** More info: http://www.bluemsx.com
**
** Copyright (C) 2003-2006 Daniel Vik
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
******************************************************************************
*/
#include "Debugger.h"
#include "DebugDeviceManager.h"
#include "Emulator.h"
#include "Actions.h"
#include "Board.h"
#include <stdlib.h>
struct BlueDebugger {
DebuggerEvent onEmulatorStart;
DebuggerEvent onEmulatorStop;
DebuggerEvent onEmulatorPause;
DebuggerEvent onEmulatorResume;
DebuggerEvent onEmulatorReset;
DebuggerTrace onDebugTrace;
DebuggerSetBp onDebugSetBp;
void* ref;
};
#define MAX_DEVICES 64
#define MAX_DEBUGGERS 8
struct DbgSnapshot {
int count;
DbgDevice* dbgDevice[MAX_DEVICES];
};
static BlueDebugger* debuggerList[MAX_DEBUGGERS];
static DbgState dbgState = DBG_STOPPED;
static int debuggerVramAccessEnable = 0;
static void onDefault(void* ref) {
}
static void onDefTrace(void* ref, const char* dummy) {
}
static void onDefSetBp(void* ref, UInt16 d1, UInt16 d2, UInt16 d3) {
}
BlueDebugger* debuggerCreate(DebuggerEvent onEmulatorStart,
DebuggerEvent onEmulatorStop,
DebuggerEvent onEmulatorPause,
DebuggerEvent onEmulatorResume,
DebuggerEvent onEmulatorReset,
DebuggerTrace onDebugTrace,
DebuggerSetBp onDebugSetBp,
void* ref)
{
BlueDebugger* debugger = malloc(sizeof(BlueDebugger));
int i;
debugger->onEmulatorStart = onEmulatorStart ? onEmulatorStart : onDefault;
debugger->onEmulatorStop = onEmulatorStop ? onEmulatorStop : onDefault;
debugger->onEmulatorPause = onEmulatorPause ? onEmulatorPause : onDefault;
debugger->onEmulatorResume = onEmulatorResume ? onEmulatorResume : onDefault;
debugger->onEmulatorReset = onEmulatorReset ? onEmulatorReset : onDefault;
debugger->onDebugTrace = onDebugTrace ? onDebugTrace : onDefTrace;
debugger->onDebugSetBp = onDebugSetBp ? onDebugSetBp : onDefSetBp;
debugger->ref = ref;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] == NULL) {
debuggerList[i] = debugger;
break;
}
}
return debugger;
}
void debuggerDestroy(BlueDebugger* debugger)
{
int i;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] == debugger) {
debuggerList[i] = NULL;
break;
}
}
free(debugger);
}
int debuggerCheckVramAccess(void)
{
return debuggerVramAccessEnable > 0;
}
void debuggerNotifyEmulatorStart()
{
int i;
dbgState = DBG_RUNNING;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onEmulatorStart(debuggerList[i]->ref);
}
}
}
void debuggerNotifyEmulatorStop()
{
int i;
dbgState = DBG_STOPPED;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onEmulatorStop(debuggerList[i]->ref);
}
}
}
void debuggerNotifyEmulatorPause()
{
int i;
dbgState = DBG_PAUSED;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onEmulatorPause(debuggerList[i]->ref);
}
}
}
void debuggerNotifyEmulatorResume()
{
int i;
dbgState = DBG_RUNNING;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onEmulatorResume(debuggerList[i]->ref);
}
}
}
void debuggerNotifyEmulatorReset()
{
int i;
dbgState = DBG_RUNNING;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onEmulatorReset(debuggerList[i]->ref);
}
}
}
void debuggerTrace(const char* str)
{
int i;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onDebugTrace(debuggerList[i]->ref, str);
}
}
}
void debuggerSetBreakpoint(UInt16 slot, UInt16 page, UInt16 address)
{
int i;
for (i = 0; i < MAX_DEBUGGERS; i++) {
if (debuggerList[i] != NULL) {
debuggerList[i]->onDebugSetBp(debuggerList[i]->ref, slot, page, address);
}
}
}
DbgSnapshot* dbgSnapshotCreate()
{
DbgSnapshot* dbgSnapshot;
if (dbgState != DBG_PAUSED) {
return NULL;
}
dbgSnapshot = malloc(sizeof(DbgSnapshot));
debugDeviceGetSnapshot(dbgSnapshot->dbgDevice, &dbgSnapshot->count);
return dbgSnapshot;
}
int dbgDeviceWriteMemory(DbgMemoryBlock* memoryBlock, void* data, int startAddr, int size)
{
return debugDeviceWriteMemory(memoryBlock, data, startAddr, size);
}
int dbgDeviceWriteRegister(DbgRegisterBank* regBank, int regIndex, UInt32 value)
{
return debugDeviceWriteRegister(regBank, regIndex, value);
}
int dbgDeviceWriteIoPort(DbgIoPorts* ioPorts, int portIndex, UInt32 value)
{
return debugDeviceWriteIoPort(ioPorts, portIndex, value);
}
void dbgSnapshotDestroy(DbgSnapshot* dbgSnapshot)
{
int i;
for (i = 0; i < dbgSnapshot->count; i++) {
DbgDevice* dbgDevice = dbgSnapshot->dbgDevice[i];
int j;
for (j = 0; j < MAX_DBG_COMPONENTS; j++) {
if (dbgDevice->memoryBlock[j] != NULL) {
free(dbgDevice->memoryBlock[j]);
}
if (dbgDevice->registerBank[j] != NULL) {
free(dbgDevice->registerBank[j]);
}
if (dbgDevice->ioPorts[j] != NULL) {
free(dbgDevice->ioPorts[j]);
}
}
free(dbgDevice);
}
free(dbgSnapshot);
}
DbgState dbgGetState()
{
return dbgState;
}
int dbgSnapshotGetDeviceCount(DbgSnapshot* dbgSnapshot)
{
return dbgSnapshot->count;
}
const DbgDevice* dbgSnapshotGetDevice(DbgSnapshot* dbgSnapshot, int index)
{
if (index >= dbgSnapshot->count) {
return NULL;
}
return dbgSnapshot->dbgDevice[index];
}
int dbgDeviceGetMemoryBlockCount(DbgDevice* dbgDevice)
{
return dbgDevice->memoryBlockCount;
}
const DbgMemoryBlock* dbgDeviceGetMemoryBlock(DbgDevice* dbgDevice, int index)
{
if (index >= dbgDevice->memoryBlockCount) {
return NULL;
}
return dbgDevice->memoryBlock[index];
}
int dbgDeviceGetRegisterBankCount(DbgDevice* dbgDevice)
{
return dbgDevice->registerBankCount;
}
const DbgRegisterBank* dbgDeviceGetRegisterBank(DbgDevice* dbgDevice, int index)
{
if (index >= dbgDevice->registerBankCount) {
return NULL;
}
return dbgDevice->registerBank[index];
}
int dbgDeviceGetCallstackCount(DbgDevice* dbgDevice)
{
return dbgDevice->callstack != NULL ? 1 : 0;
}
const DbgCallstack* dbgDeviceGetCallstack(DbgDevice* dbgDevice, int index)
{
if (index >= dbgDeviceGetCallstackCount(dbgDevice)) {
return NULL;
}
return dbgDevice->callstack;
}
int dbgDeviceGetIoPortsCount(DbgDevice* dbgDevice)
{
return dbgDevice->ioPortsCount;
}
const DbgIoPorts* dbgDeviceGetIoPorts(DbgDevice* dbgDevice, int index)
{
if (index >= dbgDevice->ioPortsCount) {
return NULL;
}
return dbgDevice->ioPorts[index];
}
void dbgRun()
{
if (emulatorGetState() != EMU_RUNNING) {
actionEmuTogglePause();
}
}
void dbgStop()
{
emulatorStop();
}
void dbgPause()
{
if (emulatorGetState() == EMU_RUNNING) {
actionEmuTogglePause();
}
}
void dbgStep()
{
if (emulatorGetState() == EMU_PAUSED) {
actionEmuStep();
}
}
void dbgStepBack()
{
if (emulatorGetState() == EMU_PAUSED) {
actionEmuStepBack();
}
}
void dbgSetBreakpoint(UInt16 address)
{
boardSetBreakpoint(address);
}
void dbgClearBreakpoint(UInt16 address)
{
boardClearBreakpoint(address);
}
void dbgEnableVramAccessCheck(int enable)
{
if (enable) {
debuggerVramAccessEnable++;
}
else {
debuggerVramAccessEnable--;
}
}
void dbgSetWatchpoint(DbgDeviceType devType, int address, DbgWatchpointCondition condition, UInt32 referenceValue, int size)
{
debugDeviceSetMemoryWatchpoint(devType, address, condition, referenceValue, size);
}
void dbgClearWatchpoint(DbgDeviceType devType, int address)
{
debugDeviceClearMemoryWatchpoint(devType, address);
}