Update VirtualC64 to 1.4.2 created autoload& run functionality first attempt at working save states
159 lines
5.1 KiB
C++
Executable File
159 lines
5.1 KiB
C++
Executable File
/*!
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* @header Keyboard.h
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* @author Dirk W. Hoffmann, www.dirkwhoffmann.de
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* @copyright 2006 - 2016 Dirk W. Hoffmann
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*/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _KEYBOARD_INC
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#define _KEYBOARD_INC
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#include "VirtualComponent.h"
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/*! @class The virtual keyboard of a C64
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* @details This class manages the keyboard matrix of the virtual C64.
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* Keyboard management works as follows: When the GUI recognizes a pressed or
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* release key, it calls one of the functions in this class to tell the virtual
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* keyboard about the event. The called functions does nothing more than
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* clearing or setting a bit in the keyboard matrix. Communication with the virtual
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* computer is managed solely by the CIA chip. When a special CIA register is peeked,
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* method getRowValues is called which finally brings the contents of the keyboard
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* matrix into the virtual C64.
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*/
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class Keyboard : public VirtualComponent {
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/*! @brief The C64 keyboard matrix
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* @details The C64 maintains a 8x8 matrix. Each key corresponds to a specific bit in the
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* matrix and is uniquely determined by a row and a column value.
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*/
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uint8_t kbMatrix[8];
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public:
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//! @brief Special keys
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enum C64Key {
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C64KEY_F1 = 0x80,
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C64KEY_F2,
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C64KEY_F3,
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C64KEY_F4,
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C64KEY_F5,
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C64KEY_F6,
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C64KEY_F7,
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C64KEY_F8,
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C64KEY_DEL,
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C64KEY_INS,
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C64KEY_RET,
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C64KEY_CL,
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C64KEY_CR,
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C64KEY_CU,
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C64KEY_CD,
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C64KEY_ARROW,
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C64KEY_RUNSTOP,
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C64KEY_RESTORE,
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C64KEY_COMMODORE = 0x0100 // flag that is combinable with all other keys
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};
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//! @brief Constructor
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Keyboard();
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//! @brief Destructor
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~Keyboard();
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//! @brief Restores the initial state.
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void reset();
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//! @brief Prints debug information.
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void dumpState();
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/*! @brief Presses a key.
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* @details The key is identified by its native row and column index.
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*/
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void pressKey(uint8_t row, uint8_t col);
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//! @brief Presses a key.
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void pressKey(int c);
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//! @brief Presses the shift hey.
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void pressShiftKey() { pressKey(1,7); }
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//! @brief Presses the commodore key.
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void pressCommodoreKey() { pressKey(7,5); }
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//! @brief Presses the runstop key.
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void pressRunstopKey() { pressKey(7,7); }
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//! @brief Presses shift and runstop simultaniously.
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void pressShiftRunstopKey() { pressShiftKey(); pressKey(7,7); }
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//! @brief Presses the restore key.
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void pressRestoreKey();
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//! @brief Presses the clear key.
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void pressClearKey() { pressShiftKey(); pressKey(6,3); }
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//! @brief Presses the home key.
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void pressHomeKey() { pressKey(6,3); }
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//! @brief Presses the insert key.
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void pressInsertKey() { pressShiftKey(); pressKey(0,0); }
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/*! @brief Releases a pressed key.
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* @details The key is identified by its native row and column index.
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*/
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void releaseKey(uint8_t row, uint8_t col);
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//! @brief Releases a pressed key.
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void releaseKey(int c);
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//! @brief Releases the shift key.
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void releaseShiftKey() { releaseKey(1,7); }
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//! @brief Releases the commodore key.
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void releaseCommodoreKey() { releaseKey(7,5); }
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//! @brief Releases the runstop key.
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void releaseRunstopKey() { releaseKey(7,7); }
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//! @brief Releases shift and runstop simultaniously.
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void releaseShiftRunstopKey() { releaseKey(7,7); releaseShiftKey(); }
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//! @brief Releases the restore key.
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void releaseRestoreKey();
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//! @brief Releases the clear key.
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void releaseClearKey() { releaseKey(6,3); releaseShiftKey(); }
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//! @brief Releases the home key.
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void releaseHomeKey() { releaseKey(6,3); }
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//! @brief Releases the insert key.
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void releaseInsertKey() { releaseKey(0,0); releaseShiftKey(); }
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//! @brief Clears the keyboard matrix.
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void releaseAll() { for (int i=0; i<8; i++) kbMatrix[i] = 0xff; }
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/*! @brief Reads the keyboard matrix.
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* @param columnMask the column bits to be read.
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*/
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uint8_t getRowValues(uint8_t columnMask);
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private:
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//! @brief Mapping from ASCII characters to the C64 row/column format
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uint16_t rowcolmap[256];
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};
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#endif
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