3cf891c7b8
Update Project files for Vice 3.2
Duckey772018-06-18 17:20:22 -07:00
149b741149
Fix RunStopLock when Arrow key and Joystick up are pressed together, Or when Arrow key is set to Joystick up
Duckey772018-06-18 17:20:06 -07:00
dccd9d17db
Set the screen aspect ratio
Duckey772018-06-18 17:18:48 -07:00
fce6de9fbf
Update Core to support Vice 3.2
Duckey772018-06-18 17:18:12 -07:00
137fe58b96
Update compatibility files to Vice 3.2
Duckey772018-06-18 17:16:02 -07:00
8fb28143b8
Update Config files for Vice 3.2
Duckey772018-06-18 17:15:32 -07:00
ba7870ef5f
Merge pull request #4 from duckey77/master
clobber2017-08-23 23:24:07 -05:00
dc9ad86dc7
I rare cases, the vSync interrupt can be queued right after it is released by execute frame. This will cause an issue if a save state action has been called. So the logic here is to catch it and since vSync is machine queued and CPU pause is user queued, CPU pause has precedence clear the vSync before we continue. if we just return, the front end can get hung waiting cause it has already executed the frame, and a save state action was triggered, but the emulated CPU was held for Execute frame.
duckey772017-08-23 20:42:43 -07:00
b7272d20d7
Merge pull request #3 from duckey77/master
clobber2017-08-23 22:06:38 -05:00
4ea966d576
Autostart savestate is now working.
duckey772017-08-20 19:27:03 -07:00
ac3f2026a6
Replace the original vSycn CPU pause that was removed with a separate vSync-hold on the cpu thread Correct emu_pause and emu_resume to use vSync-hold functions. Savestates are now working reliably.
duckey772017-08-20 18:47:45 -07:00
c02927005f
Use Vice 3.1 source code Add support files to use vice code unmodified Add files usually created by vice’s configure script Rename some variables for clarity
duckey772017-08-20 18:20:13 -07:00
d9ac95a019
Vice 3.1 from source tarball from Vice Website
duckey772017-08-20 18:14:33 -07:00