60 lines
2.1 KiB
C
Executable File
60 lines
2.1 KiB
C
Executable File
// ----------------------------------------------------------------------------
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// ___ ___ ___ ___ ___ ____ ___ _ _
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// /__/ /__/ / / /__ /__/ /__ / /_ / |/ /
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// / / \ /__/ ___/ ___/ ___/ / /__ / / emulator
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//
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// ----------------------------------------------------------------------------
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// Copyright 2005 Greg Stanton
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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// ----------------------------------------------------------------------------
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// Sound.h
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// ----------------------------------------------------------------------------
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#ifndef SOUND_H
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#define SOUND_H
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#define SOUND_LATENCY_NONE 0
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#define SOUND_LATENCY_VERY_LOW 1
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#define SOUND_LATENCY_LOW 2
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#define SOUND_LATENCY_MEDIUM 3
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#define SOUND_LATENCY_HIGH 4
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#define SOUND_LATENCY_VERY_HIGH 5
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//#define NULL 0
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//#include <DSound.h>
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#include "Common.h"
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#include "Logger.h"
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#include "ProSystem.h"
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#include "Configuration.h"
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#include "Tia.h"
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#include "Pokey.h"
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typedef unsigned char byte;
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typedef unsigned short word;
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typedef unsigned int uint;
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extern bool sound_Initialize(HWND hWnd);
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extern bool sound_Store( );
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extern bool sound_Clear( );
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extern bool sound_SetFormat(WAVEFORMATEX format);
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extern bool sound_Play( );
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extern bool sound_Stop( );
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extern bool sound_SetSampleRate(uint rate);
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extern uint sound_GetSampleRate( );
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extern bool sound_SetMuted(bool muted);
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extern bool sound_IsMuted( );
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extern void sound_Release( );
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extern byte sound_latency;
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#endif |