Files
ProSystem-Core/core/Sound.h
T
clobber 6d1f51397e Initial port
Still needs sound. Note: won't run with optimizations so release build
is -O0
2013-07-30 02:31:40 -05:00

60 lines
2.1 KiB
C
Executable File

// ----------------------------------------------------------------------------
// ___ ___ ___ ___ ___ ____ ___ _ _
// /__/ /__/ / / /__ /__/ /__ / /_ / |/ /
// / / \ /__/ ___/ ___/ ___/ / /__ / / emulator
//
// ----------------------------------------------------------------------------
// Copyright 2005 Greg Stanton
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// ----------------------------------------------------------------------------
// Sound.h
// ----------------------------------------------------------------------------
#ifndef SOUND_H
#define SOUND_H
#define SOUND_LATENCY_NONE 0
#define SOUND_LATENCY_VERY_LOW 1
#define SOUND_LATENCY_LOW 2
#define SOUND_LATENCY_MEDIUM 3
#define SOUND_LATENCY_HIGH 4
#define SOUND_LATENCY_VERY_HIGH 5
//#define NULL 0
//#include <DSound.h>
#include "Common.h"
#include "Logger.h"
#include "ProSystem.h"
#include "Configuration.h"
#include "Tia.h"
#include "Pokey.h"
typedef unsigned char byte;
typedef unsigned short word;
typedef unsigned int uint;
extern bool sound_Initialize(HWND hWnd);
extern bool sound_Store( );
extern bool sound_Clear( );
extern bool sound_SetFormat(WAVEFORMATEX format);
extern bool sound_Play( );
extern bool sound_Stop( );
extern bool sound_SetSampleRate(uint rate);
extern uint sound_GetSampleRate( );
extern bool sound_SetMuted(bool muted);
extern bool sound_IsMuted( );
extern void sound_Release( );
extern byte sound_latency;
#endif