// ---------------------------------------------------------------------------- // ___ ___ ___ ___ ___ ____ ___ _ _ // /__/ /__/ / / /__ /__/ /__ / /_ / |/ / // / / \ /__/ ___/ ___/ ___/ / /__ / / emulator // // ---------------------------------------------------------------------------- // Copyright 2005 Greg Stanton // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // ---------------------------------------------------------------------------- // PokeySound is Copyright(c) 1997 by Ron Fries // // This library is free software; you can redistribute it and/or modify it // under the terms of version 2 of the GNU Library General Public License // as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library // General Public License for more details. // To obtain a copy of the GNU Library General Public License, write to the // Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // Any permitted reproduction of these routines, in whole or in part, must // bear this legend. // ---------------------------------------------------------------------------- // Pokey.cpp // ---------------------------------------------------------------------------- #include #include "Pokey.h" #define POKEY_NOTPOLY5 0x80 #define POKEY_POLY4 0x40 #define POKEY_PURE 0x20 #define POKEY_VOLUME_ONLY 0x10 #define POKEY_VOLUME_MASK 0x0f #define POKEY_POLY9 0x80 #define POKEY_CH1_179 0x40 #define POKEY_CH3_179 0x20 #define POKEY_CH1_CH2 0x10 #define POKEY_CH3_CH4 0x08 #define POKEY_CH1_FILTER 0x04 #define POKEY_CH2_FILTER 0x02 #define POKEY_CLOCK_15 0x01 #define POKEY_DIV_64 28 #define POKEY_DIV_15 114 #define POKEY_POLY4_SIZE 0x000f #define POKEY_POLY5_SIZE 0x001f #define POKEY_POLY9_SIZE 0x01ff #define POKEY_POLY17_SIZE 0x0001ffff #define POKEY_CHANNEL1 0 #define POKEY_CHANNEL2 1 #define POKEY_CHANNEL3 2 #define POKEY_CHANNEL4 3 #define POKEY_SAMPLE 4 byte pokey_buffer[POKEY_BUFFER_SIZE] = {0}; uint pokey_size = 524; static uint pokey_frequency = 1787520; static uint pokey_sampleRate = 31440; static uint pokey_soundCntr = 0; static byte pokey_audf[4]; static byte pokey_audc[4]; static byte pokey_audctl; static byte pokey_output[4]; static byte pokey_outVol[4]; static byte pokey_poly04[POKEY_POLY4_SIZE] = {1,1,0,1,1,1,0,0,0,0,1,0,1,0,0}; static byte pokey_poly05[POKEY_POLY5_SIZE] = {0,0,1,1,0,0,0,1,1,1,1,0,0,1,0,1,0,1,1,0,1,1,1,0,1,0,0,0,0,0,1}; static byte pokey_poly17[POKEY_POLY17_SIZE]; static uint pokey_poly17Size; static uint pokey_polyAdjust; static uint pokey_poly04Cntr; static uint pokey_poly05Cntr; static uint pokey_poly17Cntr; static uint pokey_divideMax[4]; static uint pokey_divideCount[4]; static uint pokey_sampleMax; static uint pokey_sampleCount[2]; static uint pokey_baseMultiplier; // ---------------------------------------------------------------------------- // Reset // ---------------------------------------------------------------------------- void pokey_Reset( ) { for(int index = 0; index < POKEY_POLY17_SIZE; index++) { pokey_poly17[index] = rand( ) & 1; } pokey_polyAdjust = 0; pokey_poly04Cntr = 0; pokey_poly05Cntr = 0; pokey_poly17Cntr = 0; pokey_sampleMax = ((uint)pokey_frequency << 8) / pokey_sampleRate; pokey_sampleCount[0] = 0; pokey_sampleCount[1] = 0; pokey_poly17Size = POKEY_POLY17_SIZE; for(int channel = POKEY_CHANNEL1; channel <= POKEY_CHANNEL4; channel++) { pokey_outVol[channel] = 0; pokey_output[channel] = 0; pokey_divideCount[channel] = 0; pokey_divideMax[channel] = 0x7fffffffL; pokey_audc[channel] = 0; pokey_audf[channel] = 0; } pokey_audctl = 0; pokey_baseMultiplier = POKEY_DIV_64; } // ---------------------------------------------------------------------------- // SetRegister // ---------------------------------------------------------------------------- void pokey_SetRegister(word address, byte value) { byte channelMask; switch(address) { case POKEY_AUDF1: pokey_audf[POKEY_CHANNEL1] = value; channelMask = 1 << POKEY_CHANNEL1; if(pokey_audctl & POKEY_CH1_CH2) { channelMask |= 1 << POKEY_CHANNEL2; } break; case POKEY_AUDC1: pokey_audc[POKEY_CHANNEL1] = value; channelMask = 1 << POKEY_CHANNEL1; break; case POKEY_AUDF2: pokey_audf[POKEY_CHANNEL2] = value; channelMask = 1 << POKEY_CHANNEL2; break; case POKEY_AUDC2: pokey_audc[POKEY_CHANNEL2] = value; channelMask = 1 << POKEY_CHANNEL2; break; case POKEY_AUDF3: pokey_audf[POKEY_CHANNEL3] = value; channelMask = 1 << POKEY_CHANNEL3; if(pokey_audctl & POKEY_CH3_CH4) { channelMask |= 1 << POKEY_CHANNEL4; } break; case POKEY_AUDC3: pokey_audc[POKEY_CHANNEL3] = value; channelMask = 1 << POKEY_CHANNEL3; break; case POKEY_AUDF4: pokey_audf[POKEY_CHANNEL4] = value; channelMask = 1 << POKEY_CHANNEL4; break; case POKEY_AUDC4: pokey_audc[POKEY_CHANNEL4] = value; channelMask = 1 << POKEY_CHANNEL4; break; case POKEY_AUDCTL: pokey_audctl = value; channelMask = 15; if(pokey_audctl & POKEY_POLY9) { pokey_poly17Size = POKEY_POLY9_SIZE; } else { pokey_poly17Size = POKEY_POLY17_SIZE; } if(pokey_audctl & POKEY_CLOCK_15) { pokey_baseMultiplier = POKEY_DIV_15; } else { pokey_baseMultiplier = POKEY_DIV_64; } break; default: channelMask = 0; break; } uint newValue = 0; if(channelMask & (1 << POKEY_CHANNEL1)) { if(pokey_audctl & POKEY_CH1_179) { newValue = pokey_audf[POKEY_CHANNEL1] + 4; } else { newValue = (pokey_audf[POKEY_CHANNEL1] + 1) * pokey_baseMultiplier; } if(newValue != pokey_divideMax[POKEY_CHANNEL1]) { pokey_divideMax[POKEY_CHANNEL1] = newValue; if(pokey_divideCount[POKEY_CHANNEL1] > newValue) { pokey_divideCount[POKEY_CHANNEL1] = 0; } } } if(channelMask & (1 << POKEY_CHANNEL2)) { if(pokey_audctl & POKEY_CH1_CH2) { if(pokey_audctl & POKEY_CH1_179) { newValue = pokey_audf[POKEY_CHANNEL2] * 256 + pokey_audf[POKEY_CHANNEL1] + 7; } else { newValue = (pokey_audf[POKEY_CHANNEL2] * 256 + pokey_audf[POKEY_CHANNEL1] + 1) * pokey_baseMultiplier; } } else { newValue = (pokey_audf[POKEY_CHANNEL2] + 1) * pokey_baseMultiplier; } if(newValue != pokey_divideMax[POKEY_CHANNEL2]) { pokey_divideMax[POKEY_CHANNEL2] = newValue; if(pokey_divideCount[POKEY_CHANNEL2] > newValue) { pokey_divideCount[POKEY_CHANNEL2] = newValue; } } } if(channelMask & (1 << POKEY_CHANNEL3)) { if(pokey_audctl & POKEY_CH3_179) { newValue = pokey_audf[POKEY_CHANNEL3] + 4; } else { newValue= (pokey_audf[POKEY_CHANNEL3] + 1) * pokey_baseMultiplier; } if(newValue!= pokey_divideMax[POKEY_CHANNEL3]) { pokey_divideMax[POKEY_CHANNEL3] = newValue; if(pokey_divideCount[POKEY_CHANNEL3] > newValue) { pokey_divideCount[POKEY_CHANNEL3] = newValue; } } } if(channelMask & (1 << POKEY_CHANNEL4)) { if(pokey_audctl & POKEY_CH3_CH4) { if(pokey_audctl & POKEY_CH3_179) { newValue = pokey_audf[POKEY_CHANNEL4] * 256 + pokey_audf[POKEY_CHANNEL3] + 7; } else { newValue = (pokey_audf[POKEY_CHANNEL4] * 256 + pokey_audf[POKEY_CHANNEL3] + 1) * pokey_baseMultiplier; } } else { newValue = (pokey_audf[POKEY_CHANNEL4] + 1) * pokey_baseMultiplier; } if(newValue != pokey_divideMax[POKEY_CHANNEL4]) { pokey_divideMax[POKEY_CHANNEL4] = newValue; if(pokey_divideCount[POKEY_CHANNEL4] > newValue) { pokey_divideCount[POKEY_CHANNEL4] = newValue; } } } for(byte channel = POKEY_CHANNEL1; channel <= POKEY_CHANNEL4; channel++) { if(channelMask & (1 << channel)) { if((pokey_audc[channel] & POKEY_VOLUME_ONLY) || ((pokey_audc[channel] & POKEY_VOLUME_MASK) == 0) || (pokey_divideMax[channel] < (pokey_sampleMax >> 8))) { pokey_outVol[channel] = pokey_audc[channel] & POKEY_VOLUME_MASK; pokey_divideCount[channel] = 0x7fffffff; pokey_divideMax[channel] = 0x7fffffff; } } } } // ---------------------------------------------------------------------------- // Process // ---------------------------------------------------------------------------- void pokey_Process(uint length) { byte* buffer = pokey_buffer + pokey_soundCntr; uint* sampleCntrPtr = (uint*)((byte*)(&pokey_sampleCount[0]) + 1); uint size = length; while(length) { byte currentValue; byte nextEvent = POKEY_SAMPLE; uint eventMin = *sampleCntrPtr; byte channel; for(channel = POKEY_CHANNEL1; channel <= POKEY_CHANNEL4; channel++) { if(pokey_divideCount[channel] <= eventMin) { eventMin = pokey_divideCount[channel]; nextEvent = channel; } } for(channel = POKEY_CHANNEL1; channel <= POKEY_CHANNEL4; channel++) { pokey_divideCount[channel] -= eventMin; } *sampleCntrPtr -= eventMin; pokey_polyAdjust += eventMin; if(nextEvent != POKEY_SAMPLE) { pokey_poly04Cntr = (pokey_poly04Cntr + pokey_polyAdjust) % POKEY_POLY4_SIZE; pokey_poly05Cntr = (pokey_poly05Cntr + pokey_polyAdjust) % POKEY_POLY5_SIZE; pokey_poly17Cntr = (pokey_poly17Cntr + pokey_polyAdjust) % pokey_poly17Size; pokey_polyAdjust = 0; pokey_divideCount[nextEvent] += pokey_divideMax[nextEvent]; if((pokey_audc[nextEvent] & POKEY_NOTPOLY5) || pokey_poly05[pokey_poly05Cntr]) { if(pokey_audc[nextEvent] & POKEY_PURE) { pokey_output[nextEvent] = !pokey_output[nextEvent]; } else if (pokey_audc[nextEvent] & POKEY_POLY4) { pokey_output[nextEvent] = pokey_poly04[pokey_poly04Cntr]; } else { pokey_output[nextEvent] = pokey_poly17[pokey_poly17Cntr]; } } if(pokey_output[nextEvent]) { pokey_outVol[nextEvent] = pokey_audc[nextEvent] & POKEY_VOLUME_MASK; } else { pokey_outVol[nextEvent] = 0; } } else { *pokey_sampleCount += pokey_sampleMax; currentValue = 0; for(channel = POKEY_CHANNEL1; channel <= POKEY_CHANNEL4; channel++) { currentValue += pokey_outVol[channel]; } currentValue = (currentValue << 2) + 8; *buffer++ = currentValue; length--; } } pokey_soundCntr += size; if(pokey_soundCntr >= pokey_size) { pokey_soundCntr = 0; } } // ---------------------------------------------------------------------------- // Clear // ---------------------------------------------------------------------------- void pokey_Clear( ) { for(int index = 0; index < POKEY_BUFFER_SIZE; index++) { pokey_buffer[index] = 0; } }