/* Copyright (c) 2013, OpenEmu Team Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the OpenEmu Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "ProSystemGameCore.h" #import "OE7800SystemResponderClient.h" #import #import #include "ProSystem.h" #include "Database.h" #include "Sound.h" #include "Palette.h" #include "Maria.h" #include "Tia.h" #include "Pokey.h" #include "Cartridge.h" @interface ProSystemGameCore () { uint32_t *_videoBuffer; uint32_t _displayPalette[256]; uint8_t *_soundBuffer; uint8_t _inputState[17]; int _videoWidth, _videoHeight; BOOL _isLightgunEnabled; } - (void)setPalette32; @end @implementation ProSystemGameCore - (id)init { if((self = [super init])) { _videoBuffer = (uint32_t *)malloc(320 * 292 * 4); _soundBuffer = (uint8_t *)malloc(8192); } return self; } - (void)dealloc { free(_videoBuffer); free(_soundBuffer); } #pragma mark - Execution - (BOOL)loadFileAtPath:(NSString *)path error:(NSError **)error { const int LEFT_DIFF_SWITCH = 15; const int RIGHT_DIFF_SWITCH = 16; const int LEFT_POSITION = 1; // also know as "B" const int RIGHT_POSITION = 0; // also know as "A" memset(_inputState, 0, sizeof(_inputState)); // Difficulty switches: Left position = (B)eginner, Right position = (A)dvanced // Left difficulty switch defaults to left position, "(B)eginner" _inputState[LEFT_DIFF_SWITCH] = LEFT_POSITION; // Right difficulty switch defaults to right position, "(A)dvanced", which fixes Tower Toppler _inputState[RIGHT_DIFF_SWITCH] = RIGHT_POSITION; NSData *romData = [NSData dataWithContentsOfFile:path]; if(cartridge_Load((const uint8_t*)romData.bytes, (uint32_t)romData.length)) { NSURL *databaseURL = [self.owner.bundle URLForResource:@"ProSystem" withExtension:@"dat"]; database_filename = databaseURL.fileSystemRepresentation; database_enabled = true; // BIOS is optional NSString *biosROM = [self.biosDirectoryPath stringByAppendingPathComponent:@"7800 BIOS (U).rom"]; if (bios_Load(biosROM.fileSystemRepresentation)) bios_enabled = true; NSLog(@"[ProSystem] Headerless MD5 hash: %s", cart_digest); NSLog(@"[ProSystem] Header info (often wrong):\ntitle: %s\ntype: %d\nregion: %s\npokey: %s", cartridge_title, cartridge_type, cartridge_region == REGION_NTSC ? "NTSC" : "PAL", cartridge_pokey ? "true" : "false"); database_Load(cart_digest); prosystem_Reset(); if (cart_in_db) { NSLog(@"[ProSystem] Database info:\ntitle: %@\ntype: %d\nregion: %s\npokey: %s", [[NSString stringWithUTF8String:cartridge_title] stringByTrimmingCharactersInSet:NSCharacterSet.whitespaceAndNewlineCharacterSet], cartridge_type, cartridge_region == REGION_NTSC ? "NTSC" : "PAL", cartridge_pokey ? "true" : "false"); } //sound_SetSampleRate(48000); [self setPalette32]; _isLightgunEnabled = (cartridge_controller[0] & CARTRIDGE_CONTROLLER_LIGHTGUN); // The light gun 'trigger' is a press on the 'up' button (0x3) and needs the bit toggled if(_isLightgunEnabled) _inputState[3] = 1; // Set switch overrides from database _inputState[LEFT_DIFF_SWITCH] = cartridge_left_switch; _inputState[RIGHT_DIFF_SWITCH] = cartridge_right_switch; return YES; } return NO; } - (void)executeFrame { prosystem_ExecuteFrame(_inputState); _videoWidth = ((maria_displayArea.right - maria_displayArea.left) + 1); _videoHeight = ((maria_visibleArea.bottom - maria_visibleArea.top) + 1); uint8_t *buffer = maria_surface + ((maria_visibleArea.top - maria_displayArea.top) * _videoWidth); uint32_t *surface = (uint32_t *)_videoBuffer; int pitch = 320; for(int indexY = 0; indexY < _videoHeight; indexY++) { for(int indexX = 0; indexX < _videoWidth; indexX += 4) { surface[indexX + 0] = _displayPalette[buffer[indexX + 0]]; surface[indexX + 1] = _displayPalette[buffer[indexX + 1]]; surface[indexX + 2] = _displayPalette[buffer[indexX + 2]]; surface[indexX + 3] = _displayPalette[buffer[indexX + 3]]; } surface += pitch; buffer += _videoWidth; } int length = sound_Store(_soundBuffer); [[self audioBufferAtIndex:0] write:_soundBuffer maxLength:length]; } - (void)resetEmulation { prosystem_Reset(); } - (NSTimeInterval)frameInterval { return cartridge_region == REGION_NTSC ? 60 : 50; } #pragma mark - Video - (const void *)getVideoBufferWithHint:(void *)hint { return _videoBuffer = (uint32_t*)(hint ?: _videoBuffer); } - (OEIntRect)screenRect { return OEIntRectMake(0, 0, _videoWidth, _videoHeight); } - (OEIntSize)aspectSize { return OEIntSizeMake(_videoWidth, _videoHeight); } - (OEIntSize)bufferSize { return OEIntSizeMake(320, 292); } - (GLenum)pixelFormat { return GL_BGRA; } - (GLenum)pixelType { return GL_UNSIGNED_INT_8_8_8_8_REV; } #pragma mark - Audio - (double)audioSampleRate { return 48000; } - (NSUInteger)channelCount { return 1; } - (NSUInteger)audioBitDepth { return 8; } #pragma mark - Save States - (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block { block(prosystem_Save(fileName.fileSystemRepresentation) ? YES : NO, nil); } - (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block { block(prosystem_Load(fileName.fileSystemRepresentation) ? YES : NO, nil); } - (NSData *)serializeStateWithError:(NSError **)outError { size_t length = cartridge_type == CARTRIDGE_TYPE_SUPERCART_RAM ? 32837 : 16453; if(cartridge_xm) { length += 4 + XM_RAM_SIZE; } void *bytes = malloc(length); if(prosystem_Save_buffer((uint8_t *)bytes)) return [NSData dataWithBytesNoCopy:bytes length:length freeWhenDone:YES]; if(outError) { *outError = [NSError errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreCouldNotSaveStateError userInfo:@{ NSLocalizedDescriptionKey : @"Save state data could not be written", NSLocalizedRecoverySuggestionErrorKey : @"The emulator could not write the state data." }]; } return nil; } - (BOOL)deserializeState:(NSData *)state withError:(NSError **)outError { size_t serial_size = cartridge_type == CARTRIDGE_TYPE_SUPERCART_RAM ? 32837 : 16453; if(cartridge_xm) { serial_size += 4 + XM_RAM_SIZE; } if(serial_size != state.length) { if(outError) { *outError = [NSError errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreStateHasWrongSizeError userInfo:@{ NSLocalizedDescriptionKey : @"Save state has wrong file size.", NSLocalizedRecoverySuggestionErrorKey : [NSString stringWithFormat:@"The save state does not have the right size, %ld expected, got: %ld.", serial_size, state.length] }]; } return NO; } if(prosystem_Load_buffer((uint8_t *)state.bytes)) return YES; if(outError) { *outError = [NSError errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreCouldNotLoadStateError userInfo:@{ NSLocalizedDescriptionKey : @"The save state data could not be read" }]; } return NO; } #pragma mark - Input // ---------------------------------------------------------------------------- // SetInput // +----------+--------------+------------------------------------------------- // | Offset | Controller | Control // +----------+--------------+------------------------------------------------- // | 00 | Joystick 1 | Right // | 01 | Joystick 1 | Left // | 02 | Joystick 1 | Down // | 03 | Joystick 1 | Up // | 04 | Joystick 1 | Button 1 // | 05 | Joystick 1 | Button 2 // | 06 | Joystick 2 | Right // | 07 | Joystick 2 | Left // | 08 | Joystick 2 | Down // | 09 | Joystick 2 | Up // | 10 | Joystick 2 | Button 1 // | 11 | Joystick 2 | Button 2 // | 12 | Console | Reset // | 13 | Console | Select // | 14 | Console | Pause // | 15 | Console | Left Difficulty // | 16 | Console | Right Difficulty // +----------+--------------+------------------------------------------------- const int ProSystemMap[] = { 3, 2, 1, 0, 4, 5, 9, 8, 7, 6, 10, 11, 13, 14, 12, 15, 16}; - (oneway void)didPush7800Button:(OE7800Button)button forPlayer:(NSUInteger)player; { int playerShift = player != 1 ? 6 : 0; switch(button) { case OE7800ButtonUp: _inputState[ProSystemMap[button + playerShift]] ^= 1; break; case OE7800ButtonDown: case OE7800ButtonLeft: case OE7800ButtonRight: case OE7800ButtonFire1: case OE7800ButtonFire2: _inputState[ProSystemMap[button + playerShift]] = 1; break; case OE7800ButtonSelect: case OE7800ButtonPause: case OE7800ButtonReset: _inputState[ProSystemMap[button + 6]] = 1; break; case OE7800ButtonLeftDiff: case OE7800ButtonRightDiff: _inputState[ProSystemMap[button + 6]] ^= (1 << 0); break; default: break; } } - (oneway void)didRelease7800Button:(OE7800Button)button forPlayer:(NSUInteger)player; { int playerShift = player != 1 ? 6 : 0; switch(button) { case OE7800ButtonUp: _inputState[ProSystemMap[button + playerShift]] ^= 1; break; case OE7800ButtonDown: case OE7800ButtonLeft: case OE7800ButtonRight: case OE7800ButtonFire1: case OE7800ButtonFire2: _inputState[ProSystemMap[button + playerShift]] = 0; break; case OE7800ButtonSelect: case OE7800ButtonPause: case OE7800ButtonReset: _inputState[ProSystemMap[button + 6]] = 0; break; default: break; } } - (oneway void)mouseMovedAtPoint:(OEIntPoint)aPoint { if(_isLightgunEnabled) { // All of this really needs to be tweaked per the 5 games that support light gun int yoffset = (cartridge_region == REGION_NTSC ? 2 : -2); // The number of scanlines for the current cartridge int scanlines = _videoHeight; float yratio = ((float)scanlines / (float)_videoHeight); float xratio = ((float)LG_CYCLES_PER_SCANLINE / (float)_videoWidth); lightgun_scanline = (((float)aPoint.y * yratio) + (maria_visibleArea.top - maria_displayArea.top + 1) + yoffset); lightgun_cycle = (HBLANK_CYCLES + LG_CYCLES_INDENT + ((float)aPoint.x * xratio)); if(lightgun_cycle > CYCLES_PER_SCANLINE) { lightgun_scanline++; lightgun_cycle -= CYCLES_PER_SCANLINE; } } } - (oneway void)leftMouseDownAtPoint:(OEIntPoint)aPoint { if(_isLightgunEnabled) { [self mouseMovedAtPoint:aPoint]; _inputState[3] = 0; } } - (oneway void)leftMouseUp { if(_isLightgunEnabled) _inputState[3] = 1; } #pragma mark - Misc Helper Methods // Set palette 32bpp - (void)setPalette32 { for(int index = 0; index < 256; index++) { uint32_t r = palette_data[(index * 3) + 0] << 16; uint32_t g = palette_data[(index * 3) + 1] << 8; uint32_t b = palette_data[(index * 3) + 2]; _displayPalette[index] = r | g | b; } } @end