Refactor sound
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@@ -36,6 +36,7 @@
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/* Begin PBXBuildFile section */
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82EC409F0FD9EC420017FC19 /* libz.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = 82EC409E0FD9EC420017FC19 /* libz.dylib */; };
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8794D9691B74713300897F57 /* Sound.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 941F59AF17A6189D0005D7EA /* Sound.cpp */; };
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8D5B49B0048680CD000E48DA /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 089C167DFE841241C02AAC07 /* InfoPlist.strings */; };
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8D5B49B4048680CD000E48DA /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1058C7ADFEA557BF11CA2CBB /* Cocoa.framework */; };
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941DFB2715B6425200C6552F /* ProSystemGameCore.mm in Sources */ = {isa = PBXBuildFile; fileRef = 941DFB2615B6425200C6552F /* ProSystemGameCore.mm */; };
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@@ -435,6 +436,7 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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8794D9691B74713300897F57 /* Sound.cpp in Sources */,
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941DFB2715B6425200C6552F /* ProSystemGameCore.mm in Sources */,
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941F59BF17A6189D0005D7EA /* Archive.cpp in Sources */,
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941F59C017A6189D0005D7EA /* Bios.cpp in Sources */,
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