76 lines
2.9 KiB
C
76 lines
2.9 KiB
C
/*
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PokeMini - Pokémon-Mini Emulator
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Copyright (C) 2009-2012 JustBurn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef POKEMINI_VIDEO_X4
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#define POKEMINI_VIDEO_X4
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#include <stdint.h>
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// Video specs
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extern const TPokeMini_VideoSpec PokeMini_Video4x4;
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// Return the best blitter
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TPokeMini_DrawVideo32 PokeMini_GetVideo4x4_32(int filter, int lcdmode);
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TPokeMini_DrawVideo16 PokeMini_GetVideo4x4_16(int filter, int lcdmode);
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// Render to 384x256, analog + scanline
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void PokeMini_VideoAScanLine4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_VideoAScanLine4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, 3-colors + scanline
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void PokeMini_Video3ScanLine4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_Video3ScanLine4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, 2-colors + scanline
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void PokeMini_Video2ScanLine4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_Video2ScanLine4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, analog + dot matrix
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void PokeMini_VideoAMatrix4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_VideoAMatrix4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, 3-colors + dot matrix
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void PokeMini_Video3Matrix4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_Video3Matrix4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, 2-colors + dot matrix
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void PokeMini_Video2Matrix4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_Video2Matrix4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, analog
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void PokeMini_VideoANone4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_VideoANone4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, 3-colors
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void PokeMini_Video3None4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_Video3None4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, 2-colors
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void PokeMini_Video2None4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_Video2None4x4_16(uint16_t *screen, int pitchW);
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// Render to 384x256, unofficial colors
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void PokeMini_VideoColor4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_VideoColor4x4_16(uint16_t *screen, int pitchW);
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void PokeMini_VideoColorL4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_VideoColorL4x4_16(uint16_t *screen, int pitchW);
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void PokeMini_VideoColorH4x4_32(uint32_t *screen, int pitchW);
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void PokeMini_VideoColorH4x4_16(uint16_t *screen, int pitchW);
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#endif
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