107 lines
2.4 KiB
Makefile
107 lines
2.4 KiB
Makefile
# PokeMini Makefile for SDL
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CC = gcc
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LD = gcc
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STRIP = strip
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POKEROOT = ../../
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BUILD = Build
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TARGET = PokeMini
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WINTARGET = PokeMini.exe
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WINRES_TRG = $(BUILD)/pokemini_rc.o
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WINRES_SRC = $(POKEROOT)resource/pokemini.rc
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CFLAGS = -O -Wall `$(SDL_BASE)sdl-config --cflags` $(INCLUDE) -DNO_ZIP
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SLFLAGS = -O `$(SDL_BASE)sdl-config --libs` -lm
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INCDIRS = source sourcex resource freebios dependencies/minizip
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OBJS = \
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PokeMini_uSDL.o \
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sourcex/KeybMapSDL.o \
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freebios/freebios.o \
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source/PMCommon.o \
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source/PokeMini.o \
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source/Multicart.o \
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source/Hardware.o \
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source/Video.o \
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source/Video_x4.o \
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source/CommandLine.o \
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source/MinxCPU.o \
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source/MinxCPU_XX.o \
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source/MinxCPU_CE.o \
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source/MinxCPU_CF.o \
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source/MinxCPU_SP.o \
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source/MinxTimers.o \
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source/MinxIO.o \
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source/MinxIRQ.o \
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source/MinxPRC.o \
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source/MinxColorPRC.o \
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source/MinxLCD.o \
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source/MinxAudio.o \
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source/UI.o \
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source/Joystick.o \
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source/Keyboard.o \
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resource/PokeMini_ColorPal.o \
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resource/PokeMini_Font12.o \
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resource/PokeMini_Icons12.o \
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resource/PokeMini_BG4.o
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DEPENDS = \
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sourcex/KeybMapSDL.h \
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freebios/freebios.h \
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source/IOMap.h \
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source/PMCommon.h \
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source/PokeMini.h \
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source/PokeMini_Version.h \
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source/Multicart.h \
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source/Hardware.h \
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source/Video.h \
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source/Video_x4.h \
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source/CommandLine.h \
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source/MinxCPU.h \
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source/MinxTimers.h \
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source/MinxIO.h \
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source/MinxIRQ.h \
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source/MinxPRC.h \
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source/MinxColorPRC.h \
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source/MinxLCD.h \
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source/MinxAudio.h \
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source/UI.h \
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source/Joystick.h \
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source/Keyboard.h \
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resource/PokeMini_ColorPal.h \
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resource/PokeMini_Font12.h \
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resource/PokeMini_Icons12.h \
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resource/PokeMini_BG4.h
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BUILDOBJS = $(addprefix $(BUILD)/, $(notdir $(OBJS)))
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DEPENDSHDR = $(addprefix $(POKEROOT), $(DEPENDS))
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INCLUDE = $(foreach inc, $(INCDIRS), -I$(POKEROOT)$(inc))
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VPATH = $(addprefix $(POKEROOT),$(INCDIRS))
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.PHONY: all win clean
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all: $(BUILD) $(TARGET)
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$(BUILD):
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@[ -d @ ] || mkdir -p $@
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$(BUILD)/%.o: %.c $(DEPENDSHDR)
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$(CC) $(CFLAGS) -o $@ -c $<
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$(TARGET): $(BUILDOBJS)
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$(LD) -o $(TARGET) $(BUILDOBJS) $(SLFLAGS)
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$(STRIP) $(TARGET)
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win: $(BUILD) $(WINTARGET)
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$(WINTARGET): $(BUILDOBJS) $(WINRES_SRC)
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windres $(INCLUDE) $(WINRES_SRC) $(WINRES_TRG)
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$(LD) -o $(WINTARGET) $(BUILDOBJS) $(WINRES_TRG) $(SLFLAGS)
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$(STRIP) $(WINTARGET)
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clean:
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-rm -f $(BUILDOBJS) $(TARGET) $(WINTARGET) $(WINRES_TRG)
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-rmdir --ignore-fail-on-non-empty $(BUILD)
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