352 lines
14 KiB
HTML
352 lines
14 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><!-- InstanceBegin template="/Templates/Template.dwt" codeOutsideHTMLIsLocked="false" -->
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<!-- InstanceBeginEditable name="doctitle" -->
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<title>PokeMini Documentation</title>
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<!-- InstanceEndEditable -->
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<style type="text/css">
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<!--
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body {
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font: 100% Verdana, Arial, Helvetica, sans-serif;
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background: #E8E8E0;
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margin: 0;
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padding: 0;
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text-align: center;
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color: #000000;
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}
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#container {
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overflow: auto;
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clear: both;
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width: 52em;
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background: #FFFFFF;
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margin: 0 auto;
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border: 1px solid #000000;
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text-align: left;
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}
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#sidebar {
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float: left;
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width: 12em;
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background: #FFFFFF;
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padding: 16px 0px;
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font-size: 0.75em;
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}
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#sidebar h3, #sidebar p {
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margin-left: 10px;
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margin-right: 10px;
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}
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#mainContent {
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margin: 0em 1.5em 0em 10em;
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}
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.clearfloat {
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clear: both;
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height: 0;
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font-size: 1px;
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line-height: 0px;
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}
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.printfooter {
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border: 1px solid #000000;
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background: #F0F0F0;
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}
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.smallfnt {font-size: 0.6em;}
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.smallfnt pre {font-size: 1.2em;}
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.copyright {font-size: 0.6em;}
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a:link {color:#930;}
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a:visited {color:#930;}
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a:hover {color:#C63;}
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a:active {color:#C99;}
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.code_comm {color: #777;}
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.code_def {color: #690;}
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.code_cptr {color: #848;}
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.code_cvar {color: #488;}
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.code_dire {color: #069; font-weight:bold;}
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.code_macro {color: #096; font-weight:bold;}
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.code_func {color: #696; font-weight:bold;}
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.code_opc {color: #663; font-weight:bold;}
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.code_string {color: #930;}
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-->
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</style>
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<script type="text/javascript">
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function InstructionSet_CheckItem()
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{
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var icoEl = document.getElementById('InstructionSet_Ico');
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var divEl = document.getElementById('InstructionSet_Div');
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if (divEl.style.display == "none") {
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icoEl.alt = "-";
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icoEl.src = "ico_minus.gif";
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divEl.style.display = "inline";
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} else {
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icoEl.alt = "+";
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icoEl.src = "ico_plus.gif";
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divEl.style.display = "none";
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}
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}
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</script>
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<!-- InstanceBeginEditable name="Collapse_InstructionSet" -->
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<script type="text/javascript">
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window.onload = InstructionSet_CheckItem;
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</script>
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<!-- InstanceEndEditable -->
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<!-- InstanceBeginEditable name="head" --><!-- InstanceEndEditable -->
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</head><body>
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<div id="container">
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<div id="sidebar">
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<h3 style="text-align:center"><img src="logo.png" alt="Logo" width="41" height="55" /><br />PokeMini</h3>
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<p><a href="index.html">Overview</a></p>
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<p><a href="http://code.google.com/p/pokemini/">Website</a></p>
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<p><a href="history.html">History</a></p>
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<p><a href="keys_info.html">Keys and Info</a></p>
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<p><a href="commandline.html">Command-Line</a></p>
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<p><a href="about_links.html">About / Links</a></p>
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<h3 style="text-align:center">Libraries</h3>
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<p><a href="LIB_pm_init.html">pm_init</a></p>
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<p><a href="LIB_pm_music.html">pm_music</a></p>
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<h3 style="text-align:center">Tools</h3>
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<p><a href="TOOLS_colormapper.html">Color Mapper</a></p>
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<p><a href="TOOLS_ImgConv.html">Image Converter</a></p>
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<p><a href="TOOLS_MusicConv.html">Music Converter</a></p>
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<p>Last Updated:<br />
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<strong>Jun. 12, 2014</strong></p>
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<br /><br />
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<h3 style="text-align:center"><img src="cpudie.gif" alt="CPU Die" width="73" height="55" /><br />
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Hardware</h3>
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<p><a href="Minx_Cpu.html">Minx CPU</a></p>
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<p><img src="ico_minus.gif" alt="-" name="InstructionSet_Ico" width="11" height="11" id="InstructionSet_Ico" onclick="javascript:InstructionSet_CheckItem()" /> <a href="PM_InstructionList.html">Instruction Set:</a></p>
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<div id="InstructionSet_Div">
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<ul>
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<li><a href="PM_Opc_NOP.html">NOP</a></li>
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<li><a href="PM_Opc_MOV8.html">MOV (8-Bits)</a></li>
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<li><a href="PM_Opc_MOV16.html">MOV (16-Bits)</a></li>
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<li><a href="PM_Opc_ADD8.html">ADD (8-Bits)</a></li>
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<li><a href="PM_Opc_ADD16.html">ADD (16-Bits)</a></li>
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<li><a href="PM_Opc_SUB8.html">SUB (8-Bits)</a></li>
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<li><a href="PM_Opc_SUB16.html">SUB (16-Bits)</a></li>
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<li><a href="PM_Opc_ADC8.html">ADC (8-Bits)</a></li>
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<li><a href="PM_Opc_ADC16.html">ADC (16-Bits)</a></li>
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<li><a href="PM_Opc_SBC8.html">SBC (8-Bits)</a></li>
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<li><a href="PM_Opc_SBC16.html">SBC (16-Bits)</a></li>
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<li><a href="PM_Opc_CMP8.html">CMP (8-Bits)</a></li>
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<li><a href="PM_Opc_CMP16.html">CMP (16-Bits)</a></li>
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<li><a href="PM_Opc_INC.html">INC</a></li>
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<li><a href="PM_Opc_DEC.html">DEC</a></li>
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<li><a href="PM_Opc_NEG.html">NEG</a></li>
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<li><a href="PM_Opc_MUL.html">MUL</a></li>
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<li><a href="PM_Opc_DIV.html">DIV</a></li>
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<li><a href="PM_Opc_TST.html">TST</a></li>
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<li><a href="PM_Opc_AND.html">AND</a></li>
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<li><a href="PM_Opc_OR.html">OR</a></li>
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<li><a href="PM_Opc_XOR.html">XOR</a></li>
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<li><a href="PM_Opc_NOT.html">NOT</a></li>
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<li><a href="PM_Opc_SHL.html">SHL</a></li>
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<li><a href="PM_Opc_SAL.html">SAL</a></li>
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<li><a href="PM_Opc_SHR.html">SHR</a></li>
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<li><a href="PM_Opc_SAR.html">SAR</a></li>
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<li><a href="PM_Opc_ROL.html">ROL</a></li>
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<li><a href="PM_Opc_ROLC.html">ROLC</a></li>
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<li><a href="PM_Opc_ROR.html">ROR</a></li>
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<li><a href="PM_Opc_RORC.html">RORC</a></li>
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<li><a href="PM_Opc_XCHG.html">XCHG</a></li>
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<li><a href="PM_Opc_PACK.html">PACK</a></li>
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<li><a href="PM_Opc_UNPACK.html">UNPACK</a></li>
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<li><a href="PM_Opc_SWAP.html">SWAP</a></li>
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<li><a href="PM_Opc_EX.html">EX</a></li>
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<li><a href="PM_Opc_PUSH.html">PUSH</a></li>
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<li><a href="PM_Opc_POP.html">POP</a></li>
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<li><a href="PM_Opc_CALL.html">CALL</a></li>
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<li><a href="PM_Opc_JMP.html">JMP</a></li>
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<li><a href="PM_Opc_RET.html">RET</a></li>
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<li><a href="PM_Opc_HALT.html">HALT</a></li>
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<li><a href="PM_Opc_STOP.html">STOP</a></li>
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</ul>
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</div>
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<p><a href="PM_Memory.html">Memory Map</a></p>
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<p><a href="PM_Cartridge.html">Cartridge </a></p>
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<p><a href="PM_RAM.html">RAM</a></p>
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<p><a href="PM_IRQBios.html">Interrupt / BIOS</a></p>
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<p><a href="PM_Registers.html">Hardware Registers</a></p>
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<p><a href="PM_Timers.html">Timers</a></p>
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<p><a href="PM_IO_Port.html">Hardware I/O Port</a></p>
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<p><a href="PM_Audio.html">Audio / Sound</a></p>
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<p><a href="PM_PRC.html">PRC (Program Rendering Chip)</a></p>
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<p><a href="LCD_Controller.html">LCD Controller</a></p>
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<p><a href="PM_Pinouts.html">Cartridge Pinsout</a></p>
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<p>Last Updated:<br />
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<strong>Dec. 16, 2011</strong></p>
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</div>
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<div id="mainContent">
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<!-- InstanceBeginEditable name="Content" -->
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<h1> History </h1>
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<h4>-: 0.60 Changes :-</h4>
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<ul>
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<li> Changed version format to only 2 fields to avoid confusion</li>
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<li>Fixed RTC month being reported wrong from host</li>
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<li>Adjusted graphics, now it display darker shades to match more closely the real system</li>
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<li>Added 2 new options: LCD contrast and LCD bright</li>
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<li>Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts</li>
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<li>SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements</li>
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<li>New Keyboard/Joystick option to allow checking inputs</li>
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<li>Applying joystick settings now can (re)enable the device</li>
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<li>Share EEPROM is now disabled by default</li>
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<li>Emulator can be compiled for 64-bit CPU without issues now</li>
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<li>Limited sync-cycles to 64 on 'accurancy' platforms</li>
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<li>Win32 Only:
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<ul>
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<li>Corrected Direct3D issue in some GPUs</li>
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<li>Sound write position is now handled correctly</li>
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</ul>
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</li>
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<li>NDS Only: Added 3-in-1 rumble support</li>
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<li>PSP Only:
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<ul>
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<li>Analog stick now works</li>
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<li>Added FPS display under Platform... (default is off)</li>
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<li>Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max</li>
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</ul>
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</li>
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<li>Dreamcast Only:
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<ul>
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<li>Improved sound latency (thanks BlueCrab).</li>
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<li>Added FPS display under Platform... (default is off)</li>
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</ul>
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</li>
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<li>Debugger Only:
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<ul>
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<li>Minor fixes</li>
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<li>Trace history is now 10000 instructions instead of 256</li>
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<li>Added copy & paste buttons to timing counters<br />
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</li>
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</ul>
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</li>
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</ul>
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<h4>-: 0.5.4 Changes :-</h4>
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<ul>
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<li>Fixed savestates load/save</li>
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<li>Minor changes</li>
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<li>PSP Only:
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<ul>
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<li>Timezone is now handled correctly</li>
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</ul>
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</li>
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</ul>
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<h4>-: 0.5.3 Changes :-</h4>
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<ul>
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<li>Fixed command-line parsing which caused problems with lastest GCC</li>
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<li>Directory '.' no longer listed</li>
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<li>Configurations now save the directory of the last ROM loaded</li>
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<li>Improved support on color PRC (now works on framebuffer and LCD)</li>
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<li>Dreamcast Only:
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<ul>
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<li>Added read/write VMU support</li>
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<li>EEPROM write disabled by default</li>
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</ul>
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</li>
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<li>Debugger Only:
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<ul>
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<li>Fixed "Add watchpoint at..." in Memory Viewe</li>
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<li>Added symbols list window</li>
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<li>Added run trace window</li>
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<li>Added "Go to cartridge IRQ" with ability to decode the address</li>
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<li>Middle and Right click now set breakpoint/watchpoint</li>
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<li>Go to address/IRQ now highlight the location</li>
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<li>Added autorun .min after load</li>
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<li>Fixed offset of CE jump instructions</li>
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</ul>
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</li>
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<li>NDS Only: Removed real battery status</li>
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</ul>
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<h4>-: 0.5.2 Changes :-</h4>
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<ul>
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<li>Opening .minc files now opens the linked .min files</li>
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<li>More accurant PRC timing and triggering</li>
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<li>Minor changes</li>
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<li>Debugger Only:
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<ul>
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<li>Recent ROMs list</li>
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<li>Drag & Drop ROM files support</li>
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<li>Added file association to .min and .minc files</li>
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<li>Moved PRC Counter from Timers Window to Misc. Window</li>
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<li>Added more special registers for printing numbers and</li>
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<li>clearing the debug output window</li>
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<li>Reorganized the menu</li>
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</ul>
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</li>
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<li>Win32 Only:
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<ul>
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<li>Fixed command-lines and closing code</li>
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<li>Recent ROMs list</li>
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<li>Drag & Drop ROM files support</li>
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<li>Added "Pause when inactive" window option</li>
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<li>Added file association to .min and .minc files<br />
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</li>
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</ul>
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</li>
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</ul>
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<h4>-: 0.5.1 Changes :-</h4>
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<ul>
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<li> Relative files are now launched from current directory</li>
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<li>Fixed notification message display in 32bpp</li>
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<li>Added 50% Scanline LCD filter</li>
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<li>New Tools (Available in Debugger package):
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<ul>
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<li>PokeMini Image Converte</li>
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<li>PokeMini Music Converter</li>
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</ul>
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</li>
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<li>Debugger only:
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<ul>
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<li>F1 shortcut for documentation</li>
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<li>Improved external launcher </li>
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</ul>
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</li>
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<ul>
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<li>IRQ Window "Frames in single-row" initialization fixed</li>
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<li>Minimized windows won't be rendered now</li>
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<li>Added "Character Set -> From file..." in Memory viewer</li>
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<li>Added "Memory data" in Memory viewer with Import, Export, Copy and Fill operations.</li>
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</ul>
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<li>Win32 Only: Fixed DirectDraw surface pitch<br />
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</li>
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</ul>
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<h4>-: 0.5.0 Changes :-</h4>
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<ul>
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<li>Debugger is now complete!</li>
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<li>Reordered menu items better</li>
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<li>Added Dingux platform (Thanks coccijoe for the port src code)</li>
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<li>Fixed issue of sound going out of sync</li>
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<li>Separated piezo filtering (now works with any sound engine)</li>
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<li>Fixed result of SUB instruction with decimal mode</li>
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<li>Fixed PRC rate divider</li>
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<li>Corrected some options in configurations file</li>
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<li>Multicart support</li>
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<li>Made sure shared EEPROM and cfg files are only saved on emulator's executable directory</li>
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<li>Added "Sync cycles" option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems</li>
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<li>Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right</li>
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<li>Unofficial colors palette changed (but still backward compatible)</li>
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<li>New zooms: 5x (480x320) and 6x (576x384)</li>
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<li>Loading ROM from ZIP package is now supported</li>
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<li>More palettes and 2 custom ones, they can be edited by pressing A</li>
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<li>Win32 platform is now fixed and updated</li>
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<li>Joystick can now be re-defined in portable devices</li>
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<li><em>SDL Only:</em> Keyboard can now be re-defined under "Platform..."</li>
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<li><em>Dreamcast Only:</em> PAL/NTSC can now be selected under "Platform..."</li>
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<li><em>NDS Only:</em> Added FPS counter and rumble pak level adjustment</li>
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<li><em>PSP Only:</em> Zoom from 1x to 4x can now be changed under "Platform..."</li>
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</ul>
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<!-- InstanceEndEditable -->
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<span class="clearfloat"></span>
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</div>
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</div>
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<p class="copyright">© 2011-2015 by JustBurn - Hardware documentation copy from Sublab by Team-Pokémé</p>
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</body>
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<!-- InstanceEnd --></html>
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