240 lines
8.3 KiB
HTML
240 lines
8.3 KiB
HTML
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<html xmlns="http://www.w3.org/1999/xhtml"><!-- InstanceBegin template="/Templates/Template.dwt" codeOutsideHTMLIsLocked="false" -->
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<title>PokeMini Documentation</title>
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</head><body>
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<div id="container">
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<div id="sidebar">
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<h3 style="text-align:center"><img src="logo.png" alt="Logo" width="41" height="55" /><br />PokeMini</h3>
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<p><a href="index.html">Overview</a></p>
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<p><a href="http://code.google.com/p/pokemini/">Website</a></p>
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<p><a href="history.html">History</a></p>
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<p><a href="keys_info.html">Keys and Info</a></p>
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<p><a href="commandline.html">Command-Line</a></p>
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<p><a href="about_links.html">About / Links</a></p>
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<h3 style="text-align:center">Libraries</h3>
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<p><a href="LIB_pm_init.html">pm_init</a></p>
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<p><a href="LIB_pm_music.html">pm_music</a></p>
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<h3 style="text-align:center">Tools</h3>
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<p><a href="TOOLS_colormapper.html">Color Mapper</a></p>
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<p><a href="TOOLS_ImgConv.html">Image Converter</a></p>
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<p><a href="TOOLS_MusicConv.html">Music Converter</a></p>
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<p>Last Updated:<br />
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<strong>Jun. 12, 2014</strong></p>
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<br /><br />
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<h3 style="text-align:center"><img src="cpudie.gif" alt="CPU Die" width="73" height="55" /><br />
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Hardware</h3>
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<p><a href="Minx_Cpu.html">Minx CPU</a></p>
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<p><img src="ico_minus.gif" alt="-" name="InstructionSet_Ico" width="11" height="11" id="InstructionSet_Ico" onclick="javascript:InstructionSet_CheckItem()" /> <a href="PM_InstructionList.html">Instruction Set:</a></p>
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<div id="InstructionSet_Div">
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<ul>
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<li><a href="PM_Opc_NOP.html">NOP</a></li>
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<li><a href="PM_Opc_MOV8.html">MOV (8-Bits)</a></li>
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<li><a href="PM_Opc_MOV16.html">MOV (16-Bits)</a></li>
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<li><a href="PM_Opc_ADD8.html">ADD (8-Bits)</a></li>
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<li><a href="PM_Opc_ADD16.html">ADD (16-Bits)</a></li>
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<li><a href="PM_Opc_SUB8.html">SUB (8-Bits)</a></li>
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<li><a href="PM_Opc_SUB16.html">SUB (16-Bits)</a></li>
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<li><a href="PM_Opc_ADC8.html">ADC (8-Bits)</a></li>
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<li><a href="PM_Opc_ADC16.html">ADC (16-Bits)</a></li>
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<li><a href="PM_Opc_SBC8.html">SBC (8-Bits)</a></li>
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<li><a href="PM_Opc_SBC16.html">SBC (16-Bits)</a></li>
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<li><a href="PM_Opc_CMP8.html">CMP (8-Bits)</a></li>
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<li><a href="PM_Opc_CMP16.html">CMP (16-Bits)</a></li>
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<li><a href="PM_Opc_INC.html">INC</a></li>
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<li><a href="PM_Opc_DEC.html">DEC</a></li>
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<li><a href="PM_Opc_NEG.html">NEG</a></li>
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<li><a href="PM_Opc_MUL.html">MUL</a></li>
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<li><a href="PM_Opc_DIV.html">DIV</a></li>
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<li><a href="PM_Opc_TST.html">TST</a></li>
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<li><a href="PM_Opc_AND.html">AND</a></li>
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<li><a href="PM_Opc_OR.html">OR</a></li>
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<li><a href="PM_Opc_XOR.html">XOR</a></li>
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<li><a href="PM_Opc_NOT.html">NOT</a></li>
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<li><a href="PM_Opc_SHL.html">SHL</a></li>
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<li><a href="PM_Opc_SAL.html">SAL</a></li>
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<li><a href="PM_Opc_SHR.html">SHR</a></li>
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<li><a href="PM_Opc_SAR.html">SAR</a></li>
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<li><a href="PM_Opc_ROL.html">ROL</a></li>
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<li><a href="PM_Opc_ROLC.html">ROLC</a></li>
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<li><a href="PM_Opc_ROR.html">ROR</a></li>
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<li><a href="PM_Opc_RORC.html">RORC</a></li>
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<li><a href="PM_Opc_XCHG.html">XCHG</a></li>
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<li><a href="PM_Opc_PACK.html">PACK</a></li>
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<li><a href="PM_Opc_UNPACK.html">UNPACK</a></li>
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<li><a href="PM_Opc_SWAP.html">SWAP</a></li>
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<li><a href="PM_Opc_EX.html">EX</a></li>
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<li><a href="PM_Opc_PUSH.html">PUSH</a></li>
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<li><a href="PM_Opc_POP.html">POP</a></li>
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<li><a href="PM_Opc_CALL.html">CALL</a></li>
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<li><a href="PM_Opc_JMP.html">JMP</a></li>
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<li><a href="PM_Opc_RET.html">RET</a></li>
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<li><a href="PM_Opc_HALT.html">HALT</a></li>
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<li><a href="PM_Opc_STOP.html">STOP</a></li>
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</ul>
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</div>
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<p><a href="PM_Memory.html">Memory Map</a></p>
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<p><a href="PM_Cartridge.html">Cartridge </a></p>
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<p><a href="PM_RAM.html">RAM</a></p>
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<p><a href="PM_IRQBios.html">Interrupt / BIOS</a></p>
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<p><a href="PM_Registers.html">Hardware Registers</a></p>
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<p><a href="PM_Timers.html">Timers</a></p>
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<p><a href="PM_IO_Port.html">Hardware I/O Port</a></p>
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<p><a href="PM_Audio.html">Audio / Sound</a></p>
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<p><a href="PM_PRC.html">PRC (Program Rendering Chip)</a></p>
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<p><a href="LCD_Controller.html">LCD Controller</a></p>
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<p><a href="PM_Pinouts.html">Cartridge Pinsout</a></p>
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<p>Last Updated:<br />
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<strong>Dec. 16, 2011</strong></p>
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</div>
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<div id="mainContent">
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<!-- InstanceBeginEditable name="Content" -->
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<h2><span class="mw-headline" id="SWAP_.3D_Swap_Low_and_High_Nibbles">SWAP = Swap Low and High Nibbles </span></h2>
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<table id="sortable_table_id_0" style="text-align: left;" class="sortable" border="1">
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<tbody>
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<tr>
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<th>Hex</th>
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<th>Mnemonic</th>
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<th>Cycles</th>
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</tr>
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<tr>
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<td>F6 </td>
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<td>SWAP A </td>
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<td>8 </td>
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</tr>
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<tr>
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<td>F7 </td>
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<td>SWAP [HL] </td>
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<td>12 </td>
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</tr>
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</tbody>
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</table>
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<h3><span class="mw-headline" id="Execute">Execute </span></h3>
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<pre>A = (8-Bits) Register A
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[HL] = (8-Bits) Memory: (I shl 16) or HL
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</pre>
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<pre>; SWAP Ds
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;
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; Ds = Source/Destination
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Ds = (Ds SHL 4) OR (Ds SHR 4)
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</pre>
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<h3><span class="mw-headline" id="Description">Description </span></h3>
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<p>Swap low and high nibbles of a given byte. </p>
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<h3><span class="mw-headline" id="Conditions">Conditions </span></h3>
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<p>None </p>
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<h3><span class="mw-headline" id="Examples">Examples </span></h3>
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<pre>; A = 0x3A
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<b>SWAP A</b>
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; A = 0xA3
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</pre>
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<pre>; [HL] = 0xF6
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<b>SWAP [HL]</b>
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; [HL] = 0x6F
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</pre>
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<p><a href="PM_InstructionList.html" title="PM InstructionList"><b>« Back to Instruction set</b></a> </p>
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<div class="printfooter"> Retrieved from "<a href="http://wiki.sublab.net/index.php/PM_Opc_SWAP">http://wiki.sublab.net/index.php/PM_Opc_SWAP</a>"</div>
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<!-- InstanceEndEditable -->
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<span class="clearfloat"></span>
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</div>
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</div>
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<p class="copyright">© 2011-2015 by JustBurn - Hardware documentation copy from Sublab by Team-Pokémé</p>
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</body>
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