/* PokeMini - Pokémon-Mini Emulator Copyright (C) 2009-2012 JustBurn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef POKEMINI_VIDEO_X3 #define POKEMINI_VIDEO_X3 #include // Video specs extern const TPokeMini_VideoSpec PokeMini_Video3x3; // Return the best blitter TPokeMini_DrawVideo32 PokeMini_GetVideo3x3_32(int filter, int lcdmode); TPokeMini_DrawVideo16 PokeMini_GetVideo3x3_16(int filter, int lcdmode); // Render to 288x192, analog + scanline void PokeMini_VideoAScanLine3x3_32(uint32_t *screen, int pitchW); void PokeMini_VideoAScanLine3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, 3-colors + scanline void PokeMini_Video3ScanLine3x3_32(uint32_t *screen, int pitchW); void PokeMini_Video3ScanLine3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, 2-colors + scanline void PokeMini_Video2ScanLine3x3_32(uint32_t *screen, int pitchW); void PokeMini_Video2ScanLine3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, analog + dot matrix void PokeMini_VideoAMatrix3x3_32(uint32_t *screen, int pitchW); void PokeMini_VideoAMatrix3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, 3-colors + dot matrix void PokeMini_Video3Matrix3x3_32(uint32_t *screen, int pitchW); void PokeMini_Video3Matrix3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, 2-colors + dot matrix void PokeMini_Video2Matrix3x3_32(uint32_t *screen, int pitchW); void PokeMini_Video2Matrix3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, analog void PokeMini_VideoANone3x3_32(uint32_t *screen, int pitchW); void PokeMini_VideoANone3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, 3-colors void PokeMini_Video3None3x3_32(uint32_t *screen, int pitchW); void PokeMini_Video3None3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, 2-colors void PokeMini_Video2None3x3_32(uint32_t *screen, int pitchW); void PokeMini_Video2None3x3_16(uint16_t *screen, int pitchW); // Render to 288x192, unofficial colors void PokeMini_VideoColor3x3_32(uint32_t *screen, int pitchW); void PokeMini_VideoColor3x3_16(uint16_t *screen, int pitchW); void PokeMini_VideoColorL3x3_32(uint32_t *screen, int pitchW); void PokeMini_VideoColorL3x3_16(uint16_t *screen, int pitchW); void PokeMini_VideoColorH3x3_32(uint32_t *screen, int pitchW); void PokeMini_VideoColorH3x3_16(uint16_t *screen, int pitchW); #endif