/* PokeMini - Pokémon-Mini Emulator Copyright (C) 2009-2014 JustBurn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef POKEMINI_JOYSTICK #define POKEMINI_JOYSTICK #include "UI.h" #define JOY_BUTTONS (32) #define JHAT_UP (0x01) #define JHAT_RIGHT (0x02) #define JHAT_DOWN (0x04) #define JHAT_LEFT (0x08) typedef void (*TJoystickUpdateCB)(int enable, int deviceid); // Joystick menu items extern TUIMenu_Item UIItems_Joystick[]; // Setup joystick void JoystickSetup(char *platform, int allowdisable, int deadzone, char **bnames, int numbuttons, int *mapping); // Enter into the joystick menu void JoystickEnterMenu(void); // Register callback of when the joystick configs get updated void JoystickUpdateCallback(TJoystickUpdateCB cb); // Process joystick buttons packed in bits void JoystickBitsEvent(uint32_t pressbits); // Process joystick buttons void JoystickButtonsEvent(int button, int pressed); // Process joystick axis void JoystickAxisEvent(int axis, int value); // Process joystick hats void JoystickHatsEvent(int hatsbitfield); #endif