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// Copyright (c) 2022, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef keymap_h
#define keymap_h
#include "PAD/Host/Global.h"
typedef struct
{
gamePadValues ps2key;
}keymap;
keymap ps2keymap[25]={
{PAD_UP}, // OEPS2ButtonUp,
{PAD_DOWN}, // OEPS2ButtonDown,
{PAD_LEFT}, // OEPS2ButtonLeft,
{PAD_RIGHT}, // OEPS2ButtonRight,
{PAD_TRIANGLE}, // OEPS2ButtonTriangle,
{PAD_CIRCLE}, // OEPS2ButtonCircle,
{PAD_CROSS}, // OEPS2ButtonCross,
{PAD_SQUARE}, // OEPS2ButtonSquare,
{PAD_L1}, // OEPS2ButtonL1,
{PAD_L2}, // OEPS2ButtonL2,
{PAD_L3}, // OEPS2ButtonL3,
{PAD_R1}, // OEPS2ButtonR1,
{PAD_R2}, // OEPS2ButtonR2,
{PAD_R3}, // OEPS2ButtonR3,
{PAD_START}, // OEPS2ButtonStart,
{PAD_SELECT}, // OEPS2ButtonSelect,
{}, // OEPS2ButtonAnalogMode,
{PAD_L_UP}, // OEPS2LeftAnalogUp,
{PAD_L_DOWN}, // OEPS2LeftAnalogDown,
{PAD_L_LEFT}, // OEPS2LeftAnalogLeft,
{PAD_L_RIGHT}, // OEPS2LeftAnalogRight,
{PAD_R_UP}, // OEPS2RightAnalogUp,
{PAD_R_DOWN}, // OEPS2RightAnalogDown,
{PAD_R_LEFT}, // OEPS2RightAnalogLeft,
{PAD_R_RIGHT}, // OEPS2RightAnalogRight
};
#endif /* keymap_h */