Files
OpenEmuKit/Source/OEGameCoreManager.m
T
2020-08-14 18:29:34 -07:00

248 lines
8.1 KiB
Objective-C

/*
Copyright (c) 2010, OpenEmu Team
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
@import OpenEmuBase;
#import "OEGameCoreManager.h"
#import "OECorePlugin.h"
#import "OEGameCoreManager_Internal.h"
#import "OESystemPlugin.h"
NSString * const OEGameCoreErrorDomain = @"OEGameCoreErrorDomain";
@implementation OEGameCoreManager
- (instancetype)initWithROMPath:(NSString *)romPath romCRC32:(NSString *)romCRC32 romMD5:(NSString *)romMD5 romHeader:(NSString *)romHeader romSerial:(NSString *)romSerial systemRegion:(NSString *)systemRegion displayModeInfo:(NSDictionary <NSString *, id> *)displayModeInfo corePlugin:(OECorePlugin *)plugin systemPlugin:(OESystemPlugin *)systemPlugin gameCoreOwner:(id<OEGameCoreOwner>)gameCoreOwner
{
if((self = [super init]))
{
_ROMPath = romPath;
_ROMCRC32 = romCRC32;
_ROMMD5 = romMD5;
_ROMHeader = romHeader;
_ROMSerial = romSerial;
_systemRegion = systemRegion;
_displayModeInfo = displayModeInfo;
_plugin = plugin;
_systemPlugin = systemPlugin;
_gameCoreOwner = gameCoreOwner;
}
return self;
}
- (NSString *)description
{
return [NSString stringWithFormat:@"<%@ %p, ROM: %@, System: %@, Core: %@, Display Helper: %@>", [self class], self, _ROMPath, [_plugin bundleIdentifier], [_systemPlugin systemIdentifier], _gameCoreOwner];
}
- (void)stop
{
[self doesNotImplementSelector:_cmd];
}
- (void)loadROMWithCompletionHandler:(void(^)(void))completionHandler errorHandler:(void(^)(NSError *))errorHandler;
{
[self doesNotImplementSelector:_cmd];
}
- (void)setVolume:(CGFloat)value;
{
[[self gameCoreHelper] setVolume:value];
}
- (void)setPauseEmulation:(BOOL)pauseEmulation;
{
[[self gameCoreHelper] setPauseEmulation:pauseEmulation];
}
- (void)setAudioOutputDeviceID:(AudioDeviceID)deviceID;
{
[[self gameCoreHelper] setAudioOutputDeviceID:deviceID];
}
- (void)setCheat:(NSString *)cheatCode withType:(NSString *)type enabled:(BOOL)enabled
{
[[self gameCoreHelper] setCheat:cheatCode withType:type enabled:enabled];
}
- (void)setDisc:(NSUInteger)discNumber
{
[[self gameCoreHelper] setDisc:discNumber];
}
- (void)insertFileAtURL:(NSURL *)url completionHandler:(void (^)(BOOL success, NSError *error))block
{
[[self gameCoreHelper] insertFileAtURL:url completionHandler:
^(BOOL success, NSError *error)
{
dispatch_async(dispatch_get_main_queue(), ^{
block(success, error);
});
}];
}
- (void)changeDisplayWithMode:(NSString *)displayMode
{
[[self gameCoreHelper] changeDisplayWithMode:displayMode];
}
- (void)setOutputBounds:(NSRect)rect
{
[[self gameCoreHelper] setOutputBounds:rect];
}
- (void)setBackingScaleFactor:(CGFloat)newScaleFactor
{
[[self gameCoreHelper] setBackingScaleFactor:newScaleFactor];
}
- (void)setShaderURL:(NSURL *)url completionHandler:(void (^)(BOOL success, NSError *error))block
{
[[self gameCoreHelper] setShaderURL:url completionHandler:^(BOOL success, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
block(success, error);
});
}];
}
- (void)shaderParamGroupsWithCompletionHandler:(void (^)(NSArray<OEShaderParamGroupValue *> *))handler
{
[self.gameCoreHelper shaderParamGroupsWithCompletionHandler:^(NSArray<OEShaderParamGroupValue *> *groups) {
dispatch_async(dispatch_get_main_queue(), ^{
handler(groups);
});
}];
}
- (void)setShaderParameterValue:(CGFloat)value atIndex:(NSUInteger)index atGroupIndex:(NSUInteger)group
{
[self.gameCoreHelper setShaderParameterValue:value atIndex:index atGroupIndex:group];
}
- (void)setupEmulationWithCompletionHandler:(void(^)(OEIntSize screenSize, OEIntSize aspectSize))handler;
{
[[self gameCoreHelper] setupEmulationWithCompletionHandler:^(OEIntSize screenSize, OEIntSize aspectSize) {
dispatch_async(dispatch_get_main_queue(), ^{
handler(screenSize, aspectSize);
});
}];
}
- (void)startEmulationWithCompletionHandler:(void(^)(void))handler;
{
[[self gameCoreHelper] startEmulationWithCompletionHandler:
^{
dispatch_async(dispatch_get_main_queue(), ^{
handler();
});
}];
}
- (void)resetEmulationWithCompletionHandler:(void(^)(void))handler;
{
[[self gameCoreHelper] resetEmulationWithCompletionHandler:
^{
dispatch_async(dispatch_get_main_queue(), ^{
handler();
});
}];
}
- (void)stopEmulationWithCompletionHandler:(void(^)(void))handler;
{
[[self gameCoreHelper] stopEmulationWithCompletionHandler:
^{
dispatch_async(dispatch_get_main_queue(), ^{
handler();
[self stop];
});
}];
}
- (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL success, NSError *error))block;
{
[[self gameCoreHelper] saveStateToFileAtPath:fileName completionHandler:
^(BOOL success, NSError *error)
{
dispatch_async(dispatch_get_main_queue(), ^{
block(success, error);
});
}];
}
- (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL success, NSError *error))block;
{
[[self gameCoreHelper] loadStateFromFileAtPath:fileName completionHandler:
^(BOOL success, NSError *error)
{
dispatch_async(dispatch_get_main_queue(), ^{
block(success, error);
});
}];
}
- (void)captureOutputImageWithCompletionHandler:(void (^)(NSBitmapImageRep *image))block
{
[[self gameCoreHelper] captureOutputImageWithCompletionHandler:^(NSBitmapImageRep *image) {
block(image);
}];
}
- (void)captureSourceImageWithCompletionHandler:(void (^)(NSBitmapImageRep *image))block
{
[[self gameCoreHelper] captureSourceImageWithCompletionHandler:^(NSBitmapImageRep *image) {
block(image);
}];
}
- (void)handleMouseEvent:(OEEvent *)event
{
[self.gameCoreHelper handleMouseEvent:event];
}
- (void)setHandleEvents:(BOOL)handleEvents
{
[self.gameCoreHelper setHandleEvents:handleEvents];
}
- (void)setHandleKeyboardEvents:(BOOL)handleKeyboardEvents
{
[self.gameCoreHelper setHandleKeyboardEvents:handleKeyboardEvents];
}
- (void)systemBindingsDidSetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber
{
[self.gameCoreHelper systemBindingsDidSetEvent:event forBinding:bindingDescription playerNumber:playerNumber];
}
- (void)systemBindingsDidUnsetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber
{
[self.gameCoreHelper systemBindingsDidUnsetEvent:event forBinding:bindingDescription playerNumber:playerNumber];
}
@end