mirror of
https://github.com/OpenEmu/OpenEmuKit.git
synced 2025-11-01 11:08:14 +00:00
See https://developer.apple.com/documentation/swift/calling_objective-c_apis_asynchronously
239 lines
8.9 KiB
Objective-C
239 lines
8.9 KiB
Objective-C
// Copyright (c) 2020, OpenEmu Team
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of the OpenEmu Team nor the
|
|
// names of its contributors may be used to endorse or promote products
|
|
// derived from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
|
|
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#import "OEXPCGameCoreManager.h"
|
|
#import "OEXPCGameCoreHelper.h"
|
|
#import "OECorePlugin.h"
|
|
#import "OEGameCoreManager_Internal.h"
|
|
#import "OESystemPlugin.h"
|
|
#import "OEThreadProxy.h"
|
|
#import "NSXPCConnection+HelperApp.h"
|
|
#import "OEGameStartupInfo.h"
|
|
#import "OELogging.h"
|
|
|
|
@interface OEXPCGameCoreManager ()
|
|
{
|
|
NSXPCConnection *_helperConnection;
|
|
OEThreadProxy *_gameCoreOwnerProxy;
|
|
}
|
|
|
|
@property(nonatomic, strong) id<OEXPCGameCoreHelper> gameCoreHelper;
|
|
@end
|
|
|
|
@implementation OEXPCGameCoreManager
|
|
@dynamic gameCoreHelper;
|
|
|
|
- (NSDictionary<NSString *, NSString *> *)infoDictionary {
|
|
id obj = [NSBundle.mainBundle objectForInfoDictionaryKey:@"OpenEmuKit"];
|
|
if ([obj isKindOfClass:NSDictionary.class]) {
|
|
return obj;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
- (NSString *)serviceName
|
|
{
|
|
return [self.infoDictionary objectForKey:@"XPCBrokerServiceName"];
|
|
}
|
|
|
|
- (NSURL *)executableURL
|
|
{
|
|
NSString * name = [self.infoDictionary objectForKey:@"XPCHelperExecutableName"];
|
|
return [NSBundle.mainBundle URLForAuxiliaryExecutable:name];
|
|
}
|
|
|
|
- (void)loadROMWithCompletionHandler:(OEStartupCompletionHandler)completionHandler
|
|
{
|
|
NSError *error = nil;
|
|
_helperConnection = [NSXPCConnection connectionWithServiceName:self.serviceName executableURL:self.executableURL error:&error];
|
|
if(_helperConnection == nil)
|
|
{
|
|
os_log_error(OE_LOG_HELPER, "No listener endpoint for identifier: %@", self.executableURL);
|
|
|
|
if (error == nil)
|
|
{
|
|
error = [NSError errorWithDomain:OEGameCoreErrorDomain
|
|
code:OEGameCoreCouldNotLoadROMError
|
|
userInfo:nil];
|
|
}
|
|
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
|
|
completionHandler(error);
|
|
});
|
|
|
|
// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
|
|
// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
|
|
// Also, there's no point in trying to get the gameCoreHelper if there's no _helperConnection.
|
|
return;
|
|
}
|
|
|
|
__weak OEXPCGameCoreManager *weakSelf = self;
|
|
[_helperConnection setInvalidationHandler:^{
|
|
OEXPCGameCoreManager *strongSelf = weakSelf;
|
|
if (strongSelf)
|
|
[strongSelf _notifyGameCoreDidTerminate];
|
|
}];
|
|
|
|
_gameCoreOwnerProxy = [OEThreadProxy threadProxyWithTarget:[self gameCoreOwner] thread:[NSThread mainThread]];
|
|
|
|
[_helperConnection setExportedInterface:[NSXPCInterface interfaceWithProtocol:@protocol(OEGameCoreOwner)]];
|
|
[_helperConnection setExportedObject:_gameCoreOwnerProxy];
|
|
|
|
NSXPCInterface *intf = [NSXPCInterface interfaceWithProtocol:@protocol(OEXPCGameCoreHelper)];
|
|
|
|
// startup
|
|
[intf setClasses:[NSSet setWithObject:OEGameStartupInfo.class]
|
|
forSelector:@selector(loadWithStartupInfo:completionHandler:)
|
|
argumentIndex:0
|
|
ofReply:NO];
|
|
|
|
[_helperConnection setRemoteObjectInterface:intf];
|
|
[_helperConnection resume];
|
|
|
|
__block void *gameCoreHelperPointer;
|
|
id<OEXPCGameCoreHelper> gameCoreHelper =
|
|
[_helperConnection remoteObjectProxyWithErrorHandler:
|
|
^(NSError *error)
|
|
{
|
|
os_log_error(OE_LOG_HELPER, "Helper Connection (%p) failed with error: %{public}@",
|
|
gameCoreHelperPointer, error);
|
|
|
|
[self stop];
|
|
}];
|
|
|
|
gameCoreHelperPointer = (__bridge void *)gameCoreHelper;
|
|
|
|
if(gameCoreHelper == nil) return;
|
|
|
|
[gameCoreHelper loadWithStartupInfo:self.startupInfo completionHandler:
|
|
^(NSError *error)
|
|
{
|
|
if(error != nil)
|
|
{
|
|
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
|
|
completionHandler(error);
|
|
[self stop];
|
|
});
|
|
|
|
// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
|
|
// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
|
|
return;
|
|
}
|
|
|
|
[self setGameCoreHelper:gameCoreHelper];
|
|
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
|
|
completionHandler(nil);
|
|
});
|
|
}];
|
|
}
|
|
|
|
- (void)loadROMWithCompletionHandler:(void(^)(void))completionHandler errorHandler:(void(^)(NSError *))errorHandler
|
|
{
|
|
NSError *error = nil;
|
|
_helperConnection = [NSXPCConnection connectionWithServiceName:self.serviceName executableURL:self.executableURL error:&error];
|
|
if(_helperConnection == nil)
|
|
{
|
|
os_log_error(OE_LOG_HELPER, "No listener endpoint for identifier: %@", self.executableURL);
|
|
|
|
if (error == nil)
|
|
{
|
|
error = [NSError errorWithDomain:OEGameCoreErrorDomain
|
|
code:OEGameCoreCouldNotLoadROMError
|
|
userInfo:nil];
|
|
}
|
|
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
|
|
errorHandler(error);
|
|
});
|
|
|
|
// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
|
|
// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
|
|
// Also, there's no point in trying to get the gameCoreHelper if there's no _helperConnection.
|
|
return;
|
|
}
|
|
|
|
__weak OEXPCGameCoreManager *weakSelf = self;
|
|
[_helperConnection setInvalidationHandler:^{
|
|
OEXPCGameCoreManager *strongSelf = weakSelf;
|
|
if (strongSelf)
|
|
[strongSelf _notifyGameCoreDidTerminate];
|
|
}];
|
|
|
|
_gameCoreOwnerProxy = [OEThreadProxy threadProxyWithTarget:[self gameCoreOwner] thread:[NSThread mainThread]];
|
|
|
|
[_helperConnection setExportedInterface:[NSXPCInterface interfaceWithProtocol:@protocol(OEGameCoreOwner)]];
|
|
[_helperConnection setExportedObject:_gameCoreOwnerProxy];
|
|
|
|
NSXPCInterface *intf = [NSXPCInterface interfaceWithProtocol:@protocol(OEXPCGameCoreHelper)];
|
|
|
|
// startup
|
|
[intf setClasses:[NSSet setWithObject:OEGameStartupInfo.class]
|
|
forSelector:@selector(loadWithStartupInfo:completionHandler:)
|
|
argumentIndex:0
|
|
ofReply:NO];
|
|
|
|
[_helperConnection setRemoteObjectInterface:intf];
|
|
[_helperConnection resume];
|
|
|
|
__block void *gameCoreHelperPointer;
|
|
id<OEXPCGameCoreHelper> gameCoreHelper =
|
|
[_helperConnection remoteObjectProxyWithErrorHandler:
|
|
^(NSError *error)
|
|
{
|
|
os_log_error(OE_LOG_HELPER, "Helper Connection (%p) failed with error: %{public}@",
|
|
gameCoreHelperPointer, error);
|
|
|
|
[self stop];
|
|
}];
|
|
|
|
gameCoreHelperPointer = (__bridge void *)gameCoreHelper;
|
|
|
|
if(gameCoreHelper == nil) return;
|
|
|
|
[gameCoreHelper loadWithStartupInfo:self.startupInfo completionHandler:
|
|
^(NSError *error)
|
|
{
|
|
if(error != nil)
|
|
{
|
|
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
|
|
errorHandler(error);
|
|
[self stop];
|
|
});
|
|
|
|
// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
|
|
// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
|
|
return;
|
|
}
|
|
|
|
[self setGameCoreHelper:gameCoreHelper];
|
|
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, completionHandler);
|
|
}];
|
|
}
|
|
|
|
- (void)stop {
|
|
[self setGameCoreHelper:nil];
|
|
_gameCoreOwnerProxy = nil;
|
|
[_helperConnection invalidate];
|
|
}
|
|
|
|
@end
|