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https://github.com/OpenEmu/OpenEmuKit.git
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When the app is being terminated, the RunLoop is nested, and does not call additional blocks. The main dispatch queue is called.
133 lines
5.2 KiB
Swift
133 lines
5.2 KiB
Swift
// Copyright (c) 2022, OpenEmu Team
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the OpenEmu Team nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import Foundation
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@_implementationOnly import os.log
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import OpenEmuKitPrivate
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@objc public class OEXPCGameCoreManager: GameCoreManager {
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var infoDictionary: [String: String]? {
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Bundle.main.object(forInfoDictionaryKey: "OpenEmuKit") as? [String: String]
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}
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var serviceName: String? {
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infoDictionary?["XPCBrokerServiceName"]
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}
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var executableURL: URL? {
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if let name = infoDictionary?["XPCHelperExecutableName"] {
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return Bundle.main.url(forAuxiliaryExecutable: name)
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}
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return nil
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}
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var helperConnection: NSXPCConnection?
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var gameCoreOwnerProxy: OEThreadProxy?
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public override func loadROM(completionHandler: @escaping StartupCompletionHandler) {
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guard let serviceName = serviceName, let executableURL = executableURL
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else { fatalError("Incomplete OpenEmuKit data in Info.plist") }
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let cn: NSXPCConnection
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do {
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cn = try .makeConnection(serviceName: serviceName, executableURL: executableURL)
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helperConnection = cn
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} catch {
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DispatchQueue.main.async {
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completionHandler(error)
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}
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// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
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// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
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// Also, there's no point in trying to get the gameCoreHelper if there's no _helperConnection.
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return
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}
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cn.invalidationHandler = { [weak self] in
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self?.notifyGameCoreDidTerminate()
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}
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let proxy = OEThreadProxy(target: gameCoreOwner, thread: .main)
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cn.exportedInterface = .init(with: OEGameCoreOwner.self)
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cn.exportedObject = proxy
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let intf = NSXPCInterface(with: OEXPCGameCoreHelper.self)
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// startup
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let classes: NSSet = [OEGameStartupInfo.self]
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// swiftlint:disable:next force_cast
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intf.setClasses(classes as! Set<AnyHashable>,
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for: #selector(OEXPCGameCoreHelper.load(with:completionHandler:)),
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argumentIndex: 0,
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ofReply: false)
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cn.remoteObjectInterface = intf
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cn.resume()
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let gameCoreHelper = cn.remoteObjectProxyWithErrorHandler { error in
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os_log(.error, log: .helper, "Helper connection failed with error: %{public}@", error.localizedDescription)
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self.stop()
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} as? OEXPCGameCoreHelper
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guard let gameCoreHelper = gameCoreHelper
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else { return }
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gameCoreHelper.load(with: startupInfo) { error in
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if let error = error {
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DispatchQueue.main.async {
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completionHandler(error)
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self.stop()
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}
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// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
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// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
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return
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}
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self.gameCoreHelper = gameCoreHelper
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DispatchQueue.main.async {
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completionHandler(nil)
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}
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}
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}
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public override func loadROM(completionHandler: @escaping () -> Void, errorHandler: @escaping (Error) -> Void) {
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loadROM { error in
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if let error = error {
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errorHandler(error)
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} else {
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completionHandler()
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}
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}
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}
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override func stop() {
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gameCoreHelper = nil
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gameCoreOwnerProxy = nil
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helperConnection?.invalidate()
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}
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}
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