Files
OpenEmuKit/Source/UserDefaultsPresetStorage.swift

130 lines
5.3 KiB
Swift

// Copyright (c) 2021, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import Foundation
public class UserDefaultsPresetStorage: ShaderPresetStorage {
static let presetPrefix = "videoShader.user.preset.data."
let store: UserDefaults
let queue: DispatchQueue = DispatchQueue(label: "org.openemu.userDefaultsPresetStore", attributes: .concurrent,
target: DispatchQueue.global(qos: .userInitiated))
var indexByShader: [String: [String]] = [:]
public init(store: UserDefaults) {
self.store = store
// populate indices
queue.async(flags: .barrier) {
// Collect all the shader preset keys
let keys = store.dictionaryRepresentation().keys.filter { $0.hasPrefix(Self.presetPrefix) }
let presets = keys.compactMap(self.load(_:))
// Groups presets by shader and then remaps the values from [ShaderPresetData] [\.id]
self.indexByShader = Dictionary(grouping: presets, by: { $0.shader })
.mapValues { $0.map(\.id) }
}
}
static func makeKey(_ id: String) -> String {
id.hasPrefix(Self.presetPrefix) ? id : "\(Self.presetPrefix)\(id)"
}
public func exists(byID id: String) -> Bool {
queue.sync {
store.string(forKey: Self.makeKey(id)) != nil
}
}
public func findPresets(byShader name: String) -> [ShaderPresetData] {
queue.sync {
indexByShader[name]?.compactMap(load(_:)) ?? []
}
}
public func findPreset(byID id: String) -> ShaderPresetData? {
queue.sync {
load(id)
}
}
public func save(_ preset: ShaderPresetData) throws {
try queue.sync(flags: .barrier) {
let existing = load(preset.id)
if let existing = existing, existing.shader != preset.shader {
// verify the shader hasn't changed
throw ShaderPresetStorageError.shaderModified
}
// Ensure created at is set
let createdAt = existing?.createdAt ?? preset.createdAt ?? Date().timeIntervalSince1970
let preset = ShaderPresetData(name: preset.name, shader: preset.shader, parameters: preset.parameters, id: preset.id, createdAt: createdAt)
do {
let text = try ShaderPresetTextWriter.write(preset: preset, options: [.name, .shader, .createdAt])
store.set(text, forKey: Self.makeKey(preset.id))
//
// Update indices
//
if existing == nil {
var idsByShader = indexByShader[preset.shader] ?? []
idsByShader.append(preset.id)
indexByShader[preset.shader] = idsByShader
}
} catch let error as ShaderPresetWriteError {
throw ShaderPresetStorageError.writeError(error)
}
}
}
public func remove(_ preset: ShaderPresetData) {
queue.sync(flags: .barrier) {
guard let existing = load(preset.id) else { return }
store.removeObject(forKey: Self.makeKey(existing.id))
//
// Update indices
//
if
var idsByShader = indexByShader[existing.shader],
let index = idsByShader.firstIndex(of: existing.id)
{
idsByShader.remove(at: index)
indexByShader[existing.shader] = idsByShader
}
}
}
// MARK: - Helpers
func load(_ id: String) -> ShaderPresetData? {
guard let text = store.string(forKey: Self.makeKey(id)) else { return nil }
return try? ShaderPresetTextReader.read(text: text, id: id)
}
}