mirror of
https://github.com/OpenEmu/OpenEmuKit.git
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106 lines
4.3 KiB
Swift
106 lines
4.3 KiB
Swift
// Copyright (c) 2021, OpenEmu Team
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the OpenEmu Team nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import Foundation
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import OpenEmuShaders
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@objc public final class ShaderParamValue: NSObject {
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@objc dynamic public var index: Int
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@objc dynamic public var name: String
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@objc dynamic public var desc: String
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@objc dynamic public var value: NSNumber
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@objc dynamic public var initial: NSNumber
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@objc dynamic public var minimum: NSNumber
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@objc dynamic public var maximum: NSNumber
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@objc dynamic public var step: NSNumber
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@objc public var isInitial: Bool {
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value.doubleValue.isApproximatelyEqual(to: initial.doubleValue, relativeTolerance: 0.001)
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}
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init(parameter p: ShaderParameter, at index: Int) {
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self.index = index
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name = p.name
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desc = p.desc
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value = p.initial as NSNumber
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initial = p.initial as NSNumber
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minimum = p.minimum as NSNumber
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maximum = p.maximum as NSNumber
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step = p.step as NSNumber
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}
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public func reset() {
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value = initial
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}
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public static func reset(_ param: ShaderParamValue) {
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param.reset()
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}
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public static func from(parameters params: [ShaderParameter]) -> [ShaderParamValue] {
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params.enumerated().map { el in
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ShaderParamValue(parameter: el.element, at: el.offset)
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}
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}
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}
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@objc public final class ShaderParamGroupValue: NSObject {
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@objc dynamic public var index: Int
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@objc dynamic public var name: String
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@objc dynamic public var desc: String
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@objc dynamic public var hidden: Bool
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@objc dynamic public var parameters: [ShaderParamValue]
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public init(index: Int, name: String, desc: String, hidden: Bool = false, parameters: [ShaderParamValue] = []) {
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self.index = index
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self.name = name
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self.desc = desc
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self.hidden = hidden
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self.parameters = parameters
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super.init()
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}
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}
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extension Double {
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func toPrecision(_ i: Self) -> Self {
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(pow(10, i) * self).rounded(.awayFromZero) / pow(10, i)
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}
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}
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extension Dictionary where Dictionary.Key == String, Dictionary.Value == Double {
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/// Creates a new dictionary from the array of parameters.
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/// - Parameter params: An array of shader parameters to use to create the dictionary.
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public init(allParams params: [ShaderParamValue]) {
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self.init(uniqueKeysWithValues: params.map { ($0.name, $0.value.doubleValue) })
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}
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/// Creates a new dictionary from the array of parameters, excluding those that are assigned
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/// their initial value.
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/// - Parameter params: An array of shader parameters to use to create the dictionary.
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public init(changedParams params: [ShaderParamValue]) {
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self.init(uniqueKeysWithValues: params.compactMap { $0.isInitial ? nil : ($0.name, $0.value.doubleValue) })
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}
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}
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