Files
OpenEmuKit/Source/ShaderParamValue.swift
2023-01-10 10:23:33 +11:00

106 lines
4.3 KiB
Swift

// Copyright (c) 2021, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import Foundation
import OpenEmuShaders
@objc public final class ShaderParamValue: NSObject {
@objc dynamic public var index: Int
@objc dynamic public var name: String
@objc dynamic public var desc: String
@objc dynamic public var value: NSNumber
@objc dynamic public var initial: NSNumber
@objc dynamic public var minimum: NSNumber
@objc dynamic public var maximum: NSNumber
@objc dynamic public var step: NSNumber
@objc public var isInitial: Bool {
value.doubleValue.isApproximatelyEqual(to: initial.doubleValue, relativeTolerance: 0.001)
}
init(parameter p: ShaderParameter, at index: Int) {
self.index = index
name = p.name
desc = p.desc
value = p.initial as NSNumber
initial = p.initial as NSNumber
minimum = p.minimum as NSNumber
maximum = p.maximum as NSNumber
step = p.step as NSNumber
}
public func reset() {
value = initial
}
public static func reset(_ param: ShaderParamValue) {
param.reset()
}
public static func from(parameters params: [ShaderParameter]) -> [ShaderParamValue] {
params.enumerated().map { el in
ShaderParamValue(parameter: el.element, at: el.offset)
}
}
}
@objc public final class ShaderParamGroupValue: NSObject {
@objc dynamic public var index: Int
@objc dynamic public var name: String
@objc dynamic public var desc: String
@objc dynamic public var hidden: Bool
@objc dynamic public var parameters: [ShaderParamValue]
public init(index: Int, name: String, desc: String, hidden: Bool = false, parameters: [ShaderParamValue] = []) {
self.index = index
self.name = name
self.desc = desc
self.hidden = hidden
self.parameters = parameters
super.init()
}
}
extension Double {
func toPrecision(_ i: Self) -> Self {
(pow(10, i) * self).rounded(.awayFromZero) / pow(10, i)
}
}
extension Dictionary where Dictionary.Key == String, Dictionary.Value == Double {
/// Creates a new dictionary from the array of parameters.
/// - Parameter params: An array of shader parameters to use to create the dictionary.
public init(allParams params: [ShaderParamValue]) {
self.init(uniqueKeysWithValues: params.map { ($0.name, $0.value.doubleValue) })
}
/// Creates a new dictionary from the array of parameters, excluding those that are assigned
/// their initial value.
/// - Parameter params: An array of shader parameters to use to create the dictionary.
public init(changedParams params: [ShaderParamValue]) {
self.init(uniqueKeysWithValues: params.compactMap { $0.isInitial ? nil : ($0.name, $0.value.doubleValue) })
}
}