mirror of
https://github.com/OpenEmu/OpenEmuKit.git
synced 2025-11-01 11:08:14 +00:00
252 lines
9.2 KiB
Swift
252 lines
9.2 KiB
Swift
// Copyright (c) 2022, OpenEmu Team
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the OpenEmu Team nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import Foundation
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import AudioToolbox
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import OpenEmuBase
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import OpenEmuSystem
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public typealias StartupCompletionHandler = (Error?) -> Void
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@objc public class GameCoreManager: NSObject {
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@objc public private(set) var startupInfo: OEGameStartupInfo
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@objc public private(set) weak var gameCoreOwner: OEGameCoreOwner?
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@objc public init(startupInfo: OEGameStartupInfo, gameCoreOwner: OEGameCoreOwner) {
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self.startupInfo = startupInfo
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self.gameCoreOwner = gameCoreOwner
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}
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public override var description: String {
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String(format: "<%@ %p, ROM: %@, Core: %@, System: %@, Display Helper: %@>",
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"\(Self.self)",
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Unmanaged.passUnretained(self).toOpaque().debugDescription,
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startupInfo.romURL.path,
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startupInfo.corePluginURL.deletingPathExtension().lastPathComponent,
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startupInfo.systemPluginURL.deletingPathExtension().lastPathComponent,
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gameCoreOwner != nil ? Unmanaged.passUnretained(gameCoreOwner!).toOpaque().debugDescription : "no gameCoreOwner"
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)
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}
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// MARK: - Abstract methods that must be overridden in subclasses
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func stop() {
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fatalError("Not implemented")
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}
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@objc public func loadROM(completionHandler: @escaping () -> Void, errorHandler: @escaping (Error) -> Void) {
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fatalError("Not implemented")
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}
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public func loadROM(completionHandler: @escaping StartupCompletionHandler) {
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fatalError("Not implemented")
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}
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// MARK: - Internal APIs
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var gameCoreHelper: OEGameCoreHelper?
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/// Asynchronously sends the -gameCoreDidTerminate message to the
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/// gameCoreOwner
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func notifyGameCoreDidTerminate() {
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DispatchQueue.main.async { [weak self] in
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self?.gameCoreOwner?.gameCoreDidTerminate?()
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}
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}
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}
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extension GameCoreManager: OEGameCoreHelper {
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public func setVolume(_ value: Float) {
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gameCoreHelper?.setVolume(value)
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}
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public func setPauseEmulation(_ pauseEmulation: Bool) {
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gameCoreHelper?.setPauseEmulation(pauseEmulation)
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}
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public func setEffectsMode(_ mode: OEGameCoreEffectsMode) {
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gameCoreHelper?.setEffectsMode(mode)
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}
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public func setAudioOutputDeviceID(_ deviceID: AudioDeviceID) {
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gameCoreHelper?.setAudioOutputDeviceID(deviceID)
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}
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public func setAdaptiveSyncEnabled(_ enabled: Bool) {
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gameCoreHelper?.setAdaptiveSyncEnabled(enabled)
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}
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public func setCheat(_ cheatCode: String, withType type: String, enabled: Bool) {
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gameCoreHelper?.setCheat(cheatCode, withType: type, enabled: enabled)
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}
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public func setDisc(_ discNumber: UInt) {
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gameCoreHelper?.setDisc(discNumber)
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}
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public func insertFile(at url: URL, completionHandler block: @escaping (Bool, Error?) -> Void) {
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// we force unwrap, to ensure we panic, as the block will never be called
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gameCoreHelper!.insertFile(at: url) { success, error in
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DispatchQueue.main.async {
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block(success, error)
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}
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}
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}
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public func changeDisplay(withMode displayMode: String) {
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gameCoreHelper?.changeDisplay(withMode: displayMode)
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}
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public func setOutputBounds(_ rect: NSRect) {
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gameCoreHelper?.setOutputBounds(rect)
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}
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public func setBackingScaleFactor(_ newBackingScaleFactor: CGFloat) {
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gameCoreHelper?.setBackingScaleFactor(newBackingScaleFactor)
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}
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public func setShaderURL(_ url: URL, parameters: [String: NSNumber]?, completionHandler block: @escaping (Error?) -> Void) {
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// we force unwrap, to ensure we panic, as the block will never be called
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gameCoreHelper!.setShaderURL(url, parameters: parameters) { error in
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DispatchQueue.main.async {
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block(error)
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}
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}
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}
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public func setShaderParameterValue(_ value: CGFloat, forKey key: String) {
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gameCoreHelper?.setShaderParameterValue(value, forKey: key)
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}
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public func setupEmulation(completionHandler handler: @escaping (_ screenSize: OEIntSize, _ aspectSize: OEIntSize) -> Void) {
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// we force unwrap, to ensure we panic, as the block will never be called
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gameCoreHelper!.setupEmulation { screenSize, aspectSize in
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DispatchQueue.main.async {
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handler(screenSize, aspectSize)
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}
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}
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}
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public func startEmulation(completionHandler handler: @escaping () -> Void) {
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gameCoreHelper!.startEmulation {
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DispatchQueue.main.async(execute: handler)
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}
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}
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public func resetEmulation(completionHandler handler: @escaping () -> Void) {
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gameCoreHelper!.resetEmulation {
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DispatchQueue.main.async(execute: handler)
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}
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}
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public func stopEmulation(completionHandler handler: @escaping () -> Void) {
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gameCoreHelper!.stopEmulation {
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DispatchQueue.main.async {
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handler()
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self.stop()
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}
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}
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}
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public func saveStateToFile(at fileURL: URL, completionHandler block: @escaping (Bool, Error?) -> Void) {
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gameCoreHelper!.saveStateToFile(at: fileURL) { success, error in
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DispatchQueue.main.async {
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block(success, error)
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}
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}
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}
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public func loadStateFromFile(at fileURL: URL, completionHandler block: @escaping (Bool, Error?) -> Void) {
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gameCoreHelper!.loadStateFromFile(at: fileURL) { success, error in
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DispatchQueue.main.async {
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block(success, error)
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}
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}
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}
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public func captureOutputImage(completionHandler block: @escaping (NSBitmapImageRep) -> Void) {
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gameCoreHelper!.captureOutputImage { image in
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DispatchQueue.main.async {
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block(image)
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}
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}
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}
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public func captureSourceImage(completionHandler block: @escaping (NSBitmapImageRep) -> Void) {
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gameCoreHelper!.captureSourceImage { image in
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DispatchQueue.main.async {
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block(image)
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}
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}
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}
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public func handleMouseEvent(_ event: OEEvent) {
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gameCoreHelper?.handleMouseEvent(event)
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}
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public func setHandleEvents(_ handleEvents: Bool) {
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gameCoreHelper?.setHandleEvents(handleEvents)
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}
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public func setHandleKeyboardEvents(_ handleKeyboardEvents: Bool) {
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gameCoreHelper?.setHandleKeyboardEvents(handleKeyboardEvents)
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}
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public func systemBindingsDidSetEvent(_ event: OEHIDEvent, forBinding bindingDescription: OEBindingDescription, playerNumber: UInt) {
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gameCoreHelper?.systemBindingsDidSetEvent(event, forBinding: bindingDescription, playerNumber: playerNumber)
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}
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public func systemBindingsDidUnsetEvent(_ event: OEHIDEvent, forBinding bindingDescription: OEBindingDescription, playerNumber: UInt) {
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gameCoreHelper?.systemBindingsDidUnsetEvent(event, forBinding: bindingDescription, playerNumber: playerNumber)
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}
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}
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// MARK: - Synchronous image capture APIs
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extension GameCoreManager {
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public func captureOutputImage() -> NSBitmapImageRep {
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let sem = DispatchSemaphore(value: 0)
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var res: NSBitmapImageRep?
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gameCoreHelper!.captureOutputImage { image in
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res = image
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sem.signal()
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}
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sem.wait()
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return res!
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}
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public func captureSourceImage() -> NSBitmapImageRep {
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let sem = DispatchSemaphore(value: 0)
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var res: NSBitmapImageRep?
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gameCoreHelper!.captureSourceImage { image in
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res = image
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sem.signal()
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}
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sem.wait()
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return res!
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}
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}
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