mirror of
https://github.com/OpenEmu/OpenEmuKit.git
synced 2025-11-01 11:08:14 +00:00
191 lines
7.5 KiB
Swift
191 lines
7.5 KiB
Swift
// Copyright (c) 2022, OpenEmu Team
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the OpenEmu Team nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import Foundation
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import OpenGL
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import CoreVideo
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// source: https://developer.apple.com/documentation/metal/mixing_metal_and_opengl_rendering_in_a_view
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final class CoreVideoTexture {
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let mtlPixelFormat: MTLPixelFormat
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let cvPixelFormat: OSType
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let metalDevice: MTLDevice
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public init(device: MTLDevice, metalPixelFormat mtlPixelFormat: MTLPixelFormat) {
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guard let cv = Self.metalToCVMap[mtlPixelFormat]
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else { fatalError("Unsupported Metal pixel format") }
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self.metalDevice = device
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self.mtlPixelFormat = mtlPixelFormat
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self.cvPixelFormat = cv
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}
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var cvPixelBuffer: CVPixelBuffer?
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var size: CGSize = .zero {
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didSet {
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let cvBufferProperties = [
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kCVPixelBufferOpenGLCompatibilityKey: true,
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kCVPixelBufferMetalCompatibilityKey: true,
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]
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guard CVPixelBufferCreate(kCFAllocatorDefault,
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Int(size.width), Int(size.height),
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cvPixelFormat,
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cvBufferProperties as CFDictionary, &cvPixelBuffer) == kCVReturnSuccess
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else {
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fatalError("Failed to create CVPixelBuffer")
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}
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if let openGLContext = openGLContext {
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createGLTexture(context: openGLContext)
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}
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createMetalTexture(device: metalDevice)
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}
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}
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// MARK: - Metal resources
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var metalTexture: MTLTexture?
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var cvMTLTextureCache: CVMetalTextureCache?
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var cvMTLTexture: CVMetalTexture?
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private func releaseMetalTexture() {
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metalTexture = nil
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cvMTLTexture = nil
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cvMTLTextureCache = nil
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}
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private func createMetalTexture(device: MTLDevice) {
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releaseMetalTexture()
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guard size != .zero else { return }
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// 1. Create a Metal Core Video texture cache from the pixel buffer.
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guard
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CVMetalTextureCacheCreate(kCFAllocatorDefault,
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nil,
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device,
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nil,
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&cvMTLTextureCache) == kCVReturnSuccess
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else { return }
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// 2. Create a CoreVideo pixel buffer backed Metal texture image from the texture cache.
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guard
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CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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cvMTLTextureCache!,
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cvPixelBuffer!,
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nil,
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mtlPixelFormat,
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Int(size.width),
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Int(size.height),
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0,
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&cvMTLTexture) == kCVReturnSuccess
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else {
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fatalError("Failed to create Metal texture cache")
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}
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// 3. Get a Metal texture using the CoreVideo Metal texture reference.
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metalTexture = CVMetalTextureGetTexture(cvMTLTexture!)
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guard
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metalTexture != nil
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else {
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fatalError("Failed to get Metal texture from CVMetalTexture")
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}
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}
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var metalTextureIsFlippedVertically: Bool {
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if let cvMTLTexture = cvMTLTexture {
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return CVMetalTextureIsFlipped(cvMTLTexture)
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}
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return false
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}
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// MARK: - OpenGL resources
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var openGLContext: CGLContextObj? {
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didSet {
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if let openGLContext = openGLContext {
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cglPixelFormat = CGLGetPixelFormat(openGLContext)
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createGLTexture(context: openGLContext)
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}
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}
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}
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var openGLTexture: GLuint = 0
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var cvGLTextureCache: CVOpenGLTextureCache?
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var cvGLTexture: CVOpenGLTexture?
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var cglPixelFormat: CGLPixelFormatObj?
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private func releaseGLTexture() {
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openGLTexture = 0
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cvGLTexture = nil
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cvGLTextureCache = nil
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}
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private func createGLTexture(context: CGLContextObj) {
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releaseGLTexture()
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guard size != .zero else { return }
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// 1. Create an OpenGL CoreVideo texture cache from the pixel buffer.
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guard
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CVOpenGLTextureCacheCreate(kCFAllocatorDefault,
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nil,
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context,
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cglPixelFormat!,
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nil,
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&cvGLTextureCache) == kCVReturnSuccess
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else {
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fatalError("Failed to create OpenGL texture cache")
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}
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// 2. Create a CVPixelBuffer-backed OpenGL texture image from the texture cache.
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guard
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CVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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cvGLTextureCache!,
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cvPixelBuffer!,
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nil,
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&cvGLTexture) == kCVReturnSuccess
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else {
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fatalError("Failed to create OpenGL texture from image")
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}
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// 3. Get an OpenGL texture name from the CVPixelBuffer-backed OpenGL texture image.
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openGLTexture = CVOpenGLTextureGetName(cvGLTexture!)
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}
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// MARK: - Static helpers
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// source: https://developer.apple.com/documentation/metal/mixing_metal_and_opengl_rendering_in_a_view
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private static let metalToCVMap: [MTLPixelFormat: OSType] = [
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.bgra8Unorm: kCVPixelFormatType_32BGRA,
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.bgr10a2Unorm: kCVPixelFormatType_ARGB2101010LEPacked,
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.bgra8Unorm_srgb: kCVPixelFormatType_32BGRA,
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.rgba16Float: kCVPixelFormatType_64RGBAHalf,
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]
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}
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