Files
OpenEmuKit/Source/OEXPCGameCoreManagerBase.m
Stuart Carnie c7d5788bce refactor: Shader parameters source of truth is host
This change removes the dependency for loading and retrieving shader
parameter values from the helper. This simplifies the dataflow,
as it only flows down to the helper rather than bi-directional.

This is foundational work to improve the shader experiece. Future
iterations will include support for sharing presets, more flexible
UI customisation and more.
2021-01-10 13:40:04 +11:00

155 lines
5.5 KiB
Objective-C

// Copyright (c) 2020, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "OEXPCGameCoreManagerBase.h"
#import "OEXPCGameCoreHelper.h"
#import "OECorePlugin.h"
#import "OEGameCoreManager_Internal.h"
#import "OESystemPlugin.h"
#import "OEThreadProxy.h"
#import "OEShaderParamValue.h"
#import "NSXPCConnection+HelperApp.h"
#import "OEGameStartupInfo.h"
#import "OELogging.h"
@interface OEXPCGameCoreManagerBase ()
{
NSXPCConnection *_helperConnection;
OEThreadProxy *_gameCoreOwnerProxy;
}
@property(nonatomic, strong) id<OEXPCGameCoreHelper> gameCoreHelper;
@end
@implementation OEXPCGameCoreManagerBase
@dynamic gameCoreHelper;
- (NSString *)serviceName
{
[self doesNotImplementSelector:_cmd];
return nil;
}
- (NSURL *)executableURL
{
[self doesNotImplementSelector:_cmd];
return nil;
}
- (void)loadROMWithCompletionHandler:(void(^)(void))completionHandler errorHandler:(void(^)(NSError *))errorHandler;
{
NSError *error = nil;
_helperConnection = [NSXPCConnection connectionWithServiceName:self.serviceName executableURL:self.executableURL error:&error];
if(_helperConnection == nil)
{
os_log_error(OE_LOG_HELPER, "No listener endpoint for identifier: %@", self.executableURL);
if (error == nil)
{
error = [NSError errorWithDomain:OEGameCoreErrorDomain
code:OEGameCoreCouldNotLoadROMError
userInfo:nil];
}
dispatch_async(self.queue, ^{
errorHandler(error);
});
// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
// Also, there's no point in trying to get the gameCoreHelper if there's no _helperConnection.
return;
}
__weak OEXPCGameCoreManagerBase *weakSelf = self;
[_helperConnection setInvalidationHandler:^{
OEXPCGameCoreManagerBase *strongSelf = weakSelf;
if (strongSelf)
[strongSelf _notifyGameCoreDidTerminate];
}];
_gameCoreOwnerProxy = [OEThreadProxy threadProxyWithTarget:[self gameCoreOwner] thread:[NSThread mainThread]];
[_helperConnection setExportedInterface:[NSXPCInterface interfaceWithProtocol:@protocol(OEGameCoreOwner)]];
[_helperConnection setExportedObject:_gameCoreOwnerProxy];
NSXPCInterface *intf = [NSXPCInterface interfaceWithProtocol:@protocol(OEXPCGameCoreHelper)];
// startup
[intf setClasses:[NSSet setWithObject:OEGameStartupInfo.class]
forSelector:@selector(loadWithStartupInfo:completionHandler:)
argumentIndex:0
ofReply:NO];
[_helperConnection setRemoteObjectInterface:intf];
[_helperConnection resume];
__block void *gameCoreHelperPointer;
id<OEXPCGameCoreHelper> gameCoreHelper =
[_helperConnection remoteObjectProxyWithErrorHandler:
^(NSError *error)
{
os_log_error(OE_LOG_HELPER, "Helper Connection (%p) failed with error: %{public}@",
gameCoreHelperPointer, error);
dispatch_async(self.queue, ^{
errorHandler(error);
[self stop];
});
}];
gameCoreHelperPointer = (__bridge void *)gameCoreHelper;
if(gameCoreHelper == nil) return;
[gameCoreHelper loadWithStartupInfo:self.startupInfo completionHandler:
^(NSError *error)
{
if(error != nil)
{
dispatch_async(self.queue, ^{
errorHandler(error);
[self stop];
});
// There's no listener endpoint, so don't bother trying to create an NSXPCConnection.
// Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak.
return;
}
[self setGameCoreHelper:gameCoreHelper];
dispatch_async(self.queue, ^{
completionHandler();
});
}];
}
- (void)stop{
[self setGameCoreHelper:nil];
_gameCoreOwnerProxy = nil;
[_helperConnection invalidate];
}
@end