Files
OpenEmuKit/Source/OEMTLGameRenderer.h
Stuart Carnie dd57da92d9 Initial commit
2020-08-14 18:29:34 -07:00

43 lines
1.9 KiB
Objective-C

// Copyright (c) 2019, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "OEGameRenderer.h"
#import "OEGameHelperMetalLayer.h"
NS_ASSUME_NONNULL_BEGIN
@class OEFilterChain;
@interface OEMTLGameRenderer : NSObject <OEGameRenderer>
/*! @brief Specifies whether rendering is synchronized with the display */
@property (nonatomic, readwrite) bool displaySyncEnabled;
@property (nonatomic) OEIntSize surfaceSize;
- (instancetype)initWithFilterChain:(OEFilterChain *)filterChain;
@end
NS_ASSUME_NONNULL_END