mirror of
https://github.com/OpenEmu/OpenEmuKit.git
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121 lines
5.2 KiB
Objective-C
121 lines
5.2 KiB
Objective-C
/*
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Copyright (c) 2013, OpenEmu Team
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the OpenEmu Team nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import <Cocoa/Cocoa.h>
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#import <CoreAudio/CoreAudio.h>
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#import <OpenEmuSystem/OpenEmuSystem.h>
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@class OEEvent;
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@class OEShaderParamGroupValue;
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NS_ASSUME_NONNULL_BEGIN
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@protocol OEGameCoreHelper <NSObject>
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- (void)setVolume:(CGFloat)value;
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- (void)setPauseEmulation:(BOOL)pauseEmulation;
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- (void)setAudioOutputDeviceID:(AudioDeviceID)deviceID;
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- (void)setOutputBounds:(NSRect)rect;
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- (void)setBackingScaleFactor:(CGFloat)newBackingScaleFactor;
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#pragma mark - Shader management
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- (void)setShaderURL:(NSURL *)url parameters:(NSDictionary<NSString *, NSNumber *> *)parameters completionHandler:(void (^)(BOOL success, NSError * _Nullable error))block;
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- (void)setShaderParameterValue:(CGFloat)value forKey:(NSString *)key;
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- (void)setupEmulationWithCompletionHandler:(void(^)(OEIntSize screenSize, OEIntSize aspectSize))handler;
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- (void)startEmulationWithCompletionHandler:(void(^)(void))handler;
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- (void)resetEmulationWithCompletionHandler:(void(^)(void))handler;
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- (void)stopEmulationWithCompletionHandler:(void(^)(void))handler;
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- (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL success, NSError * _Nullable error))block;
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- (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL success, NSError * _Nullable error))block;
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- (void)setCheat:(NSString *)cheatCode withType:(NSString *)type enabled:(BOOL)enabled;
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- (void)setDisc:(NSUInteger)discNumber;
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- (void)changePreferenceOption:(NSString *)preferenceID prefGroupID:(NSString *)prefGroupID;
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- (void)changeDisplayWithMode:(NSString *)displayMode;
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- (void)insertFileAtURL:(NSURL *)url completionHandler:(void (^)(BOOL success, NSError * _Nullable error))block;
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- (void)handleMouseEvent:(OEEvent *)event;
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- (void)setHandleEvents:(BOOL)handleEvents;
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- (void)setHandleKeyboardEvents:(BOOL)handleKeyboardEvents;
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- (void)systemBindingsDidSetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber;
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- (void)systemBindingsDidUnsetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber;
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#pragma mark - screenshot support
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- (void)captureOutputImageWithCompletionHandler:(void (^)(NSBitmapImageRep *image))block;
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- (void)captureSourceImageWithCompletionHandler:(void (^)(NSBitmapImageRep *image))block;
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@end
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@protocol OEGameCoreOwner <NSObject>
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- (void)saveState;
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- (void)loadState;
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- (void)quickSave;
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- (void)quickLoad;
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- (void)toggleFullScreen;
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- (void)toggleAudioMute;
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- (void)volumeDown;
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- (void)volumeUp;
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- (void)stopEmulation;
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- (void)resetEmulation;
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- (void)toggleEmulationPaused;
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- (void)takeScreenshot;
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- (void)fastForwardGameplay:(BOOL)enable;
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- (void)rewindGameplay:(BOOL)enable;
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- (void)stepGameplayFrameForward;
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- (void)stepGameplayFrameBackward;
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- (void)nextDisplayMode;
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- (void)lastDisplayMode;
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/// Notify the host application the the screen and aspect sizes have changed for the core.
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///
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/// @details
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/// The host application would use this to adjust the size of the display window.
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- (void)setScreenSize:(OEIntSize)newScreenSize aspectSize:(OEIntSize)newAspectSize;
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- (void)setDiscCount:(NSUInteger)discCount;
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- (void)setCorePreferences:(NSArray <NSDictionary <NSString *, id> *> *)corePreferences;
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- (void)setDisplayModes:(NSArray <NSDictionary <NSString *, id> *> *)displayModes;
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- (void)setRemoteContextID:(NSUInteger)contextID;
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@optional
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/** Invoked when the game core execution has terminated, either because it
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* was asked to stop, or because it terminated spontaneously (for example
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* in case of a helper application crash).
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* @warning This message may not be sent in certain situations (for example
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* when the core manager is deallocated right after the game core is
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* stopped). */
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- (void)gameCoreDidTerminate;
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@end
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NS_ASSUME_NONNULL_END
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