// Copyright (c) 2022, OpenEmu Team // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the OpenEmu Team nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import Foundation import os.log import OpenEmuKitPrivate @objc public class OEXPCGameCoreManager: GameCoreManager { let serviceName: String let helperExecutableName: String @objc public init(startupInfo: OEGameStartupInfo, gameCoreOwner: OEGameCoreOwner, serviceName: String, helperExecutableName: String) { self.serviceName = serviceName self.helperExecutableName = helperExecutableName super.init(startupInfo: startupInfo, gameCoreOwner: gameCoreOwner) } var executableURL: URL? { Bundle.main.url(forAuxiliaryExecutable: helperExecutableName) } var helperConnection: NSXPCConnection? var gameCoreOwnerProxy: OEThreadProxy? public override func loadROM(completionHandler: @escaping StartupCompletionHandler) { guard let executableURL = executableURL else { fatalError("Missing XPC helper executable") } let cn: NSXPCConnection do { cn = try .makeConnection(serviceName: serviceName, executableURL: executableURL) helperConnection = cn } catch { DispatchQueue.main.async { completionHandler(error) } // There's no listener endpoint, so don't bother trying to create an NSXPCConnection. // Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak. // Also, there's no point in trying to get the gameCoreHelper if there's no _helperConnection. return } cn.invalidationHandler = { [weak self] in self?.notifyGameCoreDidTerminate() } let proxy = OEThreadProxy(target: gameCoreOwner, thread: .main) cn.exportedInterface = .init(with: OEGameCoreOwner.self) cn.exportedObject = proxy let intf = NSXPCInterface(with: OEXPCGameCoreHelper.self) // startup let classes: NSSet = [OEGameStartupInfo.self] // swiftlint:disable:next force_cast intf.setClasses(classes as! Set, for: #selector(OEXPCGameCoreHelper.load(with:completionHandler:)), argumentIndex: 0, ofReply: false) cn.remoteObjectInterface = intf cn.resume() let gameCoreHelper = cn.remoteObjectProxyWithErrorHandler { error in os_log(.error, log: .helper, "Helper connection failed with error: %{public}@", error.localizedDescription) DispatchQueue.main.async { completionHandler(error) self.stop() } } as? OEXPCGameCoreHelper guard let gameCoreHelper = gameCoreHelper else { return } gameCoreHelper.load(with: startupInfo) { error in if let error = error { DispatchQueue.main.async { completionHandler(error) self.stop() } // There's no listener endpoint, so don't bother trying to create an NSXPCConnection. // Returning now since calling initWithListenerEndpoint: and passing it nil results in a memory leak. return } self.gameCoreHelper = gameCoreHelper DispatchQueue.main.async { completionHandler(nil) } } } public override func loadROM(completionHandler: @escaping () -> Void, errorHandler: @escaping (Error) -> Void) { loadROM { error in if let error = error { errorHandler(error) } else { completionHandler() } } } override func stop() { gameCoreHelper = nil gameCoreOwnerProxy = nil helperConnection?.invalidate() } }