Files
OpenEmu-Shaders/oeshaders/ShaderCommand+Benchmark.swift

145 lines
6.4 KiB
Swift

// Copyright (c) 2021, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import ArgumentParser
import Metal
import OpenEmuShaders
import QuartzCore
extension OEShaders.Shader {
struct Benchmark: ParsableCommand {
static var configuration = CommandConfiguration(
abstract: "Benchmark a shader."
)
@Option
var shaderPath: String
@Option
var imagePath: String
@Option
var count: Int = 50
@Option
var outputScale: Int = 3
func run() throws {
guard
let dev = MTLCreateSystemDefaultDevice()
else {
print("error: unable to create default Metal device")
throw ExitCode.failure
}
let options = ShaderCompilerOptions()
let fi = try FilterChain(device: dev)
try fi.setShader(fromURL: URL(fileURLWithPath: shaderPath), options: options)
guard let ctx = CGContext.make(URL(fileURLWithPath: imagePath))
else {
print("unable to load image \(imagePath)")
throw ExitCode.failure
}
let imgSize = CGSize(width: ctx.width, height: ctx.height)
let sourceRect = CGRect(x: 0, y: 0, width: ctx.width, height: ctx.height)
fi.setSourceRect(sourceRect, aspect: imgSize)
fi.drawableSize = imgSize.applying(.init(scaleX: CGFloat(outputScale), y: CGFloat(outputScale)))
let converter = try MTLPixelConverter(device: dev)
let buf = PixelBuffer.makeBuffer(withDevice: dev,
converter: converter,
format: .bgra8Unorm,
height: ctx.height,
bytesPerRow: ctx.bytesPerRow)
buf.outputRect = sourceRect
buf.contents.copyMemory(from: ctx.data!, byteCount: ctx.height * ctx.bytesPerRow)
// make the buffer target texture
let bufferTexture: MTLTexture
do {
let td = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .bgra8Unorm,
width: Int(ctx.width),
height: Int(ctx.height),
mipmapped: false)
td.storageMode = .private
td.usage = [.shaderRead, .shaderWrite]
bufferTexture = dev.makeTexture(descriptor: td)!
}
// make render texture
let tex: MTLTexture
do {
let td = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .bgra8Unorm,
width: Int(fi.drawableSize.width), height: Int(fi.drawableSize.height),
mipmapped: false)
td.storageMode = .private
td.usage = .renderTarget
tex = dev.makeTexture(descriptor: td)!
}
let rpd = MTLRenderPassDescriptor()
rpd.colorAttachments[0].clearColor = .init(red: 0, green: 0, blue: 0, alpha: 1)
rpd.colorAttachments[0].loadAction = .clear
rpd.colorAttachments[0].texture = tex
let cq = dev.makeCommandQueue()!
// warm up
do {
let cb = cq.makeCommandBuffer()!
buf.prepare(withCommandBuffer: cb, texture: bufferTexture)
fi.render(sourceTexture: bufferTexture, commandBuffer: cb, renderPassDescriptor: rpd)
cb.commit()
cb.waitUntilCompleted()
}
let scope = MTLCaptureManager.shared().makeCaptureScope(commandQueue: cq)
scope.label = "Frames"
MTLCaptureManager.shared().defaultCaptureScope = scope
let start = CACurrentMediaTime()
for _ in 0..<count {
autoreleasepool {
scope.begin()
let cb = cq.makeCommandBuffer()!
buf.prepare(withCommandBuffer: cb, texture: bufferTexture)
fi.render(sourceTexture: bufferTexture, commandBuffer: cb, renderPassDescriptor: rpd)
cb.commit()
cb.waitUntilCompleted()
scope.end()
}
}
let end = CACurrentMediaTime() - start
print("Elapsed time for \(count, color: .white) frames was \(end) s")
print("\tFPS: \(Double(count) / end, color: .white, style: [.bold])")
let perFrameMs = (end / Double(count)) * 1000
print("\tTime per Frame: \(perFrameMs, color: .white, style: [.bold]) ms")
}
}
}