Files
2022-10-21 13:13:39 +11:00

97 lines
4.0 KiB
Swift

// Copyright (c) 2022, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import ArgumentParser
import Compression
import Foundation
import OpenEmuShaders
extension OEShaders {
enum LanguageVersion: String, Codable, ExpressibleByArgument {
// case v30 = "3.0"
case v24 = "2.4"
case v23 = "2.3"
case v22 = "2.2"
case v21 = "2.1"
static var `default`: Self {
.v24
}
}
struct Compile: ParsableCommand {
static var configuration = CommandConfiguration(abstract: "Compile a shader effects into a single bundle.")
@Flag(inversion: .prefixedEnableDisable)
var cache: Bool = true
@Argument(help: "Name of Slang shader",
transform: { URL(fileURLWithPath: $0) })
var shaderPath: URL
@Argument(help: .init("Name of shader bundle",
discussion: "If omitted, will default to the shader path name and .oecompiledshader extension."),
transform: { URL(fileURLWithPath: $0) })
var outputPath: URL?
@Argument(help: .init("Metal language version",
discussion: "Specify the desired Metal language version used to generate the compiled shader."))
var languageVersion: LanguageVersion = .default
func run() throws {
let shader: SlangShader
do {
shader = try SlangShader(fromURL: shaderPath)
} catch {
print("Failed to load shader: \(error.localizedDescription)")
throw ExitCode.failure
}
let options = ShaderCompilerOptions()
options.isCacheDisabled = cache == false
switch languageVersion {
case .v24:
options.languageVersion = .version2_4
case .v23:
options.languageVersion = .version2_3
case .v22:
options.languageVersion = .version2_2
case .v21:
options.languageVersion = .version2_1
}
let compiler = ShaderPassCompiler(shaderModel: shader)
let res = try compiler.compile(options: options)
var out: URL
if let outputPath {
out = outputPath
} else {
out = URL(fileURLWithPath: shaderPath.deletingPathExtension().lastPathComponent.appending(".oecompiledshader"))
}
try ZipCompiledShaderContainer.encode(shader: res, to: out)
}
}
}