mirror of
https://github.com/OpenEmu/OpenEmu-Shaders.git
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113 lines
3.6 KiB
Swift
113 lines
3.6 KiB
Swift
// Copyright (c) 2022, OpenEmu Team
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the OpenEmu Team nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import CSPIRVCross
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import Foundation
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import os.log
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class ShaderTextureSemanticMeta {
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let index: Int
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let name: String
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var binding: Int?
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init(index: Int, name: String) {
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self.index = index
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self.name = name
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}
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}
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class ShaderBufferSemanticMeta {
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let index: Int
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let name: String
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var uboOffset: Int?
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var pushOffset: Int?
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var numberOfComponents: Int = 0
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convenience init(name: String) {
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self.init(index: 0, name: name)
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}
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convenience init(_ sem: Compiled.ShaderBufferSemantic) {
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self.init(index: 0, name: sem.description)
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}
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init(index: Int, name: String) {
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self.index = index
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self.name = name
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}
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}
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class ShaderTextureSemanticMap {
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let semantic: Compiled.ShaderTextureSemantic
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let index: Int
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let name: String
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init(textureSemantic semantic: Compiled.ShaderTextureSemantic, index: Int, name: String) {
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self.semantic = semantic
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self.index = index
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self.name = name
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}
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}
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class ShaderBufferSemanticMap {
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let semantic: Compiled.ShaderBufferSemantic
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let index: Int
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let name: String
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let baseType: SPVBaseType
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let vecSize: Int
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let cols: Int
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init(semantic: Compiled.ShaderBufferSemantic, index: Int, name: String, baseType: SPVBaseType, vecSize: Int, cols: Int) {
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self.semantic = semantic
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self.index = index
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self.name = name
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self.baseType = baseType
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self.vecSize = vecSize
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self.cols = cols
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}
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init(semantic: Compiled.ShaderBufferSemantic, baseType: SPVBaseType, vecSize: Int, cols: Int) {
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self.semantic = semantic
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index = 0
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name = semantic.description
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self.baseType = baseType
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self.vecSize = vecSize
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self.cols = cols
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}
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func validateType(_ type: __SPVType) -> Bool {
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type.num_array_dimensions == 0 &&
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type.basetype == baseType &&
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type.vector_size == vecSize &&
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type.columns == cols
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}
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}
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struct BufferBindingDescriptor {
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var size: Int = 0
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var bindingVert: Int?
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var bindingFrag: Int?
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}
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