Files
OpenEmu-Shaders/Source/ShaderReflection.swift

113 lines
3.6 KiB
Swift

// Copyright (c) 2022, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import CSPIRVCross
import Foundation
import os.log
class ShaderTextureSemanticMeta {
let index: Int
let name: String
var binding: Int?
init(index: Int, name: String) {
self.index = index
self.name = name
}
}
class ShaderBufferSemanticMeta {
let index: Int
let name: String
var uboOffset: Int?
var pushOffset: Int?
var numberOfComponents: Int = 0
convenience init(name: String) {
self.init(index: 0, name: name)
}
convenience init(_ sem: Compiled.ShaderBufferSemantic) {
self.init(index: 0, name: sem.description)
}
init(index: Int, name: String) {
self.index = index
self.name = name
}
}
class ShaderTextureSemanticMap {
let semantic: Compiled.ShaderTextureSemantic
let index: Int
let name: String
init(textureSemantic semantic: Compiled.ShaderTextureSemantic, index: Int, name: String) {
self.semantic = semantic
self.index = index
self.name = name
}
}
class ShaderBufferSemanticMap {
let semantic: Compiled.ShaderBufferSemantic
let index: Int
let name: String
let baseType: SPVBaseType
let vecSize: Int
let cols: Int
init(semantic: Compiled.ShaderBufferSemantic, index: Int, name: String, baseType: SPVBaseType, vecSize: Int, cols: Int) {
self.semantic = semantic
self.index = index
self.name = name
self.baseType = baseType
self.vecSize = vecSize
self.cols = cols
}
init(semantic: Compiled.ShaderBufferSemantic, baseType: SPVBaseType, vecSize: Int, cols: Int) {
self.semantic = semantic
index = 0
name = semantic.description
self.baseType = baseType
self.vecSize = vecSize
self.cols = cols
}
func validateType(_ type: __SPVType) -> Bool {
type.num_array_dimensions == 0 &&
type.basetype == baseType &&
type.vector_size == vecSize &&
type.columns == cols
}
}
struct BufferBindingDescriptor {
var size: Int = 0
var bindingVert: Int?
var bindingFrag: Int?
}