mirror of
https://github.com/OpenEmu/OpenEmu-Shaders.git
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111 lines
3.5 KiB
Swift
111 lines
3.5 KiB
Swift
// Copyright (c) 2020, OpenEmu Team
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the OpenEmu Team nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import Foundation
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public class ShaderModel {
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public var passes: [ShaderPassModel]
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public var textures: [ShaderTextureModel]?
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public var parameters: [ShaderParameterModel]?
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init(passes: [ShaderPassModel],
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textures: [ShaderTextureModel]?,
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parameters: [ShaderParameterModel]?)
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{
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self.passes = passes
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self.textures = textures
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self.parameters = parameters
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}
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}
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public class ShaderPassModel {
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public enum ScaleAxis {
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case x, y
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}
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public var pass: Int
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public var shader: String
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public var wrapMode: String?
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public var alias: String?
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public var scaleType: String?
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public var scaleTypeX: String?
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public var scaleTypeY: String?
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public var filterLinear: Bool?
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public var srgbFramebuffer: Bool?
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public var floatFramebuffer: Bool?
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public var mipmapInput: Bool?
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public var frameCountMod: UInt?
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public var scale: Double?
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public var scaleX: Double?
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public var scaleY: Double?
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init(pass: Int, shader: String) {
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self.pass = pass
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self.shader = shader
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}
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public func scaleType(for a: ScaleAxis) -> String? {
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switch a {
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case .x: return scaleTypeX
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case .y: return scaleTypeY
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}
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}
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public func scale(for a: ScaleAxis) -> Double? {
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switch a {
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case .x: return scaleX
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case .y: return scaleY
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}
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}
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}
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public class ShaderTextureModel {
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let name: String
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let path: String
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let wrapMode: String?
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let linear: Bool?
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let mipmapInput: Bool?
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init(name: String, path: String, wrapMode: String?, linear: Bool?, mipmapInput: Bool?) {
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self.name = name
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self.path = path
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self.wrapMode = wrapMode
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self.linear = linear
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self.mipmapInput = mipmapInput
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}
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}
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public class ShaderParameterModel {
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let name: String
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let value: Decimal
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init(name: String, value: Decimal) {
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self.name = name
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self.value = value
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}
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}
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