Files
2022-10-21 13:13:39 +11:00

111 lines
3.5 KiB
Swift

// Copyright (c) 2020, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import Foundation
public class ShaderModel {
public var passes: [ShaderPassModel]
public var textures: [ShaderTextureModel]?
public var parameters: [ShaderParameterModel]?
init(passes: [ShaderPassModel],
textures: [ShaderTextureModel]?,
parameters: [ShaderParameterModel]?)
{
self.passes = passes
self.textures = textures
self.parameters = parameters
}
}
public class ShaderPassModel {
public enum ScaleAxis {
case x, y
}
public var pass: Int
public var shader: String
public var wrapMode: String?
public var alias: String?
public var scaleType: String?
public var scaleTypeX: String?
public var scaleTypeY: String?
public var filterLinear: Bool?
public var srgbFramebuffer: Bool?
public var floatFramebuffer: Bool?
public var mipmapInput: Bool?
public var frameCountMod: UInt?
public var scale: Double?
public var scaleX: Double?
public var scaleY: Double?
init(pass: Int, shader: String) {
self.pass = pass
self.shader = shader
}
public func scaleType(for a: ScaleAxis) -> String? {
switch a {
case .x: return scaleTypeX
case .y: return scaleTypeY
}
}
public func scale(for a: ScaleAxis) -> Double? {
switch a {
case .x: return scaleX
case .y: return scaleY
}
}
}
public class ShaderTextureModel {
let name: String
let path: String
let wrapMode: String?
let linear: Bool?
let mipmapInput: Bool?
init(name: String, path: String, wrapMode: String?, linear: Bool?, mipmapInput: Bool?) {
self.name = name
self.path = path
self.wrapMode = wrapMode
self.linear = linear
self.mipmapInput = mipmapInput
}
}
public class ShaderParameterModel {
let name: String
let value: Decimal
init(name: String, value: Decimal) {
self.name = name
self.value = value
}
}