From 42a0107e668d85fa1a077ccccb27b1131a98382e Mon Sep 17 00:00:00 2001 From: Stuart Carnie Date: Sat, 18 May 2019 10:12:16 -0700 Subject: [PATCH] chore: fix image link --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 36f8184..9fecb46 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,6 @@ OpenEmuShaders is a framework for rendering multi-pass post processing effects u OpenEmuShaders can load presets from the [slang-shaders](https://github.com/libretro/slang-shaders) project, providing access to an impressive library of effects, such as CRT-Royale -![CRT-Royale](http://emulation.gametechwiki.com/images/4/45/CRT-Royale.png"CRT Royale") +![CRT-Royale](http://emulation.gametechwiki.com/images/4/45/CRT-Royale.png "CRT Royale") -These effects are written in glsl, however, OpenEmuShaders makes use of [glslang](https://github.com/KhronosGroup/glslang) and [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) to transfrom the `.glsl` shaders into Metal Shader Language. \ No newline at end of file +These effects are written in glsl, however, OpenEmuShaders makes use of [glslang](https://github.com/KhronosGroup/glslang) and [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) to transfrom the `.glsl` shaders into Metal Shader Language.