mirror of
https://github.com/OpenEmu/OpenEmu-SDK.git
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90 lines
3.6 KiB
Objective-C
90 lines
3.6 KiB
Objective-C
/*
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Copyright (c) 2011, OpenEmu Team
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the OpenEmu Team nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import <Cocoa/Cocoa.h>
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#import <OpenEmuBase/OEGameCore.h>
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#import <OpenEmuSystem/OEBindingMap.h>
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#import <OpenEmuSystem/OEKeyBindingDescription.h>
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#import <OpenEmuSystem/OESystemBindings.h>
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NS_ASSUME_NONNULL_BEGIN
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@class OEEvent;
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@class OESystemController;
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@protocol OESystemResponderClient;
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@protocol OEGlobalEventsHandler;
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@interface OESystemResponder : NSResponder
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- (instancetype)init NS_UNAVAILABLE;
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- (instancetype)initWithController:(OESystemController *)controller NS_DESIGNATED_INITIALIZER;
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@property(strong, readonly) OESystemController *controller;
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@property(weak, nonatomic) id<OESystemResponderClient> client;
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@property(weak, nonatomic) id<OEGlobalEventsHandler> globalEventsHandler;
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- (void)handleMouseEvent:(OEEvent *)event;
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@property(nonatomic, strong) OEBindingMap *keyMap;
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- (OESystemKey *)emulatorKeyForKey:(OEKeyBindingDescription *)aKey player:(NSUInteger)thePlayer;
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- (void)pressEmulatorKey:(OESystemKey *)aKey;
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- (void)releaseEmulatorKey:(OESystemKey *)aKey;
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- (void)mouseDownAtPoint:(OEIntPoint)aPoint;
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- (void)mouseUpAtPoint;
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- (void)rightMouseDownAtPoint:(OEIntPoint)aPoint;
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- (void)rightMouseUpAtPoint;
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- (void)mouseMovedAtPoint:(OEIntPoint)aPoint;
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- (void)changeAnalogEmulatorKey:(OESystemKey *)aKey value:(CGFloat)value;
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- (void)systemBindingsDidSetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber;
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- (void)systemBindingsDidUnsetEvent:(OEHIDEvent *)event forBinding:(__kindof OEBindingDescription *)bindingDescription playerNumber:(NSUInteger)playerNumber;
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@end
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// Methods that subclasses must override
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@interface OESystemResponder (OEGameSystemResponderSubclass)
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+ (Protocol *)gameSystemResponderClientProtocol;
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@end
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@protocol OEGlobalEventsHandler <NSObject>
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- (void)saveState:(id)sender;
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- (void)loadState:(id)sender;
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- (void)quickSave:(id)sender;
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- (void)quickLoad:(id)sender;
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- (void)toggleFullScreen:(id)sender;
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- (void)toggleAudioMute:(id)sender;
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- (void)volumeDown:(id)sender;
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- (void)volumeUp:(id)sender;
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- (void)stopEmulation:(id)sender;
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- (void)resetEmulation:(id)sender;
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- (void)toggleEmulationPaused:(id)sender;
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- (void)takeScreenshot:(id)sender;
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@end
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NS_ASSUME_NONNULL_END
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