mirror of
https://github.com/OpenEmu/OpenEmu-SDK.git
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162 lines
7.3 KiB
Objective-C
162 lines
7.3 KiB
Objective-C
/*
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Copyright (c) 2011, OpenEmu Team
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the OpenEmu Team nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import <Foundation/Foundation.h>
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@class OEHIDEvent;
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@class OEGlobalKeyBindingDescription;
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@class OEKeyBindingDescription;
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@class OEKeyBindingGroupDescription;
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@class OESystemResponder;
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extern NSString *const OESettingValueKey;
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extern NSString *const OEHIDEventValueKey;
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extern NSString *const OEHIDEventExtraValueKey;
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extern NSString *const OEKeyboardEventValueKey;
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extern NSString *const OEControlsPreferenceKey;
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extern NSString *const OESystemName;
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extern NSString *const OESystemIdentifier;
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extern NSString *const OESystemIconName;
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extern NSString *const OESystemCoverAspectRatio;
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extern NSString *const OEProjectURLKey;
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extern NSString *const OEFileTypes;
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extern NSString *const OENumberOfPlayersKey;
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extern NSString *const OEResponderClassKey;
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extern NSString *const OEKeyboardMappingsFileName;
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extern NSString *const OEControllerMappingsFileName;
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// NSArray - contains NSString objects representing control names that are independent from a player
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extern NSString *const OESystemControlNamesKey;
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// NSArray - contains NSString objects representing control names of the system
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// it must contain all the keys contained in OESystemControlNamesKey if any.
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extern NSString *const OEGenericControlNamesKey;
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// NSArray - contains NSString objects representing control names of keys that represent an anlogic control.
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extern NSString *const OEAnalogControlsKey;
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// NSDictionary - contains OEHatSwitchControlsKey and OEAxisControlsKey keys
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extern NSString *const OEControlTypesKey;
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// NSDictionay -
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// - key: system-unique name for the hat switch
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// - value: NSArray - contains strings that are also contained in OEGenericControlNamesKey array
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// They represent keys that should be linked together if one of them were to be associated with a hat switch event
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// The order of the key follows the rotation order: i.e. [ up, right, down, left ]
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extern NSString *const OEHatSwitchControlsKey;
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// NSDictionay -
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// - key: system-unique name for the axis
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// - value: NSArray - contains strings that are also contained in OEGenericControlNamesKey array
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// They represent keys that are the opposite of each other on an axis and
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// should be associated together if one of them was associated to an axis event
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extern NSString *const OEAxisControlsKey;
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/* OEControlListKey plist format:
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* <array> <!-- One group with keys in it -->
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* <string>D-Pad</string> <!-- One group label
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* <dict> <!-- One control with its data -->
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* <key>OEControlListKeyNameKey</key>
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* <string>OESMSButtonUp</string>
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* <key>OEControlListKeyLabelKey</key>
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* <string>Up</string> <!-- The colon is added by the app -->
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* </dict>
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* <string>-</string> <!-- line separator -->
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* </array>
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*/
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extern NSString *const OEControlListKey;
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extern NSString *const OEControlListKeyNameKey;
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extern NSString *const OEControlListKeyLabelKey;
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extern NSString *const OEControlListKeyFontFamilyKey;
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extern NSString *const OEControllerImageKey; // NSString - file name of the controller image
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extern NSString *const OEControllerImageMaskKey; // NSString - file name of the controller image mask
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extern NSString *const OEControllerKeyPositionKey; // NSDictionary - KeyName -> NSPoint as NSString
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typedef enum
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{
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OECanHandleYes,
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OECanHandleNo,
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OECanHandleUncertain,
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} OECanHandleState;
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@interface OESystemController : NSObject
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+ (OESystemController *)systemControllerWithIdentifier:(NSString *)systemIdentifier;
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- (instancetype)initWithBundle:(NSBundle *)aBundle;
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@property(readonly) NSBundle *bundle;
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@property(readonly, copy) NSString *systemIdentifier;
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@property(readonly) NSString *systemName;
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@property(readonly) NSImage *systemIcon;
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+ (NSDictionary<NSString *, OEGlobalKeyBindingDescription *> *)globalKeyBindingDescriptions;
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@property(readonly) NSDictionary<NSString *, OEGlobalKeyBindingDescription *> *globalKeyBindingDescriptions;
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@property(readonly) Class responderClass;
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@property(readonly) NSUInteger numberOfPlayers;
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@property(readonly) NSDictionary<NSString *, OEKeyBindingDescription *> *allKeyBindingsDescriptions;
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@property(readonly) NSDictionary<NSString *, OEKeyBindingDescription *> *systemKeyBindingsDescriptions;
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@property(readonly) NSDictionary<NSString *, OEKeyBindingDescription *> *keyBindingsDescriptions;
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@property(readonly) NSDictionary<NSString *, OEKeyBindingGroupDescription *> *keyBindingGroupDescriptions;
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@property(readonly, copy) NSArray<NSString *> *controlPageList;
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@property(readonly, copy) NSDictionary<NSString *, NSValue *> *controllerKeyPositions;
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@property(readonly, copy) NSString *controllerImageName;
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@property(readonly, copy) NSString *controllerImageMaskName;
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@property(readonly, copy) NSImage *controllerImage;
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@property(readonly, copy) NSImage *controllerImageMask;
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@property(readonly) CGFloat coverAspectRatio;
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@property(readonly, nonatomic) BOOL supportsDiscs;
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#pragma mark - Bindings settings
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// Dictionary containing the default values to register for the system
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@property(readonly) NSDictionary<NSString *, NSNumber *> *defaultKeyboardControls;
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@property(readonly) NSDictionary<NSString *, NSDictionary<NSString *, NSString *> *> *defaultDeviceControls;
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#pragma mark - Game System Responder objects
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- (id)newGameSystemResponder;
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#pragma mark - ROM Handling
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@property(readonly, copy) NSArray *fileTypes;
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/* Whether the system plugin can verifiably handle a file. This should be a more thorough check than just
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testing file extensions, which is what -canHandleFileExtension: does. When importing a file, systems that
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can handle that file are preferred over systems that can only (potentially) handle its extension. Only implement -canHandleFile: if you can verify that it's valid for the system.
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*/
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- (OECanHandleState)canHandleFile:(NSString *)path;
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- (BOOL)canHandleFileExtension:(NSString *)fileExtension;
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- (NSString *)headerLookupForFile:(NSString *)path;
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- (NSString *)serialLookupForFile:(NSString *)path;
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@end
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