mirror of
https://github.com/OpenEmu/OpenEmu-SDK.git
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174 lines
6.5 KiB
Objective-C
174 lines
6.5 KiB
Objective-C
/*
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Copyright (c) 2009, OpenEmu Team
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the OpenEmu Team nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "OEGameCoreController.h"
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#import "OEAbstractAdditions.h"
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#import "OEGameCore.h"
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#import <objc/runtime.h>
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NSString *const OEAdvancedPreferenceKey = @"OEAdvancedPreferenceKey";
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NSString *const OEGameCoreClassKey = @"OEGameCoreClass";
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NSString *const OEGameCorePlayerCountKey = @"OEGameCorePlayerCount";
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NSString *const OEGameCoreSupportsCheatCodeKey = @"OEGameCoreSupportsCheatCode";
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NSString *const OEGameCoreRequiresFilesKey = @"OEGameCoreRequiresFiles";
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NSString *const OEGameCoreOptionsKey = @"OEGameCoreOptions";
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NSString *const OEGameCoreHasGlitchesKey = @"OEGameCoreHasGlitches";
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NSString *const OEGameCoreSupportsMultipleDiscsKey = @"OEGameCoreSupportsMultipleDiscs";
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NSString *const OEGameCoreSaveStatesNotSupportedKey = @"OEGameCoreSaveStatesNotSupported";
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NSString *const OEGameCoreSupportsRewindingKey = @"OEGameCoreSupportsRewinding";
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NSString *const OEGameCoreRewindIntervalKey = @"OEGameCoreRewindInterval";
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NSString *const OEGameCoreRewindBufferSecondsKey = @"OEGameCoreRewindBufferSeconds";
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NSString *OEEventNamespaceKeys[] = { @"", @"OEGlobalNamespace", @"OEKeyboardNamespace", @"OEHIDNamespace", @"OEMouseNamespace", @"OEOtherNamespace" };
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@interface OEGameCoreController ()
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{
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NSMutableArray *_gameDocuments;
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}
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@end
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@implementation OEGameCoreController
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- (id)init
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{
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return [self initWithBundle:[NSBundle bundleForClass:[self class]]];
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}
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- (id)initWithBundle:(NSBundle *)aBundle;
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{
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if((self = [super init]))
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{
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_bundle = aBundle;
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_pluginName = ([_bundle objectForInfoDictionaryKey:@"CFBundleExecutable"] ? :
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[_bundle objectForInfoDictionaryKey:@"CFBundleName"]);
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_gameCoreClass = NSClassFromString([_bundle objectForInfoDictionaryKey:OEGameCoreClassKey]);
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_playerCount = [[_bundle objectForInfoDictionaryKey:OEGameCorePlayerCountKey] integerValue];
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
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NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : NSTemporaryDirectory();
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NSString *supportFolder = [basePath stringByAppendingPathComponent:@"OpenEmu"];
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_supportDirectoryPath = [supportFolder stringByAppendingPathComponent:_pluginName];
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_biosDirectoryPath = [supportFolder stringByAppendingPathComponent:@"BIOS"];
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_gameDocuments = [[NSMutableArray alloc] init];
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}
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return self;
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}
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- (NSArray *)systemIdentifiers
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{
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return [[[self bundle] infoDictionary] objectForKey:@"OESystemIdentifiers"];
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}
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- (NSDictionary *)coreOptions
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{
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return [[[self bundle] infoDictionary] objectForKey:@"OEGameCoreOptions"];
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}
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- (NSArray *)requiredFilesForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [system objectForKey:@"OERequiredFiles"];
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}
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- (BOOL)requiresFilesForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreRequiresFilesKey] boolValue];
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}
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- (BOOL)supportsCheatCodeForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreSupportsCheatCodeKey] boolValue];
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}
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- (BOOL)hasGlitchesForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreHasGlitchesKey] boolValue];
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}
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- (BOOL)supportsMultipleDiscsForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreSupportsMultipleDiscsKey] boolValue];
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}
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- (BOOL)saveStatesNotSupportedForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreSaveStatesNotSupportedKey] boolValue];
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}
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- (BOOL)supportsRewindingForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreSupportsRewindingKey] boolValue];
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}
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- (NSUInteger)rewindIntervalForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreRewindIntervalKey] unsignedIntegerValue];
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}
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- (NSUInteger)rewindBufferSecondsForSystemIdentifier:(NSString *)systemIdentifier
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{
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id options = [self coreOptions];
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id system = [options valueForKey:systemIdentifier];
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return [[system valueForKey:OEGameCoreRewindBufferSecondsKey] unsignedIntegerValue];
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}
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- (void)dealloc
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{
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[_gameDocuments makeObjectsPerformSelector:@selector(close)];
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}
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- (BOOL)acceptsFirstResponder
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{
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return YES;
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}
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- (OEGameCore *)newGameCore
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{
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return [[[self gameCoreClass] alloc] init];
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}
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@end
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