//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include "NstVector.hpp" namespace Nes { namespace Core { void* Vector::Malloc(dword size) { NST_ASSERT( size ); if (void* mem = std::malloc( size )) return mem; else throw std::bad_alloc(); } void* Vector::Realloc(void* mem,dword size) { NST_ASSERT( size ); if (NULL != (mem = std::realloc( mem, size ))) return mem; else throw std::bad_alloc(); } void Vector::Free(void* mem) { std::free( mem ); } void Vector::Copy(void* dst,const void* src,dword size) { std::memcpy( dst, src, size ); } void Vector::Move(void* dst,const void* src,dword size) { std::memmove( dst, src, size ); } } }