//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include #include "NstCpu.hpp" #include "NstSoundRenderer.hpp" namespace Nes { namespace Core { namespace Sound { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Buffer::Buffer(uint bits) : output(new iword [SIZE]) { Reset( true ); } Buffer::~Buffer() { delete [] output; } void Buffer::Reset(bool clear) { pos = start = 0; history.pos = 0; std::fill( history.buffer, history.buffer+History::SIZE, iword(0) ); if (clear) std::fill( output, output+SIZE, iword(0) ); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } } }