//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstCpu.hpp" #include "NstSoundPcm.hpp" namespace Nes { namespace Core { namespace Sound { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Pcm::Pcm(Apu& a) : Channel(a) { Connect( UpdateSettings() ); } bool Pcm::CanDo(uint bits,dword rate) { return (bits == 8 || bits == 16) && (rate >= 8000 && rate <= 96000); } void Pcm::Reset() { Stop(); } bool Pcm::UpdateSettings() { Stop(); rate = GetSampleRate(); muted = IsMuted(); return true; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif void Pcm::Play(const iword* w,dword l,dword r) { NST_ASSERT( w && l && CanDo(16,r) ); pos = 0; wave.data = w; wave.length = l; wave.rate = r; } void Pcm::Stop() { pos = 0; wave.data = NULL; wave.length = 0; wave.rate = 0; } Pcm::Sample Pcm::GetSample() { if (wave.data) { const dword i = pos / rate; if (i < wave.length) { pos += wave.rate; return !muted ? wave.data[i] : 0; } wave.data = NULL; } return 0; } } } }