//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstStream.hpp" #include "NstCartridge.hpp" #include "NstFds.hpp" #include "NstNsf.hpp" namespace Nes { namespace Core { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Image::Image(Type t) : type(t) {} Image* Image::Load(Context& context) { switch (Stream::In(&context.stream).Peek32()) { case INES_ID: case UNIF_ID: default: if (context.type == CARTRIDGE || context.type == UNKNOWN) return new Cartridge (context); break; case FDS_ID: case FDS_RAW_ID: if (context.type == DISK || context.type == UNKNOWN) return new Fds (context); break; case NSF_ID: if (context.type == SOUND || context.type == UNKNOWN) return new Nsf (context); break; } throw RESULT_ERR_INVALID_FILE; } void Image::Unload(Image* image) { delete image; } uint Image::GetDesiredController(uint port) const { switch (port) { case Api::Input::PORT_1: return Api::Input::PAD1; case Api::Input::PORT_2: return Api::Input::PAD2; default: return Api::Input::UNCONNECTED; } } uint Image::GetDesiredAdapter() const { return Api::Input::ADAPTER_NES; } System Image::GetDesiredSystem(Region region,CpuModel* cpu,PpuModel* ppu) const { if (region == REGION_NTSC) { if (cpu) *cpu = CPU_RP2A03; if (ppu) *ppu = PPU_RP2C02; return SYSTEM_NES_NTSC; } else { if (cpu) *cpu = CPU_RP2A07; if (ppu) *ppu = PPU_RP2C07; return SYSTEM_NES_PAL; } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }