* Fixes scratchy sounding triangle channel, noticeable in Super Mario Bros. 3 (resampler waveform decay issue)
* Pass test: apu_reset/len_ctrs_enabled
* Pass test: blargg_ppu_tests_2005.09.15b/power_up_palette
* Remove overclocking hack
* Revert the PPU to a mostly clean state and replay working community fixes from Nestopia UE on top - Do not include Burai Fighter status bar fix or Dendy timing fixes as they cause regressions
* Correctly implement opcodes 9C and 9E
* Correctly count cycles and write correct value to 0x4017 on soft reset
* Tweak hard reset cycle timing
* Properly implement behaviour of Camerica mapper (71)
* Improve MMC5 emulation accuracy and add Sim City to NstDatabase.xml
* Correctly handle NAMCOT-3301 boards with 8K PRG ROM, add entries for Galaxian and Galaxian (Rev A) to NstDatabase.xml
Credit for this goes to NESDev board members James, who originally figured out the undocumented behavior, and plasturion, who initially implemented this in Nestopia. http://forums.nesdev.com/viewtopic.php?t=6401