C.W. Betts
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a3c3eec4f2
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Update mupen64plus and GLideN64.
These are untested.
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2024-02-18 19:08:52 -07:00 |
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clobber
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c849636495
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GLideN64: Reapply black screen fix
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2020-12-29 00:02:15 -07:00 |
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clobber
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9936468a53
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Update GLideN64 submodule reference.
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2020-12-28 23:59:45 -07:00 |
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Duckey77
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e259171967
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Update Farmebuffer Compatibility to GLideN64 4.0
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2019-04-07 18:04:51 -07:00 |
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clobber
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0343520deb
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Update GLideN64 submodule reference.
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2018-11-29 19:44:06 -06:00 |
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clobber
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04ce8650f8
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Update GLideN64 submodule reference.
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2018-09-25 21:36:48 -05:00 |
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clobber
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b79511554f
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GLideN64: Fix black screen
Still need this hack even after commit https://github.com/gonetz/GLideN64/commit/e80577e105891dfb288ae846135cee7075d0281a
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2018-09-15 22:33:40 -05:00 |
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clobber
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1b08306b3c
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Update GLideN64 submodule reference.
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2018-09-15 22:31:15 -05:00 |
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clobber
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7fb6ffc3f1
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Update GLideN64 submodule reference.
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2017-11-20 14:27:56 -06:00 |
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clobber
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1a3387f2bf
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Update GLideN64 submodule reference.
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2017-10-27 23:29:09 -05:00 |
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clobber
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c2b6ebdcc7
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Update GLideN64 submodule reference.
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2017-09-30 21:20:21 -05:00 |
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clobber
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f3b5d4af2b
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Update GLideN64 submodule reference.
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2017-09-26 14:26:14 -05:00 |
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clobber
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73b3e9352a
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Merge pull request #23 from duckey77/master
Use FBO 1 from OE context to render. Clean up previous workarounds
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2017-08-31 01:26:04 -05:00 |
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duckey77
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31eea10129
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Clean up leftovers from previous workarounds for rendering.
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2017-08-30 22:47:35 -07:00 |
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duckey77
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4e4122e35c
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No more ugly hack with bliss.
We know the FBO is id 1 so lets just hard code it for now.
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2017-08-30 22:34:37 -07:00 |
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clobber
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56bb47f808
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Work around conflicting headers from other plugins
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2017-08-30 21:12:36 -05:00 |
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duckey77
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40f0344d89
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revert last commit and add in an OERenderBuffer for final rendering.
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2017-08-27 20:12:52 -07:00 |
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duckey77
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650b68a5ca
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Manually apply the pNextBuffer as a texture on pFilteredBuffer before we set pFilteredBuffer to be rendered by OpenEmu
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2017-08-27 18:12:52 -07:00 |
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duckey77
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a76691763b
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Remove the second pNextBuffer processing in render buffer.
it causes smash to flicker.
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2017-08-27 17:38:54 -07:00 |
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duckey77
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60d598c51a
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Change the Render buffer to the pFilterBuffer and not m_pCurrent. It was not the correct buffer object.
And add Revision.h to OpenGl Compat folder.
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2017-08-26 20:14:38 -07:00 |
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duckey77
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75fdc3d92a
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Add remaining files for GLideN64 latest
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2017-08-25 15:09:46 -07:00 |
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duckey77
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dbf9bb8adf
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Update GLideN64 to latest ( and do it as a submodule)
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2017-08-25 15:04:14 -07:00 |
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