22 Commits

Author SHA1 Message Date
C.W. Betts a3c3eec4f2 Update mupen64plus and GLideN64.
These are untested.
2024-02-18 19:08:52 -07:00
clobber c849636495 GLideN64: Reapply black screen fix 2020-12-29 00:02:15 -07:00
clobber 9936468a53 Update GLideN64 submodule reference. 2020-12-28 23:59:45 -07:00
Duckey77 e259171967 Update Farmebuffer Compatibility to GLideN64 4.0 2019-04-07 18:04:51 -07:00
clobber 0343520deb Update GLideN64 submodule reference. 2018-11-29 19:44:06 -06:00
clobber 04ce8650f8 Update GLideN64 submodule reference. 2018-09-25 21:36:48 -05:00
clobber b79511554f GLideN64: Fix black screen
Still need this hack even after commit https://github.com/gonetz/GLideN64/commit/e80577e105891dfb288ae846135cee7075d0281a
2018-09-15 22:33:40 -05:00
clobber 1b08306b3c Update GLideN64 submodule reference. 2018-09-15 22:31:15 -05:00
clobber 7fb6ffc3f1 Update GLideN64 submodule reference. 2017-11-20 14:27:56 -06:00
clobber 1a3387f2bf Update GLideN64 submodule reference. 2017-10-27 23:29:09 -05:00
clobber c2b6ebdcc7 Update GLideN64 submodule reference. 2017-09-30 21:20:21 -05:00
clobber f3b5d4af2b Update GLideN64 submodule reference. 2017-09-26 14:26:14 -05:00
clobber 73b3e9352a Merge pull request #23 from duckey77/master
Use FBO 1 from OE context to render.  Clean up previous workarounds
2017-08-31 01:26:04 -05:00
duckey77 31eea10129 Clean up leftovers from previous workarounds for rendering. 2017-08-30 22:47:35 -07:00
duckey77 4e4122e35c No more ugly hack with bliss.
We know the FBO is id 1 so lets just hard code it for now.
2017-08-30 22:34:37 -07:00
clobber 56bb47f808 Work around conflicting headers from other plugins 2017-08-30 21:12:36 -05:00
duckey77 40f0344d89 revert last commit and add in an OERenderBuffer for final rendering. 2017-08-27 20:12:52 -07:00
duckey77 650b68a5ca Manually apply the pNextBuffer as a texture on pFilteredBuffer before we set pFilteredBuffer to be rendered by OpenEmu 2017-08-27 18:12:52 -07:00
duckey77 a76691763b Remove the second pNextBuffer processing in render buffer.
it causes smash to flicker.
2017-08-27 17:38:54 -07:00
duckey77 60d598c51a Change the Render buffer to the pFilterBuffer and not m_pCurrent. It was not the correct buffer object.
And add Revision.h to OpenGl Compat folder.
2017-08-26 20:14:38 -07:00
duckey77 75fdc3d92a Add remaining files for GLideN64 latest 2017-08-25 15:09:46 -07:00
duckey77 dbf9bb8adf Update GLideN64 to latest ( and do it as a submodule) 2017-08-25 15:04:14 -07:00