113 lines
3.2 KiB
Plaintext
113 lines
3.2 KiB
Plaintext
JollyCV
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-------
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JollyCV is a highly accurate emulator for the ColecoVision, including support
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for the Super Game Module.
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JollyCV was the first emulator written specifically for The Jolly Good API.
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It is designed to document the ColecoVision for educational purposes through
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verbose comments, and high quality emulation. The ColecoVision is the perfect
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console to use to demonstrate how computer systems and emulators function
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because it is very simple and uses generic, off-the-shelf chips with widely
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available datasheets.
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This repository lives at https://gitlab.com/jgemu/jollycv
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Compiling
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---------
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Make sure you have The Jolly Good API's header files installed. If you did
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not install them, you will be required to include their path in CFLAGS.
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Options:
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USE_VENDORED_SPEEXDSP - Set to a non-zero value to use vendored SpeexDSP.
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Linux:
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make
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macOS:
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make
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BSD:
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gmake
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Windows (MSYS2):
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make
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The build will be output to "jollycv/". This directory may be used as is
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locally by copying it to your local "cores" directory, or may be installed
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system-wide using the "install" target specified in the Makefile.
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Input Devices
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-------------
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JollyCV supports the following input devices:
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ColecoVision Paddle
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Roller Controller
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Steering Wheel
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Super Action Controller
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Input Notes
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-----------
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- The Roller Controller is implemented using a mouse. It is recommended to
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assign the Fire buttons to mouse buttons.
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- The Steering Wheel is implemented using the X axis of a mouse. Buttons may
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be assigned as usual.
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- The Super Action Controller's rollers are implemented using buttons which
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may be held down to simulate a continuous roll. It is recommended to assign
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the RollerL and RollerR input definitions to shoulder buttons on a gamepad.
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Settings
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--------
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mask_overscan = 0
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0 = Show Overscan, 1 = Mask Overscan
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palette = 0
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0 = TeaTime, 1 = SYoung
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rsqual = 3
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N = Resampler Quality (0-10)
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region = 0
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0 = NTSC, 1 = PAL
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Compatibility
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-------------
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JollyCV is compatible with 100% of the commercially released ColecoVision
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library, and all known and freely available homebrew.
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Only a single game is known not to boot (possibly a bad dump):
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Lord of the Dungeon (USA) (Beta)
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Super Sketch boots, but is not usable due to a lack of documentation on the
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Super Sketch Pad.
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Porting
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-------
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JollyCV was written in standards compliant ISO C11 and should be extremely
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portable. Though it was written for The Jolly Good API, it was done in a
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manner that allows it to be used easily in multi-emulator frameworks or
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standalone binaries for many potential platforms. If a fork is created with
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significant modifications, it is requested that a clear indication of fork
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status is made. Please be an honest person and respect the licenses that
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apply to the software.
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Documentation
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-------------
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Documentation used to create the emulator is available at
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https://gitlab.com/carmiker/colecodocs
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Copyright
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---------
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JollyCV (BSD-3-Clause)
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Copyright (c) 2020-2022 Rupert Carmichael
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See LICENSE
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Jolly Good Z80 (MIT)
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Copyright (c) 2019 Nicolas Allemand
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Copyright (c) 2020-2022 Rupert Carmichael
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Copyright (c) 2022 rofl0r
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See src/z80/LICENSE
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Speex Resampler (BSD-3-Clause)
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Copyright (c) 2003, 2007, 2008 Xiph.org Foundation
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See source files in deps/speex/ for detailed information
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