59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
Gambatte JG
|
|
-----------
|
|
Gambatte JG is an emulator for the Nintendo Game Boy/Game Boy Color.
|
|
|
|
This is a fork of the final public revision of Gambatte.
|
|
|
|
This repository lives at https://gitlab.com/jgemu/gambatte
|
|
|
|
Compiling
|
|
---------
|
|
Make sure you have The Jolly Good API's header files installed. If you did
|
|
not install them, you will be required to include their path in CXXFLAGS.
|
|
|
|
GNU Make's default behaviour for compiling C++ sources is to use g++. If your
|
|
platform of choice uses an unpatched GNU Make, you will need to override the
|
|
CXX implicit variable if you wish to use a different compiler.
|
|
|
|
Options:
|
|
USE_VENDORED_SOXR - Set non-zero to use vendored soxr
|
|
|
|
Linux:
|
|
make
|
|
|
|
macOS:
|
|
make
|
|
|
|
BSD:
|
|
gmake
|
|
|
|
Windows (MSYS2):
|
|
make
|
|
|
|
The build will be output to "gambatte/". This directory may be used as is
|
|
locally by copying it to your local "cores" directory, or may be installed
|
|
system-wide using the "install" target specified in the Makefile.
|
|
|
|
Settings
|
|
--------
|
|
palette = 0
|
|
0 = Internal, 1 = Original Green, 2 = GB Pocket, 3 = Blue, 4 = Brown,
|
|
5 = Dark Blue, 6 = Dark Brown, 7 = Dark Green, 8 = Grayscale, 9 = Green,
|
|
10 = Inverted, 11 = Orange, 12 = Pastel Mix, 13 = Red, 14 = Yellow
|
|
|
|
system = 0
|
|
0 = Auto (CGB), 1 = DMG, 2 = GBA-CGB
|
|
|
|
turbo_rate = 3
|
|
N = Pulse every N frames
|
|
|
|
Copyright
|
|
---------
|
|
Gambatte JG (GPL-2.0-or-later)
|
|
Copyright (c) 2007-2020 Sindre Aamås
|
|
Copyright (c) 2020-2022 Rupert Carmichael
|
|
|
|
SoX Resampler Library (LGPL-2.1-or-later)
|
|
Copyright (c) 2007-2018 Rob Sykes
|
|
See source files in deps/soxr/ (https://sourceforge.net/projects/soxr/)
|