Pod::Spec.new do |s| s.name = 'cocos2d' s.license = 'MIT' s.version = '2.0.0' s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.' s.description = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.' s.homepage = 'http://www.cocos2d-iphone.org' s.author = { 'Ricardo Quesada' => 'ricardoquesada@gmail.com', 'Zynga Inc.' => 'https://zynga.com/' } s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :tag => 'release-2.0'} s.source_files = ['cocos2d/**/*.{h,m,c}', 'external/kazmath/src/**/*.{c,h}', 'external/kazmath/include/**/*.{c,h}'] + FileList['external/libpng/*.{h,c}'].exclude(/pngtest/) s.xcconfig = { 'HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/cocos2d/external/kazmath/include"' } s.frameworks = ["OpenGLES", "QuartzCore", "GameKit"] s.library = 'z' s.subspec 'CocosDenshion' do |p| p.source_files = 'CocosDenshion/CocosDenshion/*.{h,m}' p.frameworks = ["OpenAL", "AVFoundation", "AudioToolbox"] end s.prefix_header_contents = ''' #define CC_ENABLE_GL_STATE_CACHE 1 ''' def s.copy_header_mapping(from) from.relative_path_from(Pathname.new('cocos2d')) end end