Files
shadPS4/src/imgui/big_picture/imgui_impl_sdl3_big_picture.h
T
rainmakerv2 ad102a173a Imgui: make imgui emulator settings accessible with hotkey (#4345)
* put all big picture files in same folder

* Fix includes

* Update main.cpp

* make imgui settings dialog accessible by hotkey
2026-05-04 13:51:08 +03:00

40 lines
1.7 KiB
C

// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Based on imgui_impl_sdl3.h from Dear ImGui repository
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
struct SDL_Window;
struct SDL_Renderer;
struct SDL_Gamepad;
typedef union SDL_Event SDL_Event;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
IMGUI_IMPL_API void ImGui_ImplSDL3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDL3_NewFrame();
IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad.You
// may override this. When using manual mode, caller is responsible for opening/closing gamepad.
enum ImGui_ImplSDL3_GamepadMode {
ImGui_ImplSDL3_GamepadMode_AutoFirst,
ImGui_ImplSDL3_GamepadMode_AutoAll,
ImGui_ImplSDL3_GamepadMode_Manual
};
IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,
SDL_Gamepad** manual_gamepads_array = nullptr,
int manual_gamepads_count = -1);
#endif // #ifndef IMGUI_DISABLE