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https://github.com/shadps4-emu/shadPS4.git
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ad102a173a
* put all big picture files in same folder * Fix includes * Update main.cpp * make imgui settings dialog accessible by hotkey
40 lines
1.7 KiB
C
40 lines
1.7 KiB
C
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Based on imgui_impl_sdl3.h from Dear ImGui repository
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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struct SDL_Window;
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struct SDL_Renderer;
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struct SDL_Gamepad;
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typedef union SDL_Event SDL_Event;
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
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IMGUI_IMPL_API void ImGui_ImplSDL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL3_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
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// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad.You
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// may override this. When using manual mode, caller is responsible for opening/closing gamepad.
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enum ImGui_ImplSDL3_GamepadMode {
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ImGui_ImplSDL3_GamepadMode_AutoFirst,
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ImGui_ImplSDL3_GamepadMode_AutoAll,
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ImGui_ImplSDL3_GamepadMode_Manual
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};
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IMGUI_IMPL_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,
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SDL_Gamepad** manual_gamepads_array = nullptr,
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int manual_gamepads_count = -1);
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#endif // #ifndef IMGUI_DISABLE
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