mirror of
https://github.com/mpv-player/mpv.git
synced 2026-05-07 20:02:49 +00:00
7a76b577d8
This is more or less a minimal hack to make _some_ text measurement functionality available to scripts. Since libass does not support such a thing, this simply uses the bounding box of the rendered text. This is far from ideal. Problems include: - using a bitmap bounding box - additional memory waste and/or flushing caches - dependency on window size - odd small deviations with different window sizes (run osd-test.lua and resize the window after each timer update; the bounding boxes aren't adjusted in an overly useful way) - inability to query the size _after_ actual rendering But I guess it's a start. Since I'm aware that it's crap, add a threat to the manpage that this may be changed/removed again. For now, I'm interested whether anyone will have use for it in its current form, as it's an often requested feature.
770 lines
20 KiB
Lua
770 lines
20 KiB
Lua
-- Compatibility shim for lua 5.2/5.3
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unpack = unpack or table.unpack
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-- these are used internally by lua.c
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mp.UNKNOWN_TYPE.info = "this value is inserted if the C type is not supported"
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mp.UNKNOWN_TYPE.type = "UNKNOWN_TYPE"
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mp.ARRAY.info = "native array"
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mp.ARRAY.type = "ARRAY"
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mp.MAP.info = "native map"
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mp.MAP.type = "MAP"
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function mp.get_script_name()
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return mp.script_name
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end
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function mp.get_opt(key, def)
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local opts = mp.get_property_native("options/script-opts")
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local val = opts[key]
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if val == nil then
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val = def
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end
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return val
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end
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function mp.input_define_section(section, contents, flags)
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if flags == nil or flags == "" then
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flags = "default"
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end
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mp.commandv("define-section", section, contents, flags)
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end
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function mp.input_enable_section(section, flags)
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if flags == nil then
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flags = ""
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end
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mp.commandv("enable-section", section, flags)
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end
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function mp.input_disable_section(section)
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mp.commandv("disable-section", section)
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end
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-- For dispatching script-binding. This is sent as:
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-- script-message-to $script_name $binding_name $keystate
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-- The array is indexed by $binding_name, and has functions like this as value:
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-- fn($binding_name, $keystate)
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local dispatch_key_bindings = {}
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local message_id = 0
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local function reserve_binding()
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message_id = message_id + 1
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return "__keybinding" .. tostring(message_id)
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end
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local function dispatch_key_binding(name, state, key_name, key_text)
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local fn = dispatch_key_bindings[name]
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if fn then
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fn(name, state, key_name, key_text)
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end
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end
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-- "Old", deprecated API
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-- each script has its own section, so that they don't conflict
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local default_section = "input_dispatch_" .. mp.script_name
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-- Set the list of key bindings. These will override the user's bindings, so
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-- you should use this sparingly.
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-- A call to this function will remove all bindings previously set with this
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-- function. For example, set_key_bindings({}) would remove all script defined
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-- key bindings.
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-- Note: the bindings are not active by default. Use enable_key_bindings().
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--
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-- list is an array of key bindings, where each entry is an array as follow:
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-- {key, callback_press, callback_down, callback_up}
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-- key is the key string as used in input.conf, like "ctrl+a"
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--
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-- callback can be a string too, in which case the following will be added like
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-- an input.conf line: key .. " " .. callback
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-- (And callback_down is ignored.)
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function mp.set_key_bindings(list, section, flags)
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local cfg = ""
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for i = 1, #list do
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local entry = list[i]
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local key = entry[1]
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local cb = entry[2]
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local cb_down = entry[3]
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local cb_up = entry[4]
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if type(cb) ~= "string" then
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local mangle = reserve_binding()
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dispatch_key_bindings[mangle] = function(name, state)
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local event = state:sub(1, 1)
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local is_mouse = state:sub(2, 2) == "m"
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local def = (is_mouse and "u") or "d"
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if event == "r" then
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return
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end
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if event == "p" and cb then
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cb()
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elseif event == "d" and cb_down then
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cb_down()
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elseif event == "u" and cb_up then
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cb_up()
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elseif event == def and cb then
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cb()
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end
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end
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cfg = cfg .. key .. " script-binding " ..
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mp.script_name .. "/" .. mangle .. "\n"
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else
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cfg = cfg .. key .. " " .. cb .. "\n"
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end
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end
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mp.input_define_section(section or default_section, cfg, flags)
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end
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function mp.enable_key_bindings(section, flags)
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mp.input_enable_section(section or default_section, flags)
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end
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function mp.disable_key_bindings(section)
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mp.input_disable_section(section or default_section)
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end
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function mp.set_mouse_area(x0, y0, x1, y1, section)
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mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
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end
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-- "Newer" and more convenient API
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local key_bindings = {}
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local key_binding_counter = 0
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local key_bindings_dirty = false
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function mp.flush_keybindings()
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if not key_bindings_dirty then
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return
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end
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key_bindings_dirty = false
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for i = 1, 2 do
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local section, flags
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local def = i == 1
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if def then
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section = "input_" .. mp.script_name
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flags = "default"
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else
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section = "input_forced_" .. mp.script_name
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flags = "force"
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end
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local bindings = {}
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for k, v in pairs(key_bindings) do
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if v.bind and v.forced ~= def then
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bindings[#bindings + 1] = v
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end
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end
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table.sort(bindings, function(a, b)
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return a.priority < b.priority
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end)
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local cfg = ""
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for _, v in ipairs(bindings) do
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cfg = cfg .. v.bind .. "\n"
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end
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mp.input_define_section(section, cfg, flags)
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-- TODO: remove the section if the script is stopped
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mp.input_enable_section(section, "allow-hide-cursor+allow-vo-dragging")
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end
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end
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local function add_binding(attrs, key, name, fn, rp)
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if (type(name) ~= "string") and (name ~= nil) then
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rp = fn
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fn = name
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name = nil
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end
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rp = rp or ""
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if name == nil then
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name = reserve_binding()
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end
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local repeatable = rp == "repeatable" or rp["repeatable"]
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if rp["forced"] then
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attrs.forced = true
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end
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local key_cb, msg_cb
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if not fn then
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fn = function() end
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end
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if rp["complex"] then
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local key_states = {
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["u"] = "up",
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["d"] = "down",
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["r"] = "repeat",
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["p"] = "press",
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}
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key_cb = function(name, state, key_name, key_text)
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if key_text == "" then
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key_text = nil
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end
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fn({
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event = key_states[state:sub(1, 1)] or "unknown",
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is_mouse = state:sub(2, 2) == "m",
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key_name = key_name,
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key_text = key_text,
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})
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end
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msg_cb = function()
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fn({event = "press", is_mouse = false})
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end
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else
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key_cb = function(name, state)
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-- Emulate the same semantics as input.c uses for most bindings:
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-- For keyboard, "down" runs the command, "up" does nothing;
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-- for mouse, "down" does nothing, "up" runs the command.
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-- Also, key repeat triggers the binding again.
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local event = state:sub(1, 1)
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local is_mouse = state:sub(2, 2) == "m"
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if event == "r" and not repeatable then
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return
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end
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if is_mouse and (event == "u" or event == "p") then
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fn()
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elseif (not is_mouse) and (event == "d" or event == "r" or event == "p") then
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fn()
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end
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end
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msg_cb = fn
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end
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if key and #key > 0 then
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attrs.bind = key .. " script-binding " .. mp.script_name .. "/" .. name
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end
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attrs.name = name
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-- new bindings override old ones (but do not overwrite them)
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key_binding_counter = key_binding_counter + 1
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attrs.priority = key_binding_counter
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key_bindings[name] = attrs
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key_bindings_dirty = true
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dispatch_key_bindings[name] = key_cb
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mp.register_script_message(name, msg_cb)
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end
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function mp.add_key_binding(...)
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add_binding({forced=false}, ...)
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end
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function mp.add_forced_key_binding(...)
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add_binding({forced=true}, ...)
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end
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function mp.remove_key_binding(name)
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key_bindings[name] = nil
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dispatch_key_bindings[name] = nil
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key_bindings_dirty = true
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mp.unregister_script_message(name)
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end
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local timers = {}
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local timer_mt = {}
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timer_mt.__index = timer_mt
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function mp.add_timeout(seconds, cb)
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local t = mp.add_periodic_timer(seconds, cb)
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t.oneshot = true
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return t
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end
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function mp.add_periodic_timer(seconds, cb)
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local t = {
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timeout = seconds,
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cb = cb,
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oneshot = false,
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}
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setmetatable(t, timer_mt)
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t:resume()
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return t
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end
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function timer_mt.stop(t)
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if timers[t] then
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timers[t] = nil
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t.next_deadline = t.next_deadline - mp.get_time()
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end
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end
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function timer_mt.kill(t)
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timers[t] = nil
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t.next_deadline = nil
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end
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mp.cancel_timer = timer_mt.kill
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function timer_mt.resume(t)
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if not timers[t] then
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local timeout = t.next_deadline
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if timeout == nil then
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timeout = t.timeout
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end
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t.next_deadline = mp.get_time() + timeout
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timers[t] = t
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end
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end
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function timer_mt.is_enabled(t)
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return timers[t] ~= nil
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end
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-- Return the timer that expires next.
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local function get_next_timer()
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local best = nil
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for t, _ in pairs(timers) do
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if (best == nil) or (t.next_deadline < best.next_deadline) then
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best = t
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end
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end
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return best
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end
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function mp.get_next_timeout()
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local timer = get_next_timer()
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if not timer then
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return
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end
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local now = mp.get_time()
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return timer.next_deadline - now
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end
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-- Run timers that have met their deadline.
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-- Return: next absolute time a timer expires as number, or nil if no timers
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local function process_timers()
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while true do
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local timer = get_next_timer()
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if not timer then
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return
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end
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local now = mp.get_time()
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local wait = timer.next_deadline - now
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if wait > 0 then
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return wait
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else
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if timer.oneshot then
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timer:kill()
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else
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timer.next_deadline = now + timer.timeout
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end
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timer.cb()
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end
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end
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end
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local messages = {}
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function mp.register_script_message(name, fn)
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messages[name] = fn
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end
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function mp.unregister_script_message(name)
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messages[name] = nil
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end
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local function message_dispatch(ev)
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if #ev.args > 0 then
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local handler = messages[ev.args[1]]
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if handler then
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handler(unpack(ev.args, 2))
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end
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end
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end
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local property_id = 0
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local properties = {}
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function mp.observe_property(name, t, cb)
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local id = property_id + 1
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property_id = id
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properties[id] = cb
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mp.raw_observe_property(id, name, t)
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end
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function mp.unobserve_property(cb)
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for prop_id, prop_cb in pairs(properties) do
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if cb == prop_cb then
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properties[prop_id] = nil
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mp.raw_unobserve_property(prop_id)
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end
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end
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end
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local function property_change(ev)
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local prop = properties[ev.id]
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if prop then
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prop(ev.name, ev.data)
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end
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end
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-- used by default event loop (mp_event_loop()) to decide when to quit
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mp.keep_running = true
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local event_handlers = {}
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function mp.register_event(name, cb)
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local list = event_handlers[name]
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if not list then
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list = {}
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event_handlers[name] = list
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end
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list[#list + 1] = cb
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return mp.request_event(name, true)
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end
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function mp.unregister_event(cb)
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for name, sub in pairs(event_handlers) do
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local found = false
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for i, e in ipairs(sub) do
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if e == cb then
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found = true
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break
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end
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end
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if found then
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-- create a new array, just in case this function was called
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-- from an event handler
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local new = {}
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for i = 1, #sub do
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if sub[i] ~= cb then
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new[#new + 1] = sub[i]
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end
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end
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event_handlers[name] = new
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if #new == 0 then
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mp.request_event(name, false)
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end
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end
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end
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end
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-- default handlers
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mp.register_event("shutdown", function() mp.keep_running = false end)
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mp.register_event("client-message", message_dispatch)
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mp.register_event("property-change", property_change)
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-- called before the event loop goes back to sleep
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local idle_handlers = {}
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function mp.register_idle(cb)
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idle_handlers[#idle_handlers + 1] = cb
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end
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function mp.unregister_idle(cb)
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local new = {}
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for _, handler in ipairs(idle_handlers) do
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if handler ~= cb then
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new[#new + 1] = handler
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end
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end
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idle_handlers = new
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end
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-- sent by "script-binding"
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mp.register_script_message("key-binding", dispatch_key_binding)
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mp.msg = {
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log = mp.log,
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fatal = function(...) return mp.log("fatal", ...) end,
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error = function(...) return mp.log("error", ...) end,
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warn = function(...) return mp.log("warn", ...) end,
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info = function(...) return mp.log("info", ...) end,
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verbose = function(...) return mp.log("v", ...) end,
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debug = function(...) return mp.log("debug", ...) end,
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trace = function(...) return mp.log("trace", ...) end,
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}
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_G.print = mp.msg.info
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package.loaded["mp"] = mp
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package.loaded["mp.msg"] = mp.msg
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_G.mp_event_loop = function()
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mp.dispatch_events(true)
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end
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local function call_event_handlers(e)
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local handlers = event_handlers[e.event]
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if handlers then
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for _, handler in ipairs(handlers) do
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handler(e)
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end
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end
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end
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mp.use_suspend = false
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local suspend_warned = false
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function mp.dispatch_events(allow_wait)
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local more_events = true
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if mp.use_suspend then
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if not suspend_warned then
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mp.msg.error("mp.use_suspend is now ignored.")
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suspend_warned = true
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end
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end
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while mp.keep_running do
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local wait = 0
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if not more_events then
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wait = process_timers() or 1e20 -- infinity for all practical purposes
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for _, handler in ipairs(idle_handlers) do
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handler()
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end
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-- Resume playloop - important especially if an error happened while
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-- suspended, and the error was handled, but no resume was done.
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mp.resume_all()
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if allow_wait ~= true then
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return
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end
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end
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local e = mp.wait_event(wait)
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more_events = false
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if e.event ~= "none" then
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call_event_handlers(e)
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more_events = true
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end
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end
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end
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mp.register_idle(mp.flush_keybindings)
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-- additional helpers
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function mp.osd_message(text, duration)
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if not duration then
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duration = "-1"
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else
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duration = tostring(math.floor(duration * 1000))
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end
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mp.commandv("show-text", text, duration)
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end
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local hook_table = {}
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mp.register_event("hook", function(ev)
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local fn = hook_table[tonumber(ev.id)]
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if fn then
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fn()
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end
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mp.raw_hook_continue(ev.hook_id)
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end)
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function mp.add_hook(name, pri, cb)
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local id = #hook_table + 1
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hook_table[id] = cb
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-- The C API suggests using 0 for a neutral priority, but lua.rst suggests
|
|
-- 50 (?), so whatever.
|
|
mp.raw_hook_add(id, name, pri - 50)
|
|
end
|
|
|
|
local async_call_table = {}
|
|
local async_next_id = 1
|
|
|
|
function mp.command_native_async(node, cb)
|
|
local id = async_next_id
|
|
async_next_id = async_next_id + 1
|
|
local res, err = mp.raw_command_native_async(id, node)
|
|
if not res then
|
|
cb(false, nil, err)
|
|
return res, err
|
|
end
|
|
local t = {cb = cb, id = id}
|
|
async_call_table[id] = t
|
|
return t
|
|
end
|
|
|
|
mp.register_event("command-reply", function(ev)
|
|
local id = tonumber(ev.id)
|
|
local t = async_call_table[id]
|
|
local cb = t.cb
|
|
t.id = nil
|
|
async_call_table[id] = nil
|
|
if ev.error then
|
|
cb(false, nil, ev.error)
|
|
else
|
|
cb(true, ev.result, nil)
|
|
end
|
|
end)
|
|
|
|
function mp.abort_async_command(t)
|
|
if t.id ~= nil then
|
|
mp.raw_abort_async_command(t.id)
|
|
end
|
|
end
|
|
|
|
local overlay_mt = {}
|
|
overlay_mt.__index = overlay_mt
|
|
local overlay_new_id = 0
|
|
|
|
function mp.create_osd_overlay(format)
|
|
overlay_new_id = overlay_new_id + 1
|
|
local overlay = {
|
|
format = format,
|
|
id = overlay_new_id,
|
|
data = "",
|
|
res_x = 0,
|
|
res_y = 720,
|
|
}
|
|
setmetatable(overlay, overlay_mt)
|
|
return overlay
|
|
end
|
|
|
|
function overlay_mt.update(ov)
|
|
local cmd = {}
|
|
for k, v in pairs(ov) do
|
|
cmd[k] = v
|
|
end
|
|
cmd.name = "osd-overlay"
|
|
cmd.res_x = math.floor(cmd.res_x)
|
|
cmd.res_y = math.floor(cmd.res_y)
|
|
return mp.command_native(cmd)
|
|
end
|
|
|
|
function overlay_mt.remove(ov)
|
|
mp.command_native {
|
|
name = "osd-overlay",
|
|
id = ov.id,
|
|
format = "none",
|
|
data = "",
|
|
}
|
|
end
|
|
|
|
-- legacy API
|
|
function mp.set_osd_ass(res_x, res_y, data)
|
|
if not mp._legacy_overlay then
|
|
mp._legacy_overlay = mp.create_osd_overlay("ass-events")
|
|
end
|
|
mp._legacy_overlay.res_x = res_x
|
|
mp._legacy_overlay.res_y = res_y
|
|
mp._legacy_overlay.data = data
|
|
mp._legacy_overlay:update()
|
|
end
|
|
|
|
function mp.get_osd_size()
|
|
local prop = mp.get_property_native("osd-dimensions")
|
|
return prop.w, prop.h, prop.aspect
|
|
end
|
|
|
|
function mp.get_osd_margins()
|
|
local prop = mp.get_property_native("osd-dimensions")
|
|
return prop.ml, prop.mt, prop.mr, prop.mb
|
|
end
|
|
|
|
local mp_utils = package.loaded["mp.utils"]
|
|
|
|
function mp_utils.format_table(t, set)
|
|
if not set then
|
|
set = { [t] = true }
|
|
end
|
|
local res = "{"
|
|
-- pretty expensive but simple way to distinguish array and map parts of t
|
|
local keys = {}
|
|
local vals = {}
|
|
local arr = 0
|
|
for i = 1, #t do
|
|
if t[i] == nil then
|
|
break
|
|
end
|
|
keys[i] = i
|
|
vals[i] = t[i]
|
|
arr = i
|
|
end
|
|
for k, v in pairs(t) do
|
|
if not (type(k) == "number" and k >= 1 and k <= arr and keys[k]) then
|
|
keys[#keys + 1] = k
|
|
vals[#keys] = v
|
|
end
|
|
end
|
|
for i = 1, #keys do
|
|
if #res > 1 then
|
|
res = res .. ", "
|
|
end
|
|
if i > arr then
|
|
res = res .. mp_utils.to_string(keys[i], set) .. " = "
|
|
end
|
|
res = res .. mp_utils.to_string(vals[i], set)
|
|
end
|
|
res = res .. "}"
|
|
return res
|
|
end
|
|
|
|
function mp_utils.to_string(v, set)
|
|
if type(v) == "string" then
|
|
return "\"" .. v .. "\""
|
|
elseif type(v) == "table" then
|
|
if set then
|
|
if set[v] then
|
|
return "[cycle]"
|
|
end
|
|
set[v] = true
|
|
end
|
|
return mp_utils.format_table(v, set)
|
|
else
|
|
return tostring(v)
|
|
end
|
|
end
|
|
|
|
function mp_utils.getcwd()
|
|
return mp.get_property("working-directory")
|
|
end
|
|
|
|
function mp_utils.format_bytes_humanized(b)
|
|
local d = {"Bytes", "KiB", "MiB", "GiB", "TiB", "PiB"}
|
|
local i = 1
|
|
while b >= 1024 do
|
|
b = b / 1024
|
|
i = i + 1
|
|
end
|
|
return string.format("%0.2f %s", b, d[i] and d[i] or "*1024^" .. (i-1))
|
|
end
|
|
|
|
function mp_utils.subprocess(t)
|
|
local cmd = {}
|
|
cmd.name = "subprocess"
|
|
cmd.capture_stdout = true
|
|
for k, v in pairs(t) do
|
|
if k == "cancellable" then
|
|
k = "playback_only"
|
|
elseif k == "max_size" then
|
|
k = "capture_size"
|
|
end
|
|
cmd[k] = v
|
|
end
|
|
local res, err = mp.command_native(cmd)
|
|
if res == nil then
|
|
-- an error usually happens only if parsing failed (or no args passed)
|
|
res = {error_string = err, status = -1}
|
|
end
|
|
if res.error_string ~= "" then
|
|
res.error = res.error_string
|
|
end
|
|
return res
|
|
end
|
|
|
|
function mp_utils.subprocess_detached(t)
|
|
mp.commandv("run", unpack(t.args))
|
|
end
|
|
|
|
function mp_utils.shared_script_property_set(name, value)
|
|
if value ~= nil then
|
|
-- no such thing as change-list with mpv_node, so build a string value
|
|
mp.commandv("change-list", "shared-script-properties", "append",
|
|
name .. "=" .. value)
|
|
else
|
|
mp.commandv("change-list", "shared-script-properties", "remove", name)
|
|
end
|
|
end
|
|
|
|
function mp_utils.shared_script_property_get(name)
|
|
local map = mp.get_property_native("shared-script-properties")
|
|
return map and map[name]
|
|
end
|
|
|
|
-- cb(name, value) on change and on init
|
|
function mp_utils.shared_script_property_observe(name, cb)
|
|
-- it's _very_ wasteful to observe the mpv core "super" property for every
|
|
-- shared sub-property, but then again you shouldn't use this
|
|
mp.observe_property("shared-script-properties", "native", function(_, val)
|
|
cb(name, val and val[name])
|
|
end)
|
|
end
|
|
|
|
return {}
|