Files
documents-ocr-ios/Example/Pods/GPUImage/framework/Source/GPUImageRawDataOutput.m
T
2016-09-27 10:07:35 +03:00

308 lines
8.8 KiB
Objective-C
Executable File

#import "GPUImageRawDataOutput.h"
#import "GPUImageContext.h"
#import "GLProgram.h"
#import "GPUImageFilter.h"
#import "GPUImageMovieWriter.h"
@interface GPUImageRawDataOutput ()
{
GPUImageFramebuffer *firstInputFramebuffer, *outputFramebuffer, *retainedFramebuffer;
BOOL hasReadFromTheCurrentFrame;
GLProgram *dataProgram;
GLint dataPositionAttribute, dataTextureCoordinateAttribute;
GLint dataInputTextureUniform;
GLubyte *_rawBytesForImage;
BOOL lockNextFramebuffer;
}
// Frame rendering
- (void)renderAtInternalSize;
@end
@implementation GPUImageRawDataOutput
@synthesize rawBytesForImage = _rawBytesForImage;
@synthesize newFrameAvailableBlock = _newFrameAvailableBlock;
@synthesize enabled;
#pragma mark -
#pragma mark Initialization and teardown
- (id)initWithImageSize:(CGSize)newImageSize resultsInBGRAFormat:(BOOL)resultsInBGRAFormat;
{
if (!(self = [super init]))
{
return nil;
}
self.enabled = YES;
lockNextFramebuffer = NO;
outputBGRA = resultsInBGRAFormat;
imageSize = newImageSize;
hasReadFromTheCurrentFrame = NO;
_rawBytesForImage = NULL;
inputRotation = kGPUImageNoRotation;
[GPUImageContext useImageProcessingContext];
if ( (outputBGRA && ![GPUImageContext supportsFastTextureUpload]) || (!outputBGRA && [GPUImageContext supportsFastTextureUpload]) )
{
dataProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:kGPUImageColorSwizzlingFragmentShaderString];
}
else
{
dataProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:kGPUImagePassthroughFragmentShaderString];
}
if (!dataProgram.initialized)
{
[dataProgram addAttribute:@"position"];
[dataProgram addAttribute:@"inputTextureCoordinate"];
if (![dataProgram link])
{
NSString *progLog = [dataProgram programLog];
NSLog(@"Program link log: %@", progLog);
NSString *fragLog = [dataProgram fragmentShaderLog];
NSLog(@"Fragment shader compile log: %@", fragLog);
NSString *vertLog = [dataProgram vertexShaderLog];
NSLog(@"Vertex shader compile log: %@", vertLog);
dataProgram = nil;
NSAssert(NO, @"Filter shader link failed");
}
}
dataPositionAttribute = [dataProgram attributeIndex:@"position"];
dataTextureCoordinateAttribute = [dataProgram attributeIndex:@"inputTextureCoordinate"];
dataInputTextureUniform = [dataProgram uniformIndex:@"inputImageTexture"];
return self;
}
- (void)dealloc
{
if (_rawBytesForImage != NULL && (![GPUImageContext supportsFastTextureUpload]))
{
free(_rawBytesForImage);
_rawBytesForImage = NULL;
}
}
#pragma mark -
#pragma mark Data access
- (void)renderAtInternalSize;
{
[GPUImageContext setActiveShaderProgram:dataProgram];
outputFramebuffer = [[GPUImageContext sharedFramebufferCache] fetchFramebufferForSize:imageSize onlyTexture:NO];
[outputFramebuffer activateFramebuffer];
if(lockNextFramebuffer)
{
retainedFramebuffer = outputFramebuffer;
[retainedFramebuffer lock];
[retainedFramebuffer lockForReading];
lockNextFramebuffer = NO;
}
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static const GLfloat squareVertices[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f,
};
static const GLfloat textureCoordinates[] = {
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f,
};
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_2D, [firstInputFramebuffer texture]);
glUniform1i(dataInputTextureUniform, 4);
glVertexAttribPointer(dataPositionAttribute, 2, GL_FLOAT, 0, 0, squareVertices);
glVertexAttribPointer(dataTextureCoordinateAttribute, 2, GL_FLOAT, 0, 0, textureCoordinates);
glEnableVertexAttribArray(dataPositionAttribute);
glEnableVertexAttribArray(dataTextureCoordinateAttribute);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[firstInputFramebuffer unlock];
}
- (GPUByteColorVector)colorAtLocation:(CGPoint)locationInImage;
{
GPUByteColorVector *imageColorBytes = (GPUByteColorVector *)self.rawBytesForImage;
// NSLog(@"Row start");
// for (unsigned int currentXPosition = 0; currentXPosition < (imageSize.width * 2.0); currentXPosition++)
// {
// GPUByteColorVector byteAtPosition = imageColorBytes[currentXPosition];
// NSLog(@"%d - %d, %d, %d", currentXPosition, byteAtPosition.red, byteAtPosition.green, byteAtPosition.blue);
// }
// NSLog(@"Row end");
// GPUByteColorVector byteAtOne = imageColorBytes[1];
// GPUByteColorVector byteAtWidth = imageColorBytes[(int)imageSize.width - 3];
// GPUByteColorVector byteAtHeight = imageColorBytes[(int)(imageSize.height - 1) * (int)imageSize.width];
// NSLog(@"Byte 1: %d, %d, %d, byte 2: %d, %d, %d, byte 3: %d, %d, %d", byteAtOne.red, byteAtOne.green, byteAtOne.blue, byteAtWidth.red, byteAtWidth.green, byteAtWidth.blue, byteAtHeight.red, byteAtHeight.green, byteAtHeight.blue);
CGPoint locationToPickFrom = CGPointZero;
locationToPickFrom.x = MIN(MAX(locationInImage.x, 0.0), (imageSize.width - 1.0));
locationToPickFrom.y = MIN(MAX((imageSize.height - locationInImage.y), 0.0), (imageSize.height - 1.0));
if (outputBGRA)
{
GPUByteColorVector flippedColor = imageColorBytes[(int)(round((locationToPickFrom.y * imageSize.width) + locationToPickFrom.x))];
GLubyte temporaryRed = flippedColor.red;
flippedColor.red = flippedColor.blue;
flippedColor.blue = temporaryRed;
return flippedColor;
}
else
{
return imageColorBytes[(int)(round((locationToPickFrom.y * imageSize.width) + locationToPickFrom.x))];
}
}
#pragma mark -
#pragma mark GPUImageInput protocol
- (void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger)textureIndex;
{
hasReadFromTheCurrentFrame = NO;
if (_newFrameAvailableBlock != NULL)
{
_newFrameAvailableBlock();
}
}
- (NSInteger)nextAvailableTextureIndex;
{
return 0;
}
- (void)setInputFramebuffer:(GPUImageFramebuffer *)newInputFramebuffer atIndex:(NSInteger)textureIndex;
{
firstInputFramebuffer = newInputFramebuffer;
[firstInputFramebuffer lock];
}
- (void)setInputRotation:(GPUImageRotationMode)newInputRotation atIndex:(NSInteger)textureIndex;
{
inputRotation = newInputRotation;
}
- (void)setInputSize:(CGSize)newSize atIndex:(NSInteger)textureIndex;
{
}
- (CGSize)maximumOutputSize;
{
return imageSize;
}
- (void)endProcessing;
{
}
- (BOOL)shouldIgnoreUpdatesToThisTarget;
{
return NO;
}
- (BOOL)wantsMonochromeInput;
{
return NO;
}
- (void)setCurrentlyReceivingMonochromeInput:(BOOL)newValue;
{
}
#pragma mark -
#pragma mark Accessors
- (GLubyte *)rawBytesForImage;
{
if ( (_rawBytesForImage == NULL) && (![GPUImageContext supportsFastTextureUpload]) )
{
_rawBytesForImage = (GLubyte *) calloc(imageSize.width * imageSize.height * 4, sizeof(GLubyte));
hasReadFromTheCurrentFrame = NO;
}
if (hasReadFromTheCurrentFrame)
{
return _rawBytesForImage;
}
else
{
runSynchronouslyOnVideoProcessingQueue(^{
// Note: the fast texture caches speed up 640x480 frame reads from 9.6 ms to 3.1 ms on iPhone 4S
[GPUImageContext useImageProcessingContext];
[self renderAtInternalSize];
if ([GPUImageContext supportsFastTextureUpload])
{
glFinish();
_rawBytesForImage = [outputFramebuffer byteBuffer];
}
else
{
glReadPixels(0, 0, imageSize.width, imageSize.height, GL_RGBA, GL_UNSIGNED_BYTE, _rawBytesForImage);
// GL_EXT_read_format_bgra
// glReadPixels(0, 0, imageSize.width, imageSize.height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, _rawBytesForImage);
}
hasReadFromTheCurrentFrame = YES;
});
return _rawBytesForImage;
}
}
- (NSUInteger)bytesPerRowInOutput;
{
return [retainedFramebuffer bytesPerRow];
}
- (void)setImageSize:(CGSize)newImageSize {
imageSize = newImageSize;
if (_rawBytesForImage != NULL && (![GPUImageContext supportsFastTextureUpload]))
{
free(_rawBytesForImage);
_rawBytesForImage = NULL;
}
}
- (void)lockFramebufferForReading;
{
lockNextFramebuffer = YES;
}
- (void)unlockFramebufferAfterReading;
{
[retainedFramebuffer unlockAfterReading];
[retainedFramebuffer unlock];
retainedFramebuffer = nil;
}
@end