Files
divkit/client/ios/DivKit/Extensions/DivData/DivDataExtensions.swift
T
pkurchatov 2d76ba8999 Fixed state switching in tooltips
commit_hash:e8ba6113ebf09446427ba31d815b37061a29b894
2025-01-22 13:19:41 +03:00

107 lines
3.1 KiB
Swift

import LayoutKit
import Serialization
import VGSL
extension DivData: DivBlockModeling {
static let rootPath = DivStatePath(rawValue: UIElementPath("{root}"))
public func makeBlock(context: DivBlockModelingContext) throws -> Block {
guard let state = getCurrentState(context: context) else {
throw DivBlockModelingError("DivData has no states", path: context.parentPath)
}
let stateManager = context.stateManager
if let previousRootState = getPreviousRootState(stateManager: stateManager) {
context.lastVisibleBoundsCache.dropVisibleBounds(
prefix: context.parentPath + previousRootState.rawValue
)
}
let stateId = String(state.stateId)
let statePath = DivStatePath(rawValue: UIElementPath(stateId))
let stateBlockPath: DivStatePath
let parentDivStatePath: DivStatePath
if let tooltipId = context.viewId.additionalId {
stateBlockPath = DivStatePath(rawValue: UIElementPath(tooltipId))
parentDivStatePath = stateBlockPath + stateId
} else {
stateBlockPath = DivData.rootPath
parentDivStatePath = statePath
}
let divContext = context.modifying(
cardLogId: logId,
parentPath: context.parentPath + stateId,
parentDivStatePath: parentDivStatePath
)
let div = state.div
stateManager.updateBlockIdsWithStateChangeTransition(
statePath: statePath,
div: div
)
let block = try div.value.makeBlock(context: divContext)
stateManager.setState(
stateBlockPath: stateBlockPath,
stateID: DivStateID(rawValue: stateId)
)
return block
.addingStateBlock(
ids: stateManager.getVisibleIds(statePath: statePath)
)
.addingDebugInfo(context: divContext)
}
private func getCurrentState(context: DivBlockModelingContext) -> DivData.State? {
guard let item = context.stateManager.get(stateBlockPath: DivData.rootPath) else {
return states.first
}
let stateId = item.currentStateID.rawValue
if let state = states.first(where: { String($0.stateId) == stateId }) {
return state
}
context.addError(message: "DivData.State not found: \(stateId)")
return states.first
}
private func getPreviousRootState(stateManager: DivStateManager) -> DivStateID? {
guard let item = stateManager.get(stateBlockPath: DivData.rootPath) else {
return nil
}
switch item.previousState {
case .empty, .initial:
return nil
case let .withID(id):
if item.currentStateID != id {
return id
}
return nil
}
}
}
extension DivData {
public static func resolve(
card cardDict: [String: Any],
templates templatesDict: [String: Any]?
) -> DeserializationResult<DivData> {
let divTemplates = templatesDict.map(DivTemplates.init) ?? .empty
return divTemplates.parseValue(type: DivDataTemplate.self, from: cardDict)
}
}
extension DivData {
public func flatMap<T>(_ transform: (Div) -> T) -> [T] {
var result: [T] = []
func traverse(div: Div) {
result.append(transform(div))
div.children.forEach(traverse(div:))
}
states.map(\.div).forEach(traverse(div:))
return result
}
}