Files
divkit/client/ios/DivKit/Extensions/DivData/DivDataExtensions.swift
T
2023-06-30 11:40:59 +03:00

81 lines
2.4 KiB
Swift

import CommonCorePublic
import LayoutKit
import Serialization
extension DivData: DivBlockModeling {
static let rootPath = DivStatePath(rawValue: UIElementPath("{root}"))
public func makeBlock(context: DivBlockModelingContext) throws -> Block {
let stateManager = context.stateManager
guard let state = getCurrentState(stateManager: stateManager, context: context) else {
throw DivBlockModelingError("DivData has no states", path: context.parentPath)
}
let stateId = String(state.stateId)
let statePath = DivStatePath(rawValue: UIElementPath(stateId))
let div = state.div
let divContext = modified(context) {
$0.cardLogId = $0.cardLogId ?? logId
$0.parentPath = $0.parentPath + stateId
$0.parentDivStatePath = statePath
if case .divGallery = div {} else {
$0.galleryResizableInsets = nil
}
}
stateManager.updateBlockIdsWithStateChangeTransition(
statePath: statePath,
div: div
)
let block = try div.value.makeBlock(context: divContext)
stateManager.setState(
stateBlockPath: DivData.rootPath,
stateID: DivStateID(rawValue: stateId)
)
return block
.addingStateBlock(
ids: stateManager.getVisibleIds(statePath: statePath)
)
.addingDebugInfo(context: divContext)
}
private func getCurrentState(
stateManager: DivStateManager,
context: DivBlockModelingContext
) -> DivData.State? {
guard let item = stateManager.get(stateBlockPath: DivData.rootPath) else {
return states.first
}
let stateId = item.currentStateID.rawValue
if let state = states.first(where: { String($0.stateId) == stateId }) {
return state
}
context.addError(level: .error, message: "DivData.State not found: \(stateId)")
return states.first
}
}
extension DivData {
public static func resolve(
card cardDict: [String: Any],
templates templatesDict: [String: Any]?
) -> DeserializationResult<DivData> {
let divTemplates = templatesDict.map(DivTemplates.init) ?? .empty
return divTemplates.parseValue(type: DivDataTemplate.self, from: cardDict)
}
}
extension DivData {
public func flatMap<T>(_ transform: (Div) -> T) -> [T] {
var result: [T] = []
func traverse(div: Div) {
result.append(transform(div))
div.children.forEach(traverse(div:))
}
states.map(\.div).forEach(traverse(div:))
return result
}
}