mirror of
https://github.com/divkit/divkit.git
synced 2026-06-06 20:07:59 +00:00
219 lines
5.6 KiB
Swift
219 lines
5.6 KiB
Swift
import Foundation
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import LayoutKit
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import VGSL
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#if os(iOS)
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import UIKit
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#endif
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protocol Animator {
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var id: String { get }
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var isRunning: Bool { get }
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func start(
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startValue: DivVariableValue?,
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endValue: DivVariableValue?,
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duration: Int?,
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startDelay: Int?,
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direction: AnimationDirection?,
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progressInterpolator: ProgressInterpolator?,
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repeatCount: RepeatCount?
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)
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func stop()
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}
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enum RepeatCount: Equatable {
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case fixed(Int)
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case infinity
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}
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enum AnimationDirection {
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case alternate
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case normal
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case alternateReverse
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case reverse
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}
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final class ValueAnimator<I: ValueInterpolator>: Animator {
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typealias AnimatedType = I.ValueType
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struct Configuration {
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let startValue: AnimatedType
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let endValue: AnimatedType
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let duration: Int
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let startDelay: Int?
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let direction: AnimationDirection
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let progressInterpolator: ProgressInterpolator
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let repeatCount: RepeatCount
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}
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let id: String
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var isRunning = false
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private var configuration: Configuration
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private let animationBlock: (AnimatedType) -> Void
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private let valueInterpolator: I
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private let cancelAction: Action
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private let endAction: Action
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private weak var displayLink: DisplayLink? {
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didSet {
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if displayLink !== oldValue {
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oldValue?.invalidate()
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}
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}
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}
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private var startTime: Double?
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private var currentCount: Int = 0
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private var isAnimationForward: Bool = true
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private var item: DispatchWorkItem?
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init(
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id: String,
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valueInterpolator: I,
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configuration: Configuration,
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cancelAction: @escaping Action,
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endAction: @escaping Action,
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animationBlock: @escaping (AnimatedType) -> Void
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) {
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self.id = id
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self.valueInterpolator = valueInterpolator
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self.configuration = configuration
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self.cancelAction = cancelAction
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self.endAction = endAction
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self.animationBlock = animationBlock
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}
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func start(
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startValue: DivVariableValue?,
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endValue: DivVariableValue?,
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duration: Int?,
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startDelay: Int?,
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direction: AnimationDirection?,
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progressInterpolator: ProgressInterpolator?,
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repeatCount: RepeatCount?
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) {
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let startValueResolved = if let startValue {
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AnimatedType.makeValueType(from: startValue) ?? configuration.startValue
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} else {
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configuration.startValue
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}
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let endValueResolved = if let endValue {
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AnimatedType.makeValueType(from: endValue) ?? configuration.endValue
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} else {
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configuration.endValue
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}
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let duration = duration ?? configuration.duration
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let progressInterpolator = progressInterpolator ?? configuration.progressInterpolator
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let repeatCount = repeatCount ?? configuration.repeatCount
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let startDelay = startDelay ?? configuration.startDelay
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let direction = direction ?? configuration.direction
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self.configuration = Configuration(
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startValue: startValueResolved,
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endValue: endValueResolved,
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duration: duration,
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startDelay: startDelay,
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direction: direction,
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progressInterpolator: progressInterpolator,
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repeatCount: repeatCount
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)
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let item = DispatchWorkItem { [weak self] in
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guard let self else { return }
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self.startTime = currentMediaTime()
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isAnimationForward = direction == .normal || direction == .alternate
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let displayLink = DisplayLink(target: self, selector: #selector(update))
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self.displayLink = displayLink
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displayLink.addToCurrentRunLoop()
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}
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self.item = item
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if let startDelay, startDelay > 0 {
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DispatchQueue.main.asyncAfter(
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deadline: .now() + Double(startDelay) / 1000,
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execute: item
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)
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} else {
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item.perform()
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}
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isRunning = true
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}
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func stop() {
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item?.cancel()
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item = nil
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displayLink?.invalidate()
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displayLink = nil
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cancelAction()
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isRunning = false
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}
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@objc private func update() {
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guard let startTime, displayLink != nil else { return }
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let duration = Double(configuration.duration) / 1000
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let progressInterpolator = configuration.progressInterpolator
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let startValue = configuration.startValue
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let endValue = configuration.endValue
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let repeatCount = configuration.repeatCount
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let currentTime = currentMediaTime()
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let elapsedTime = currentTime - startTime
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let rawProgress = CGFloat(elapsedTime / duration)
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let progress = min(rawProgress, 1.0)
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let interpolatedProgress = progressInterpolator.interpolate(progress: progress)
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let interpolatedValue = valueInterpolator.interpolate(
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from: startValue,
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to: endValue,
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progress: isAnimationForward ? interpolatedProgress : 1 - interpolatedProgress
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)
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animationBlock(interpolatedValue)
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if progress >= 1.0 {
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var needEnd = true
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switch repeatCount {
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case let .fixed(count):
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currentCount += 1
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needEnd = currentCount >= count
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case .infinity:
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self.startTime = currentMediaTime()
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needEnd = false
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}
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if needEnd {
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displayLink?.invalidate()
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displayLink = nil
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endAction()
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isRunning = false
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} else {
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self.startTime = currentMediaTime()
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if configuration.direction == .alternate || configuration.direction == .alternateReverse {
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isAnimationForward.toggle()
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}
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}
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}
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}
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}
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#if os(iOS)
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private let currentMediaTime = CACurrentMediaTime
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typealias DisplayLink = CADisplayLink
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extension CADisplayLink {
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fileprivate func addToCurrentRunLoop() {
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add(to: .current, forMode: .common)
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}
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}
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#else
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private let currentMediaTime = { Double(0) }
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private class DisplayLink {
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init(target _: Any, selector _: Selector) {}
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func invalidate() {}
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func addToCurrentRunLoop() {}
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}
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#endif
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