import Foundation import LayoutKit import VGSL extension DivShadow { func resolve( _ expressionResolver: ExpressionResolver, cornerRadii: CornerRadii = .zero ) -> BlockShadow { BlockShadow( cornerRadii: cornerRadii, blurRadius: CGFloat(resolveBlur(expressionResolver)), offset: offset.resolve(expressionResolver), opacity: Float(resolveAlpha(expressionResolver)), color: resolveColor(expressionResolver) ) } }